Tailor Archive
Thread: Need good place for Tailor Pricing.
I dont know where a price list is, but i was looking at your signature, and well...i dont think your going to be able to master Tailor...Personally, i would drop either musician, or dancing *they both heal*.
Try here : http://swg.aboutnothing.net/tailoring/
Though i think tailor clothes are way way to cheap myself.
Any inputs on that from the rest of you Tailors?
Dang, I really wish we still had Nivia's price guide around somewhere because I found that to be a really useful starting place rather than the tailor calculator. It also has the advantage of showing all prices for all items on one sheet of paper rather than having to refer back to the site every time you want to knowa price, and starting with the question "how much is something worth to people?" rather than "what does it cost to make"? I feel is generally a much better approach.
Why do I keep getting suckered into this?
I used this web page to set my prices: http://zachary.org/swg/
What numbers should you plug into it? I'll tell you right now, there just plain are no reliable constants. I've got characters on three planets across five servers, and clothing prices vary by a multiple of ten. You go one place, Gunman's Dusters sell for 1k or less. You go somewhere else, they sell for 12k or more.
Frankly, the right answer is, "Hopefully, enough." No matter how efficiently you're getting your resources and power, if you charge below about 6 credits per resource, you're either losing money, or you're making so little money that when you do need money (to replace a building, say, or to buy an expensive piece of equipment, or a bunch of crates of bioengineered components), you won't have it.
I'm charging 10 credits per resource, flat rate, regardless of skill box, except for hard-to-obtain resources. I charge 200 credits per skill point on the higher skill for BE mods (and don't sell enhanced myoflex or whatever it's name is that mods creature taming). It's barely enough. My bank account varies from lows of around 50k to highs of around 600k, depending on how much BE tissue I have in stock. Fortunately, I have plenty of other crafter friends, and hardly ever have to pay full price for anything. At 10 credits per resource, I barely have enough work to do - but then, I'm intentionally located in a low-traffic area. And even then, I could probably be making more money if I wanted to.
The thing to remember, unfortunately, is that they have made it way, way too easy to make money in this game. A novice artisan with a speederbike can easily make 100k per hour. So even without exploits or duping, inflation is running rampant. If you make bioengineered clothing, you can pretty much charge whatever you want. 50k for a muscle shirt? Sure, somebody'll pay it.
The other thing to remember is that it hardly matters what you charge. When people want a new outfit, they pay whatever it costs. When they don't, it doesn't matter how cheap it is.
http://forums.station.sony.com/swg/board/message?board.id=tailor&message.id=11960
Oldie, but goodie...Must have Excel