Tailor Archive

Thread: Repair tools (also in Armorsmith and Weaponsmith Boards)

ExceededGoku
Mon Jan 12, 2004 9:32 am
#1

With the recent addition of item decay and reintroduction of insurance I think that it is only right that repairing of items should be fixed, I am a master artisan and make 99.9 effectiveness repair tools and I still have bad repairs, fixing armor with these tools with minor blemishes reduces max condition by approximately 5000!!!! And occasionally I get critical failures, with 99.9 this should not be possible at all, please post your opinion on this subject.




/Enom Gwan\
|~ MASTER WEAPONSMITH!~|
\SELLING WEAPONS, AND POWERUPS. ACCEPTING ORDERS ON WEAPONS!!!/ -1144 6669 ___ Naboo, Paradise Cove

SueDenim
Mon Jan 12, 2004 10:33 am
#2

Just one thing to remember and consider: it's not just the tool (we're told by the devs - IIRC it was in one of the recent BigPatch notes), it's the skill of the repairer.

If you're not an Armorsmith, you'll be less effective with that 99% tool than a Master Armorsmith using the same tool would be. It's not clear *how* less effective, or exactly what the different results would be, but profession and skill level clearly are *a* factor.



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
Gyopi
Mon Jan 12, 2004 11:00 am
#3






SueDenim wrote:
Just one thing to remember and consider: it's not just the tool (we're told by the devs - IIRC it was in one of the recent BigPatch notes), it's the skill of the repairer.

If you're not an Armorsmith, you'll be less effective with that 99% tool than a Master Armorsmith using the same tool would be. It's not clear *how* less effective, or exactly what the different results would be, but profession and skill level clearly are *a* factor.





Well, except for some reason we don't actually get the bonus. I have had less than perfect results with 99.9% tools on clothing. So far I think I am lucky because I haven't actually destroyed anything, but I have heard of other tailors who have. Well... actually I did have one failure on some expensive bioengineered clothing. It said it was repaired with minor blemishes, but ended up with a condition of -4/800. Go figure.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

SueDenim
Mon Jan 12, 2004 11:18 am
#4

That doesn't necessarily mean we don't get the bonus, just that we don't really know the formulae used or the full range of possible results, negative modifiers, etc. Even a Master Tailor with a 99.9% tool isn't going to succeed 100% of the time (or even 99.9% of the time, I believe.)

We could definitely use a little more transparency when it comes to repairs, though, as we're all just making wild-ass guesses, really....



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
Gyopi
Mon Jan 12, 2004 11:30 am
#5






SueDenim wrote:
That doesn't necessarily mean we don't get the bonus, just that we don't really know the formulae used or the full range of possible results, negative modifiers, etc. Even a Master Tailor with a 99.9% tool isn't going to succeed 100% of the time (or even 99.9% of the time, I believe.)

We could definitely use a little more transparency when it comes to repairs, though, as we're all just making wild-ass guesses, really....





There are a lot of things which could use a little documentation. For example, why do I have times when I critical fail about 1/4 of the time using a 14.7 effectiveness crafting tool and a 42 rating crafting station? I think that both of these are the best ever seen on my server. Logging off and then back on again seems to fix this, but I have no idea of why it happens in the first place. My image designer Eimi is also working on bioengineer in order to make tissues (I am always running out). I tried making some pets and I have to say that it is completely alchemy. I don't think anyone really understands how it works.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Dex1138
Tue Jan 13, 2004 11:34 am
#6

The sad part is as a Master Tailor with no Eng skills, I can't make a decent repair tool. I have the knowledge to create these complex pieces of clothing but no clue how to fix them?
Repair kits should be available at the Novice level. Experimentation should be the same as for your specialty (clothes, armor, etc)



Tol "the Travelling Tailor" Doneeta
* Threads N' Things *
Fine Clothing and Furniture
Master Tailor | Kauri
(no relation to Tott Doneeta)


FloridianJen
Tue Jan 13, 2004 2:46 pm
#7

So there is no key to having a successful repair other than having, of course, a really good quality repair tool?

