Tailor Archive
Thread: Armour padding res requirements?
Parody wrote:
15 hide, 10 wooly hide, 5 fiberplast. But why didn't you just ask the Tailor when you were asking if they'd make a schematic?
Hehe, very astute question. It's actually a friend of a friend setup thing. I wanted to get stuck into it, so I posted here. Thanks for the help
Yes, in the same manner it does for the actual armor. OQ/SR if I remember right off the top of my head.
-Hypatia- wrote:
does quality in the resources matter in making armor padding?
NO it does not, we no longer experiment on armor padding, resource quality does not matter.
Ani_cul wrote:
-Hypatia- wrote:
does quality in the resources matter in making armor padding?
NO it does not, we no longer experiment on armor padding, resource quality does not matter.
yeah, it used to. now I just use recycled hide to build those things O.o
The actual experimentation process is still there and the stats listed are OQ, UT, and SR.
So the question is whether the experimentation matters. There are some Master Artisan components that don't show any effect from experimentation, but it seems to matter when they're used in something that requires quality resources/subcomponents. I haven't confirmed it for a fact, though. It may be the case with these as well.
Khristen wrote:
The actual experimentation process is still there and the stats listed are OQ, UT, and SR.
So the question is whether the experimentation matters. There are some Master Artisan components that don't show any effect from experimentation, but it seems to matter when they're used in something that requires quality resources/subcomponents. I haven't confirmed it for a fact, though. It may be the case with these as well.
Ani_cul wrote:
Khristen wrote:
The actual experimentation process is still there and the stats listed are OQ, UT, and SR.
So the question is whether the experimentation matters. There are some Master Artisan components that don't show any effect from experimentation, but it seems to matter when they're used in something that requires quality resources/subcomponents. I haven't confirmed it for a fact, though. It may be the case with these as well.
It has been confirmed by Tailors and Armorsmiths alike, experimentation no longer matters for Armor padding.
Thus stats on resources do not matter, it is just another componant now, same as Sythetic Cloth.
Ani knows what she's talking about. Experimenting on padding use to make a huge difference. Now? NONE!