Tailor Archive

Thread: Need good place for Tailor Pricing.

SirromNave21
Mon Jan 19, 2004 7:02 am
#1

OK I am new to tailor. I set up a Vehicle/Clothing vendor in my sity but I have yet to put clothing on it. I am basicly looking for a list of good selling items and the prices they go for. If not that a price list on ALL the items a tailor can make. I am only 1/0/0/0 right now but want my business to grow as my skills grow. I also need more merchant xp so I need to know good prices so ppl wont pass my items over looking for cheaper. I dont wanna go to high in my price nor do I wanna go to low.



Current Skills: Novice Entertainer -0/4/4/4, Master Musician - 4/4/4/4, Master Artsian - 4/4/4/4, Novice Tailor - 1/0/0/0

Past Skills: Master Creature Handler - 4/4/4/4, Master Marksman - 4/4/4/4, Novice Commando - 0/4/4/0
SirromNave21
Mon Jan 19, 2004 7:04 am
#2

wish you could edit your posts. I did try a tailor calculator but I didnt really get how to use it so I am coming here trying to get a exact price list. I dont wanna sell bu the price it costed me in resources. I wanna do my prices close to what everyone else is doing theirs at.



Current Skills: Novice Entertainer -0/4/4/4, Master Musician - 4/4/4/4, Master Artsian - 4/4/4/4, Novice Tailor - 1/0/0/0

Past Skills: Master Creature Handler - 4/4/4/4, Master Marksman - 4/4/4/4, Novice Commando - 0/4/4/0
Sunshina
Mon Jan 19, 2004 8:19 am
#3

I dont know where a price list is, but i was looking at your signature, and well...i dont think your going to be able to master Tailor...Personally, i would drop either musician, or dancing *they both heal*.




_______________________________________________________________________

Sunshina: Ahazi
Nika: Bloodfin
"Whats the difference between an elephant, and a blueberry?"
paddington2003
Mon Jan 19, 2004 8:32 am
#4

Try here : http://swg.aboutnothing.net/tailoring/


Though i think tailor clothes are way way to cheap myself.


Any inputs on that from the rest of you Tailors?




P.A.D.D.I.N.G.T.O.N.: Positronic Android Designed for Destruction and Infiltration/Networked Galactic Troubleshooting and Observation Neohuman.
.
Shetani (eclipse)
Shetani (Chimaera)
SirromNave21
Mon Jan 19, 2004 8:43 am
#5

yea I plan on dropping musician, it was just one of my holo skills, I have to go after dancer next for my holo so i will be dropping musician and going for dancer. I will work my way to master tailor just drop skills to get points as I need them, right now I still have some of marksman to drop for points so I dont have to get rid of musician yet.



Current Skills: Novice Entertainer -0/4/4/4, Master Musician - 4/4/4/4, Master Artsian - 4/4/4/4, Novice Tailor - 1/0/0/0

Past Skills: Master Creature Handler - 4/4/4/4, Master Marksman - 4/4/4/4, Novice Commando - 0/4/4/0
ArthurDentOnBria
Mon Jan 19, 2004 12:28 pm
#6

Dang, I really wish we still had Nivia's price guide around somewhere because I found that to be a really useful starting place rather than the tailor calculator. It also has the advantage of showing all prices for all items on one sheet of paper rather than having to refer back to the site every time you want to knowa price, and starting with the question "how much is something worth to people?" rather than "what does it cost to make"? I feel is generally a much better approach.




ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


BradBradley
Mon Jan 19, 2004 2:42 pm
#7

Why do I keep getting suckered into this?


I used this web page to set my prices: http://zachary.org/swg/


What numbers should you plug into it? I'll tell you right now, there just plain are no reliable constants. I've got characters on three planets across five servers, and clothing prices vary by a multiple of ten. You go one place, Gunman's Dusters sell for 1k or less. You go somewhere else, they sell for 12k or more.


Frankly, the right answer is, "Hopefully, enough." No matter how efficiently you're getting your resources and power, if you charge below about 6 credits per resource, you're either losing money, or you're making so little money that when you do need money (to replace a building, say, or to buy an expensive piece of equipment, or a bunch of crates of bioengineered components), you won't have it.


I'm charging 10 credits per resource, flat rate, regardless of skill box, except for hard-to-obtain resources. I charge 200 credits per skill point on the higher skill for BE mods (and don't sell enhanced myoflex or whatever it's name is that mods creature taming). It's barely enough. My bank account varies from lows of around 50k to highs of around 600k, depending on how much BE tissue I have in stock. Fortunately, I have plenty of other crafter friends, and hardly ever have to pay full price for anything. At 10 credits per resource, I barely have enough work to do - but then, I'm intentionally located in a low-traffic area. And even then, I could probably be making more money if I wanted to.


The thing to remember, unfortunately, is that they have made it way, way too easy to make money in this game. A novice artisan with a speederbike can easily make 100k per hour. So even without exploits or duping, inflation is running rampant. If you make bioengineered clothing, you can pretty much charge whatever you want. 50k for a muscle shirt? Sure, somebody'll pay it.


The other thing to remember is that it hardly matters what you charge. When people want a new outfit, they pay whatever it costs. When they don't, it doesn't matter how cheap it is.




- - - - - - - - - -
Brad Bradley, Master Tailor/Novice Musician, Rori/Kettemoor
Ranger112a
Mon Jan 19, 2004 3:23 pm
#8

http://forums.station.sony.com/swg/board/message?board.id=tailor&message.id=11960


Oldie, but goodie...Must have Excel

Sandusky
Mon Jan 19, 2004 6:26 pm
#9

I have no idea how much other tailors charge; I found a pricing scheme based on resource usage and skill level, and it works for me...steady profit, and lots of customers.



=========
Sandusky R.
Mayor, Haven City, Corellia
Owner of The Lucky Pharple Cantina
Sunrunner
DarcyJ
Tue Jan 20, 2004 8:28 am
#10

As well as pricing by resource cost, remember to price by popularity.My Gunman's Dusters, for instance, go for a lot more than many other less-popular items with a comparible resource cost. It's also worth looking at what other tailors on your server are charging for some items -- I know that clothing on Scylla, for example, costs a good deal less than what it does on other servers. On the other hand, so do most other things. Knowing your local economy can be very handy.



Darcy Jones, Master Tailor.
http://darcyjones.hyperchat.com
Shop Now Open in Notfar City, Tatooine
Bio-Engineered Garments Available!
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