Tailor Archive

Thread: Effective Use of Skills

wilibus
Wed May 05, 2004 11:51 pm
#1


Good Day, I am just in the final stages of getting my crafting alt finalized. So far i have Master Armoursmith and Master Artisan and both those are concrete. Right Now i am a Master Tailor and slowly bringing in the Merchant XP Selling Power-Ups and the occassional vehicle. I am kind of curious how many Merchant Skills i need to be effective. I would like to have at least 2 vendors for Armour as that is going to be the main focus of my toon. Then one for misc supplies and resources. One or two for clothing, and finally one for Artisan supplies. Also my guild needs a tailor and our colours are black and bright red, which you need Master to make.


I worked it out to having 47 skill points left for Merchant, or Master Merchant with 47 skill points left for Tailor. That works out to having 2 Teir 4 boxes and one Teir 3 box. I imagine this is a fairly common dilemna since it seems master artisanwith 2 crafting profs is a fairly common template. So is their a good Merchant addition to this. Also just as a note Mastering Merchant and then dropping it is out of the question. I refuse to exploit the system like that. I was thinking Advertising Iv for planetary registration, Hiring IV for uniforms and the rest into Management III for extra Vendors. Good Plan, Bad Plan. I am going to posting this exact thread in both the Tailor and Merchant boards just so i can get a view from both side. Thanks in Advance.








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

Elhana
Thu May 06, 2004 5:23 am
#2

I'm in a similar situation with skill points. From the sounds of it you want to keep master tailor and go for Management 4 so you can have 6 vendors and then probably go for Hiring 4 so you can dress them up. Though you could always swap between Hiring and Advertising when you have enough merchant xp so you can dress your vendors and have them listed on the planetary map. Though I don't advocate using skills and then dropping them just to put the points somewhere else.



Val'rel Shia
Master Tailor & Master Dancer
Part of [The Firm] Superstore 1200m west of Mos Entha [80 x 3254]
Chimaera
g0nzo
Thu May 06, 2004 8:36 am
#3


I would suggest advertising III for planetary map, and the vendor skills. What i usually do if i have to move a vendor is to get the skill points for the vendor, place it, drop back to get the uniform skills, then surrender the uniform skill and go back to having the vendor skills. It still involves a little manipulation of skill points, but I don't have the skill points to have nearly master merchant.


With Master tailor, AS, merchant, i don't have enough skill points to do anything else, and I die walking to my factories in town. (okay, i exaggerate a little--only get incapped, not die )


You will definitely need all the vendors you can get with those professions, especially once they institute the vendor item limit.





Chyrina Sunar ~~ Elder Full Template Tailor of EVIL
Zyria ~~ Tailor of EVIL
Aryana ~~ EVIL incarnate

Entertainer Supplies -- The Dragon's Pearl Cantina, Fort Krayt
Little Shop Of EVIL -- Fort Krayt, Tattooine
aa GTC's Purveyor of EVIL. Come to me for your daily dose of EVIL. aa
It's probably some local fisherman, out for a pleasure cruise, at night, through eel infested waters....
ArthurDentOnBria
Thu May 06, 2004 9:00 am
#4

Planetary map and more vendors are the two useful things in merchant. Uniforms are nice just cause they're cool But let me ask you... why master artisan? It definitely doesn't help with tailoring and as far as I know won't help you with your armorsmithing either (although I profess to be pretty clueless about that). There's 6 extra skill points that might be much better used elsewhere.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


wilibus
Thu May 06, 2004 11:58 pm
#5

Master Artisan For Power Conditioner's which are a sub component of PSGs. But if the points are better spent elsewhere i will gladlt get another Artisan in my guild to run them off for me. Plus Vehicles are nice on the side and spur of the moment to build. I think i decided on 3044 Merchant and Master Tailor, that would give me Advertising III for Planetary Registration, Hiring IV so i can dress my vendors, and Management IV for more vendors. Thanks for all the advice.


Anyone have any suggestions on changing things around?









Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

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