I tried repairing something once and totally destroyed it I have yet to try again because of that experience...



----------------------------------------------------
The Force is what gives a Jedi "her" power.
It's an energy field created by all living things.
It surrounds us and penetrates us.
It binds the galaxy together.

.:i!|!i:. avaleena .:i!|!i:.

Dex1138
Wed Jan 14, 2004 12:25 pm
#8

Rumor is that your crafting level has something to do with it, but I'm not buying it...



Tol "the Travelling Tailor" Doneeta
* Threads N' Things *
Fine Clothing and Furniture
Master Tailor | Kauri
(no relation to Tott Doneeta)


FloridianJen
Wed Jan 14, 2004 8:30 pm
#9



Dex1138 wrote:
Rumor is that your crafting level has something to do with it, but I'm not buying it...




I'm not buying it either. You would think being a "Master Tailor" would make a BIG difference...

When I tried to fix something, the repair tool I used was at 33%, which I know isn't the best - but better than being a negative number. Anyways, I totally destroyed an item I tried to repair. Guess I need more practice...lol



----------------------------------------------------
The Force is what gives a Jedi "her" power.
It's an energy field created by all living things.
It surrounds us and penetrates us.
It binds the galaxy together.

.:i!|!i:. avaleena .:i!|!i:.

SueDenim
Wed Jan 14, 2004 9:47 pm
#10

Remember that the item's durability level is a big factor too. I'm told (with respect to weapons repair, anyhow) that 25% is a big cutoff point. Basically, once something goes under 25%, it becomes far less likely that *any* repair attempt will be successful, even with a master and great tools, etc.



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
RandDarkstar
Thu Jan 15, 2004 7:25 am
#11

For one: I don't think a master tailor should have any knowledge on how to make the tools we use. Sure, a sewing machine is easy to use, but to build one?? It's just easierto go toa master artisan and buy the kit.


Second: No one has a repair skill. I think it's been left out. Otherwise we would have one. The devs intended to put one in, but it has not been implemented yet.


Thrid: A weaponsmith told me that there is a bug to repairing weapons (and to all things really) that makes the chances above 25% far harder. I can't say for sure, as I do not repair clothing. Heck, why should I repair someone's tipless gloves with 2 sockets, when I can craft them a new set of 4 socket gloves in about the same amount of time. I don't have to deal with repair kits and possible failures. On a BE piece of clothing with high enhancements and good skilltapes that is different, and I would caution the client to wait until a further clothing patch...




Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

Caliwyrm
Thu Jan 15, 2004 8:12 am
#12






RandDarkstar wrote:

Thrid: A weaponsmith told me that there is a bug to repairing weapons (and to all things really) that makes the chances above 25% far harder. I can't say for sure, as I do not repair clothing. Heck, why should I repair someone's tipless gloves with 2 sockets, when I can craft them a new set of 4 socket gloves in about the same amount of time. I don't have to deal with repair kits and possible failures. On a BE piece of clothing with high enhancements and good skilltapes that is different, and I would caution the client to wait until a further clothing patch...






Buying another pair of tipless gloves is one thing (what,a few hundred creds?) but try explaining to someone why they need re replace their 30k cred BE'd item becuase you can't/won't fix it at 850/1000 condition..



----Insert Sig----
"We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles." --JustG 02/04/2004
Uh, so WE don't want it, and YOU don't want it in for PvP--then why is it still there??
RandDarkstar
Thu Jan 15, 2004 8:28 am
#13

er.... in the quote you posted of my previous entry, I did say that BE clothing was a different matter. I would be very nervous about repairing it and finding that a 30k credit pair of gloves fell apart in my hands. I am hoping that a repair skill comes in the next patch



Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

Page 1 of 2
Previous Next