Tailor Archive
Thread: Kitchen/Bake Master Hats...
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tawxic
Fri Jun 04, 2004 3:46 pm
#1
I have a question about these that I couldn't find when looking through the older stickied posts.
I thought I saw at one point a Kitchen/Bake Master Hat with non-BE bonus'. Sorta like what the Crafter Aprons have. So, my question is, can Kitchen/Bake Master Hats be craftedto have bonusesfor Food, Clothing, Medicine, Structure Experimentation/Assembly?
Thank you in advance for your help.
Alciril
Fri Jun 04, 2004 3:58 pm
#3
Experimentation and assembly bonuses aren't available on bio-engineer tissues. This means that you won't be able to have a hat crafted with those mods, but that doesn't mean that you're not out of luck. You're able to loot or buy clothing skill attachments that have the crafting bonuses that you're looking for. Provided the hat has a free socket, you can place the attachment in the hat to get your bonus.
There are a lot of tricky rules about which bonuses on a tape will get applied to a piece of clothing, but the big ones you'll want to know are:
- Only the highest skill mod of a particular type takes effect. So if you place a +3 armor experimentation attachmentandthen put aseparate+2armor experimentationattachment in a piece of clothing, you'll only receive a final bonus of +3 and not +5.
- Only the highest skill mod on an attachment takes effect. So if you have a single attachment with both+3 armor experimentation and +1 clothing assembly on the same tape, only the +3 armor experimentation will show up when it's placed in an item.
- A clothing piece can only have a total of 6 separate bonuses. This includes any bio-engineer bonuses and any additional bonuses from clothing attachments.
I know that those are probably really confusing at first glance, but they're good things to know before you purchase an attachment and place it in a piece of clothing.
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