Tailor Archive

Thread: BE clothing. Answers are not clear. Please help.

jabjowie
Wed May 18, 2005 2:57 pm
#1


I am trying tocustom order anentirely new outfit of BE clothing but I am having trouble figuring out how BE clothing works now.

First of all, I have been trying to figure it out...but I can't seem to get a consistant answer.


Below myquestions you will see a list of sites and information thatI have been collecting, but can't seem to get aconsistent answer.


If anybody can please help me figure this out I would be very greatful. Soon as I can get this sorted out I can place my order on my server! thanks!




My questions:

1) is stun defense still available?

2) is bleed defense still available?

3) when an item is synthetic and can take 2 Synth. Cloth,can you get the +25 cap for an enhancement in one item?

4) when an item takes 1 Reinf. Fiberpanel and 1 Synth. Cloth, can you put one of each type of enhancement in these?

5) what are the combat enhancements?

6) what are the non-combat enhancements?

7) does anybody have an accurate list of what exactly is availabel as of today?





The information i have been collecting:


http://forums.station.sony.com/swg/board/message?board.id=tailor&message.id=54516

* Active Biosensors: Augmentation Efficiency / Cure Efficiency
* Active Tranquilizers: Unchanged
* Confidence Cloth: Unarmed Damage / Terrain Negotiations (Every TKA is going to want this!!!)
* **New Tissue** Crystalisation Circuitry (20 Creature Food/ 20 Flora Struct/ 20 Reptillian Meat/ 15 Mollusk) -- Surveying!!
* Enhanced Myoflex: Dance/Music BF Healing.
* Fear Release: Same as confidence cloth but advanced.
* Myoflex: Non-advanced version of Enhanced Myoflex as before.
* **New Tissue** Neutron Enhancers: (15 CF/20 FR/20 CR) Healling Efficiency
* Toughend Fibers: Ranged/Melee Defense (Will also be popular). [These use 25 milk now]
* **New Tissue** Pathway Agents: Advanced version of Neutron Enhancers (20CF/20FR/20CR/15Bone)
* Scent Camoflage: Same as before
* Scent Neutralization: Same as before
* Passive Biosensor (non-advanced version of Active Biosensors)
* **New Tissue** Visualizers: Non advanced version of Cystralization Circuitry that uses no mollusks.



http://forums.station.sony.com/swg/board/message?board.id=tailor&message.id=55219


These are tissues that are put into Synthetic Cloth:

* Musician/dancer battle fatigue healing (Myoflex, Enhanced Myoflex)
* Augmentation/cure efficiency (Passive Biosensors, Active Biosensors)
* Wild/vicious creature taming (Passive Tranquilizers, Active Tranquilizers)

These are the tissues that are put into Reinforced Fiber Panels:

* Healing efficiency (Neutron Enhancers, Pathway Agents)
* Unarmed damage/terrain negotiation (Confidence Cloth, Fear Release)
* Camouflage/maskscent (Scent Camouflage, Scent Neutralization)
* Surveying (Visualizers, Crystallization Circuitry)
* Ranged/melee defense (Toughened Fibers, Tensile Resistance)



http://www.naytempletree.com/swg/BEClothes.html

Reinf. Fiberpanel Can Use:
Bleed Defense
Maskscent/Camofaluge
Melee/Defense vs Stun
Warcry/Intimidation

Synth Cloth Can Use:
Inj/Wnd Treatment
Wound Healing Dance/Music
Tame Wild/Vicious Creature



http://forums.station.sony.com/swg/board/message?board.id=tailor&message.id=54716

1) What have existing "old" (crated) BE tissues been changed to? Please provide a conversion list.

off the top of my head:

mask scent/cammo => mask scent/cammo

creature taming/taming vicious => creature taming/taming vicious

dance/music healing => battle fatigue healing

warcry/intimidate => unarmed damage/terrain negotiation

cover => surveying

injury/wound treatment => augmentation/cure efficiency

stun/melee defense => ranged/melee defense

bleed defense => healing efficiency

they are all converted "value-for-value".




So as you can see, these things are not all in agreement and I am having a hard time figuring out exactly how to make my custom order since I don't know what my options are.



P.S. yes, i know how to make clickies, but it simply will not work for me now. i go to 'edit as html' i put < a href="http://forums.station.sony.com/swg/board/message?board.id=tailor&message.id=54716" > clicky </a> (without the spaces) but when i come back to the graphical editer, my code is stripped out and all i have is a static word 'clicky', so i gave up...



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master nuthin
"It's just a game fuzz ball"
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ItemCreator
Wed May 18, 2005 3:16 pm
#2

1, No

2, No

3, If there is two seperate synth cloth spaces you can have a +25 item of clothing. If its only one space that needs two (or more) identical pieces you will only get the bonus from one.

