Tailor Archive

Thread: Looking good Vs Combat Modifiers

Martimus
Wed May 18, 2005 3:41 pm
#1

I have a TK and a Jedi character, never liked armor, and have always relied on good bio-clothing to give me that extra edge in combat. The problem I keep running into all the time is finding a balance between great combat modifiers, and making my character look esthetically pleasing.

At the moment I can get a bandalier +14MD, +14RD, Reinforced Jacket +14MD,+14RD, pants, and a basic shirt with +14 UD, +14 TN. This gives me a great combination of +25MD/RD, +25TN, and +25 UD. Unfortunately my choice of attire is very limited, and my character ends up looking far from the way I would like him to look.

All the things I would like to wear do not have any combat modifiers. Ex: Hooded cloak, trimmed shirt, duster, vests of any kind, tk skirts. Skinsuits are goofy, because they replace all my clothing and only add only one modifier.

My question to the tailor community is this: Has the ability to add combat mods to more clothing (specially TK/Jedi clothing – since they do not wear armor) been raised ? I think you would find a lot of support from people from TK/Jedi community in favor of this.



"If it aint broken, fix it until it is! (nge)"

Skill based system, turn based combat, Teras Kasi, Creature Handler, 
Ranger, BioEnginer, Swordsman, Fencer, Pikeman, Brawler, Riflemen,
Pistoleer, Carbineer, Scout. Skill, true Jedi, working economy, crafter
and entertainers that matter, professional interdependence. People,
inovation, originality, and fun....

Ani_cul
Wed May 18, 2005 3:48 pm
#2

Nothing has changed except what the BE tissue is.


What goes where, how much you can wear is exactly the same.


It has been something we have asked for since close to forever, the abilty to transplnt BE into a braoder array of items.





stop looking at me
GlanocRunningstrider
Thu May 19, 2005 11:04 am
#3

I hear you. My jedi is very limited by what he can wear if he wants to use BE'ed combat clothing. Robes are out, skirts are out. I am stuck with a very limited number of pants, shirts, and jackets.

And now that gloves and boots are not required for a full suit of armor, it would be nice to see some tissues in those tailor items too.



The Empire is Mother, The Empire is Father.
Oblox
Fri May 20, 2005 12:52 pm
#4

Style > Mods

No choice im afraid, live fast die young leave a good looking corpse before you clone.



~ Ani'a L'o ~
Dune Sea Desperadoes
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"Wandering the galaxy since November 5, 2003"
MeleeSage
Fri May 20, 2005 9:25 pm
#5

duster does work with combat mods


i just use spec op duster, formfitting shirt,padded work pants, and any bandolier really i chose multi pocketed...boots, gloves, belt and a Syn hat possibly like a dancer mod or doc mod my tkm has the same 25md 25rd 25ud 25tn the rest i would leave with CA's






(ggggggggggggggggggxnnntnnnnnnnnx

Imperial Colonel Sagot Saga-Drago
v Master of the ways of the Dark SIde v
[ Brawler ] [ Swordsman ] [ Teras Kasi ] [ Pikeman ]
[ Dark Adept ]

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MeleeSage
Fri May 20, 2005 9:27 pm
#6





Oblox wrote:

Style > Mods

No choice im afraid, live fast die young leave a good looking corpse before you clone.


i have heard live long die young leave a good looking corpse in a guys sig.....confusion was caused hehe




(ggggggggggggggggggxnnntnnnnnnnnx

Imperial Colonel Sagot Saga-Drago
v Master of the ways of the Dark SIde v
[ Brawler ] [ Swordsman ] [ Teras Kasi ] [ Pikeman ]
[ Dark Adept ]

xnnnnnnnntnnnxgggggggggggggggggg)
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