Tailor Archive

Thread: Clothing Tissue Enhancers (active tranquilizers)

GalacticHustler
Tue Nov 04, 2003 4:57 pm
#1

I have (3) +13 active tranquilizers what would be the best way to have these put into clothing. I understand that the largest bonus I can get is +25 vicious taming but would like to know if I can have 2 put into one article of clothing and 1 put into another, or how do they work?



Carg Starslayer
The Chef
"Often imitated but never duplicated""


Cargs Cuisine Valcyns #1 source for all things food corellia UAT Mall 972, -5572 only a short bike ride from the coronet starport.


Srednii
Tue Nov 04, 2003 7:31 pm
#2

they don't stack if you use two tissues in the same piece of clothing, so spread them over 3 articles of clothing.


However some pieces of clothing require 2 identical synth cloth, which means if you wanted the taming bonus in that article of clothing you'd have to burn 2 tissues for just +13 on the end piece of clothing.




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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
GalacticHustler
Tue Nov 04, 2003 8:19 pm
#3

what kinds of clothing can I wear that will only require one tissue? preferably something that can be worn under armor likea tee shirt. Also what kind of prices have these sorts of things been selling for in your galaxy?



Carg Starslayer
The Chef
"Often imitated but never duplicated""


Cargs Cuisine Valcyns #1 source for all things food corellia UAT Mall 972, -5572 only a short bike ride from the coronet starport.


Srednii
Wed Nov 05, 2003 8:01 am
#4

Taming mods go in synth cloth right? I think I heard that they do. Anyways if they go in synth cloth then the only piece you can wear with armor is the shirt. Bandoleers only work with reinforced fiberplast panels and are thus limited to combat mods.


As for which shirts only take 1 and work with armor, I really don't know for sure. I have a list of clothes with reinforced fiberplast panel requirements, but there's so many that use synth cloth I never bothered to write em all down. sorry m8.


As for some that arn't compatible with armor crafters pants, desert crawlers, and pocketed shorts all require 1 RFP and 1SynthCloth. Desert Command jackets, Heavy Reinforced jackets, and spec ops dusters all require 2RFP and 1SynthCloth. Hats use synth cloth, shirts use synth cloth. But you'd have to check with someone else to see which ones require just 1 synth cloth, I don't know unless I'm in game.


In my galaxy enhanced clothing seems to be going for 10k-20k+. Over on bloodfin I saw prices of 15k-40k+, server to server differences are huge. And this is just for normal enhancements. Those taming enhancements you have are priceless.




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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
Crudson
Wed Nov 05, 2003 9:09 am
#5

Yes it goes into synth cloth, and can be put into a number of shirts that go under armor. If you want just a T-shirt style do a flex form shirt or muscle shirt.


Smi




Smi
ArthurDentOnBria
Wed Nov 05, 2003 10:26 am
#6

many many clothing items take only 1 tissue, so I doubt anyone here has the patience to type out a complete list. Basically what you can do is figure out whether they go into RFP's or synthetic cloth (I suspect synthetic cloth, but since have not been fortunate enough to get 25 milk I have no personal experience here) and then go to www.swgcraft.com and look at tailor schematics that require either 1 RFP or 1 synthetic cloth.




ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


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