4, Yes, you can have one synth cloth enhancement and one RFP enhancement.

5, Combat Enhancements are:
These are the tissues that are put into Reinforced Fiber Panels:
* Healing efficiency (Neutron Enhancers, Pathway Agents)
* Unarmed damage/terrain negotiation (Confidence Cloth, Fear Release)
* Camouflage/maskscent (Scent Camouflage, Scent Neutralization)
* Surveying (Visualizers, Crystallization Circuitry)
* Ranged/melee defense (Toughened Fibers, Tensile Resistance)

6, Non-Combat Enhancements are:
These are tissues that are put into Synthetic Cloth:
* Musician/dancer battle fatigue healing (Myoflex, Enhanced Myoflex)
* Augmentation/cure efficiency (Passive Biosensors, Active Biosensors)
* Wild/vicious creature taming (Passive Tranquilizers, Active Tranquilizers)

7, The Eight bonuses (over 16 tissues) above are what are available today. All tissues that were made before the CU have been converted into current bonuses.

I hope that helps I personally refer to this page: http://www.swgcraft.com/forum/showthread.php?t=16260 for BE clothing but then I did update it for their site. There are other good ones in the link directory which is part of the FAQ.




~~~ Kelsaka Rymi ~~~
Clothing-Obsessed Elder Tailor of Infinity
Kelsaka's Clothing Boutique -6820 2700 Tyrsis, Naboo
(Maisaka ~ Outfits, Shasaka ~ Hunter, Teisaka ~ Fashion Armour)
(Survived 2 crafting trips to the DWB)
Cdapolito
Wed May 18, 2005 3:17 pm
#3




jabjowie wrote:


My questions:

1) is stun defense still available? NO

2) is bleed defense still available? NO

3) when an item is synthetic and can take 2 Synth. Cloth,can you get the +25 cap for an enhancement in one item? KINDA. If it takes two SEPERATE sets of SC, then YES. If it takes 2 identical cloth in one space then NO.

4) when an item takes 1 Reinf. Fiberpanel and 1 Synth. Cloth, can you put one of each type of enhancement in these?YES

5) what are the combat enhancements? Normally RFP, stuff that you would be using in Combat (UAD/TN, R/MD, etc.)

6) what are the non-combat enhancements? Normally SC. Stuff that non-combatants use or are used outside combat (Entertainer cloth, Buffs, Wound Healing, etc.)

7) does anybody have an accurate list of what exactly is availabel as of today? ummm... tryhereand also in the FAQ





Message Edited by Cdapolito on 05-18-2005 05:19 PM




Itolia Rapo
Master Tailor, Roleplayer, and HELPER
(I'm just a glutton for punishment)


Galaxy City, Dantooine
jabjowie
Wed May 18, 2005 3:26 pm
#4


Thank you ItemCreator and Cdapolito !

That is just what I needed. Straight forward 'yes / no / here is the list' answers. You have just helped me a lot. And the best part is, you both agree! woo hoo! ItemCreator, I will check that other site you mentioned. Cdapolito, thanks for the links, but those are the places I have been looking, and getting confused, hehe.


Ok, I think this will get me going on my custom order!! If I have any additional question I will stick them back in this post.


Thanks again !








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master nuthin
"It's just a game fuzz ball"
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Jutewr
Wed May 18, 2005 4:01 pm
#5

I don't mean to sound like I'm bragging or anything, but my guide (Mira's Post-CU Guide to Bio-Engineered Clothing) is the most updated of all the ones you listed. Most of the others are pre-CU and therefore inaccurate.



Mira Luka - Master Tailor & Dancer
Former Mayor of Desert City, Lok and Former Desert Rogues Guild Elder
Guide to BE Clothing and Guide to Outfits
-I support literacy and -I support ATK Entertainers.
"Since when is offering cookies not a valid reply? Would you prefer cake?"

jabjowie
Wed May 18, 2005 5:46 pm
#6

That works for me Jutewr !

I was just feeling a little overwhelmed with the different sources and needed some solid agreement on what was correct. I feel confident now that I have had the 3 of you confirm these things.


So thanks Jutewr for making such a great guide ! It really is a big help, I just needed some extra attention paid to my post-CU confusion. But then, I am a Rodian and easily distracted by shiny things so it figures...


I can't wait to order a complete outfit with all the BE enhancements I want, then hate the way it looks and buy a whole new outfit with the same enhancements!



::::::::::::::::::::::::::::::::::::
master nuthin
"It's just a game fuzz ball"
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RandDarkstar
Fri May 20, 2005 3:47 pm
#7

1) Stun defense can no longer be created, but like me, any tailor that still has crates of the stun defense tissues, you can make these. They are limited, and will get harder to find as time goes on.


2) Bleed defense clothing was converted to healing efficiency, so it is no longer available at all.


3) some pants and shirts, hats and the robe of honor can all take multiple synth cloth. Maximum effect is +25 on any single item of clothing, and they do stack together. Maximum effect would be all 4 items at a total of +100 to the modification desired. So any of the entertainer, taming or medical enhancers that can be put into synth cloth can get this bonus.


