Tailor Archive
Thread: BE Tissue Oddity higher stats in final clothing
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Oowik
Thu Oct 09, 2003 11:44 am
#1
On a few of the items I've made with RFPs (Novice BE only as yet - Master Tailor for a while now), I've noticed that the end result Bleed Defense is higher than the number listed on the panel when I started. For example +2 on the panel, end result is +3. So far haven't made enough to see if this is tied to 'Amazing Sucess' or not - but it's nice, as I can barely scrape a +3 constrictor together sometimes, but I now have more +3 end results than I had +3 c.cloth. I haven't yet seen a bump when making the RFP, only the final item (camos in this case).
I vaguely recall, with me first experiments on BE enhanced items (way back before I knew they didn't work) seeing this also - end result total higher than the sum of the parts. Is this a Master beni? Clothing experimentation? Amazing Result? Jedi Force Sensitive needle?
I vaguely recall, with me first experiments on BE enhanced items (way back before I knew they didn't work) seeing this also - end result total higher than the sum of the parts. Is this a Master beni? Clothing experimentation? Amazing Result? Jedi Force Sensitive needle?
Amberyll
Fri Oct 10, 2003 12:00 am
#2
It is specifically tied to your tailor skills. My husband is a Master Tailor. when I was skilling up my BE skills, I would get tissues that were not maxed in stats. So long as the tissue is not maxed itself (ie, bleed defense is +15), you have a chance on a combine of adding a point to the final product.
So if I made a tissue that was +14 bleed defense, my husband was able to get a +15 on occassion with great or amazing successes on the clothing article. Same went for the clothing made with synthetic cloths. It did not work all the time mind, and once you are making tissues with the max stats, this wont happen at all, but is a nice surprise when it happens. ![]()
Amberyll, Master Bio-Engineer/Master Doctor, Wanderhome
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