Tailor Archive

Thread: BE Inj/Wound Treatment allows Non Medics to use Stimpacks? True or False?

jarius_craft
Wed Nov 05, 2003 7:53 am
#1

Someone asked me if a +13/+13 Injury/Wound Treatment BE Shirt would allow a non-medic character to use small stimpacks??? They said that they read this on the boards...

I have not heard/read about this before.. any truth to this statement?



Jarius Craft
Master Commando/Novice TK
Mawgan
Wed Nov 05, 2003 7:55 am
#2

It is FALSE - it only adds to the injury/wound treatment not the med use skill



It used to but they did away with that while back - it makes you atleast go novice medic to be ables to use stims.... but i am not sure about the skill that allows you to heal at the cost of mind wounds




Mawgan

Master BE
exTKA Master

Back Alley Shop - Brenn, Naboo
jarius_craft
Wed Nov 05, 2003 8:05 am
#3

Thanks..

It didn't sound like anything that would happen.. but his opinion was pretty strong that it would.... I didn't want to waste the tissue to make something that wouldn't give
him what he wanted.. so I said give me a day to research it..

Thanks...



Jarius Craft
Master Commando/Novice TK
Esharra
Wed Nov 05, 2003 10:05 am
#4

Originally, the tissue included a bonus for medicine use but it was removed before BE was fixed. This is likely the root of your customer's adamancy.



Esharra ěsh-äŕ-rä, noun
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ArodaKhan
Wed Nov 05, 2003 10:55 am
#5

In order tou use stimpacks you need the skills healwound and healdamage which come at novice medic.



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ArodaKhan
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