4) These items can be enhanced with both types of tissues. you can therefore get a whole bunch of different enhancements. Only pants are capable of this kind of addition, as well as the full body suits, though you are limited in other clothing types with body suits, so the pants work best, though you will not be able to wear armour overtop of them. Legs would therefore be unarmored and vulnerable to certain classes of attack moves.


5) on Gorath, the best resources with 4 resource deeds were capable of making +16 melee/ranged defense cloth. They are exteedingly difficult to find, though I had a few. Alternately, making +14 is fairly easy with common resources, and is a decent possibility, for a grand total of +56 ranged/melee defense with shirt/pants/bandolier/jacket. In testing, this seems to be the most effective melee tissues.


6) see above responses.


7) see above responses.




Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

Ani_cul
Fri May 20, 2005 4:03 pm
#8






RandDarkstar wrote:

1) Stun defense can no longer be created, but like me, any tailor that still has crates of the stun defense tissues, you can make these. They are limited, and will get harder to find as time goes on.


2) Bleed defense clothing was converted to healing efficiency, so it is no longer available at all.


3) some pants and shirts, hats and the robe of honor can all take multiple synth cloth. Maximum effect is +25 on any single item of clothing, and they do stack together. Maximum effect would be all 4 items at a total of +100 to the modification desired. So any of the entertainer, taming or medical enhancers that can be put into synth cloth can get this bonus.


4) These items can be enhanced with both types of tissues. you can therefore get a whole bunch of different enhancements. Only pants are capable of this kind of addition, as well as the full body suits, though you are limited in other clothing types with body suits, so the pants work best, though you will not be able to wear armour overtop of them. Legs would therefore be unarmored and vulnerable to certain classes of attack moves.


5) on Gorath, the best resources with 4 resource deeds were capable of making +16 melee/ranged defense cloth. They are exteedingly difficult to find, though I had a few. Alternately, making +14 is fairly easy with common resources, and is a decent possibility, for a grand total of +56 ranged/melee defense with shirt/pants/bandolier/jacket. In testing, this seems to be the most effective melee tissues.


6) see above responses.


7) see above responses.






Stun def tissue was converted as well


the stats retain the old 4/15-19 of MD/DvS but the mods are indeed converted to melee/ranged defense





stop looking at me
jabjowie
Sun May 22, 2005 12:23 am
#9

Thanks for the added info RandDarkstar and Ani_cul


So, for the MD/DvS clothing I have now, how do I know what value MD/RD it turned into? It still shows the +4 MD/+15 DvS in my skills window.
*edited*
oh wait, so does it just mean i have +4 MD/ +15 RD now instead? straight swap for DvS to RD?
Also, more confusion because Mira's Post-CU Guide says this:
Q4: Why didn’t my bio-engineered clothes convert when the CU came out?

A4: Unfortunately, clothing crafted before the CU did not convert. That is, they still have the old (probably useless) bonuses in them.


thanks for the help!

Message Edited by jabjowie on 05-21-2005 12:24 PM

Message Edited by jabjowie on 05-21-2005 12:31 PM



::::::::::::::::::::::::::::::::::::
master nuthin
"It's just a game fuzz ball"
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Ani_cul
Sun May 22, 2005 12:35 am
#10

Tissue which is a componant, and the cloths made containing this tissue were converted, wether single or in crate


Clothing with the BE tissue/cloths in them did/will not convert.


So any clothing that contain the stun def in it is indeed stun def, but we have been informed that mods no longer ingame do not work.
{stun being one no longer ingame, along with things as wound healing for performers}
The clothing still lists it, but it is 'worthless'





stop looking at me
jabjowie
Sun May 22, 2005 12:40 am
#11



Ani_cul wrote:

Tissue which is a componant, and the cloths made containing this tissue were converted, wether single or in crate

Clothing with the BE tissue/cloths in them did/will not convert.

So any clothing that contain the stun def in it is indeed stun def, but we have been informed that mods no longer ingame do not work.
{stun being one no longer ingame, along with things as wound healing for performers}
The clothing still lists it, but it is 'worthless'







Perfect! Thanks Ani_cul! I understand now. So my current jacket and pants that were created pre-CU with +4 MD/+15 DvS are junk now. The conversion applies to the tissues people had stocked, so those unused DvS tissues are now RD that can be used in creating new BE clothing. Whew, slowly I am getting there! Thanks for the help!



::::::::::::::::::::::::::::::::::::
master nuthin
"It's just a game fuzz ball"
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