Tailor Archive
Thread: READ ME TAILORS! Tailor clothing decay ideas
Decay is a big issue that effects all Tailors, NJ62 has already posted this in the Tailor's Top 5. You're absolutely right Alaman, there does need to be some sort of decay re-introduced to all clothing.
Presently there is no repeat business to our clothes vendors. The exception to the rule is Holo grinding. Players are ploughing through professions at an amazing speed, and therefore require new clothes that compliment their new skills and styles. When the Jedi updategoes live we'll begin to see this form of business dwindle to nothing as players return to playing their chosen profession without any real requirement to grind them out. Our business as a tailor will be next to meaningless unless players are forced to change their clothing. That can be by decay as you've rightly mentioned, or as some other mechanic. Perhaps in the GCW update we'll see uniform requirements?
Anyway, overall I think the best solution is to add a slow decay to clothing while worn. The decay should also increase on uninsured death and combat.
The other issue that effects our Tailoring pleasure (but certainly not confined to our profession) is the Vendor Stockroom. Anyone that's read my posts before may want to skip this next part as I'm begining to drone on abouit it...
As a Tailor we need to make many individually priced items if we want to show the variety of our work to our customers. After a month of no sales (remember, people don't need to buy clothes as I've mentioned) our stock is transfered to the Vendor Stockroom. This is fine in principle, management is an essential requirement in these types of games, however, what is NOT fine is the fact that to re-sell the items we have to re-price them all individually. Surely a more suitable approach would be for the vendor to recognise the old sale price and simply one-button re-sell each or all items. No, this should not be managed by a future droid module similar to the structure maintenance. Physically being present at your vendor should be the time requirement - but no longer than that. Every day my vendors drop items to the Stockroom. Sometimes as many as 100 items a day. If I'm offline for three days or so I spend the whole of my game time the following day re-selling and not doing anything else. Sorry, but this is unacceptable. Of course a short term solution is an introduction to a return sales mechanic for clothing, but the long term solution is an overhaul of the Stockroom interface.
I think what you are asking for was time based decay, which was in the beta. This was the sort of decay which was so unpopular that it was removed very early. What we have been asking for is actual use based decay. One idea is that clothing decays at a certain rate when it is being worn. After all, my shop displays should probably not decay very fast if at all. Of course, this opinion might be because I don't want to have to remake the entire color showroom.
The idea that I thought made most sense is to tie it to HAM bar use. Almost everything that we do in the game, from dancing to fighting uses HAM bars and the more active we are, the more it is used. Somehow tying it to that would be much more realistic.