Tailor Archive

Thread: Active Biosensors and Augmentation Efficiency

Valdamar
Mon May 16, 2005 8:32 am
#1



Has anyone made clothes with Active Biosensors in it? I made a decorative Headdress with sythetic cloths with Acitve Biosensors in them. The synth cloths had the following stats:

Augmentation Efficiency: 17

Cure Efficiency: 17


However when I made the Headdress I get something like this: (I am not in game so I don't know the exact text)

[stat_n augmentation efficiency]: 25 (sometihng like that)

Cure Efficiency:25


When I wear the Headdress I get the +25 to cure efficiency, but I nothing for Augmentation efficiency. Has anyone made clothes with Bio Sensors successfully? If so what was it? Maybe this is specific to the Headdress.


Thanks

Message Edited by Valdamar on 05-16-2005 03:40 PM

Message Edited by Valdamar on 05-16-2005 03:41 PM



Force Crafting Mastery, 12pt Master Weaponsmith, Master Armorsmith, Master Artisan, R.I.S Certified, Imperial Faction Armor.
Pappi
Mon May 16, 2005 2:16 pm
#2

yeah, it's a known bug. looks like they haven't fixed it yet.




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
edin
Thu May 19, 2005 6:32 am
#3

i wish they would fix it, aug will affect the duration of a docs buffs
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