Tailor Archive

Thread: Have the TC bugs been fixed before going live tomorrow?

BenjCaliman
Mon Aug 11, 2003 1:06 pm
#1

I don't think so. In fact, nothing directly, and few things indirectly even will be affected by the tailoring profession from the looks of it. Though, if there is indeed true clothing categories on vendors and bazaars...I will be hyper happy.



Staff Sergeant ~ Benj Caliman ~ Eclipse
Benj Caliman Tailoring (-607-4348) ~Snyth & Reinforced Crates, Furniture, Deeds~
* Casual 4 * Fieldwear 3 * Formal 3* Tailoring 1*
(Come see what others have been saying! Custom orders accepted)
(1 min. run SE from Bestine...2 min. run NW from Anchorhead)

FOO007
Mon Aug 11, 2003 1:40 pm
#2






BenjCaliman wrote:
I don't think so. In fact, nothing directly, and few things indirectly even will be affected by the tailoring profession from the looks of it. Though, if there is indeed true clothing categories on vendors and bazaars...I will be hyper happy.




I think his question was whether the bugs that appeared on Test Centre had been fixed now that we're going to be getting the "Big Patch" soon.


Also, clothing is categorized in your crafting tool. I'd call that a pretty direct effect on our profession.

BenjCaliman
Mon Aug 11, 2003 1:47 pm
#3

oops misunderstood. I guess I got mixed up with the bazaar crafting categorization thing. COOL. Can't wait for that.




Staff Sergeant ~ Benj Caliman ~ Eclipse
Benj Caliman Tailoring (-607-4348) ~Snyth & Reinforced Crates, Furniture, Deeds~
* Casual 4 * Fieldwear 3 * Formal 3* Tailoring 1*
(Come see what others have been saying! Custom orders accepted)
(1 min. run SE from Bestine...2 min. run NW from Anchorhead)

Smashdaddy
Mon Aug 11, 2003 2:16 pm
#4

Does anyone know if the factory capacity nerf is coming in this patch?


Kessi - Master Tailor


Eclipse

Sooty
Mon Aug 11, 2003 8:40 pm
#5

What factory capacity nerf?


Wife is a tailor, so if anyone has any kind of official statement they can refer me too I'd be very grateful.

Kylania
Tue Aug 12, 2003 12:58 am
#6

Have all the new bugs (cloaks/backpacks for example) been fixed on TC before it's going live tomorrow? Anyone know?
Smashdaddy
Tue Aug 12, 2003 1:37 am
#7

It had been posted that factory output hopper capacityhad beencut from the 100k it is currently at to 100 on the test server and that the change would be coming our way in the next big patch. ie: only 20 crates per factory output hopper.
Sooty
Tue Aug 12, 2003 1:52 am
#8

Thanks for the info


She was mainly worried about the input hopper - output being cut is a pain but easier to deal with.

SueDenim
Wed Aug 13, 2003 10:04 am
#9

If you look at DevTracker, it looks like there's some really bad news on this front. Apparently, the cloak/backpack incompatibility thing is causing all sorts of apparent "lost backpack" bugs.

Worse still, in the long run, is the apparent revelation that the "no backpacks allowed" bug is actually not a bug, but Working As Designed.

So apparently, we're getting a whole bunch of profitable items effectively taken away from us.



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
Kylania
Wed Aug 13, 2003 10:11 am
#10

Bindi, I know, I can't believe we were nerfed like this.


SueDenim
Wed Aug 13, 2003 10:26 am
#11

I just wish somebody would make a command decision that "Protecting the jobs of incompetent Oracle consultants" should no longer be the number one SWG design consideration. Next up - "We're reducing inventories to ten, and streamlining the weapons! From now on, you'll have three exciting choices: Gun, Sword, and Club! And to keep things from becoming confusing, they'll all be the same!"



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
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