Tailor Archive

Thread: Noob tailor question(about sockets)

Houseboy
Tue Aug 12, 2003 5:06 pm
#1

my roomy has been using my account on differnt servers than what I play on, and he was telling me earlier that tailors can make clothes with sockets that you put skill tapes(skill enhancers? forgot what he said specificaly) that add bonus' to your skills, so I started training up the artisan tree for tailor and I'm curious exactly how far i'll have to go up(and what I'll have to use) to get that high?




Noobert- Upcoming Smuggler and Pistoleer
Midgarn
Tue Aug 12, 2003 5:43 pm
#2

I'm a tailor with Tailoring 1, so my clothing assembly is at 30. So far, I've been able to get sockets on almost anything that has a complexity of 14 or less.


So, the potential rule of thumb is that the complexity is either 15 less than your skill bonus, or one-half the skill bonus. When I eventually get the exp. for tailoring 2, I'll be able to test further and give a more accurate estimate. (As a side note, one thing I have /not/ checked, is whether sockets fall along skill level lines. i.e., when you get Dom. 4, the Dom. 1 line can be socketed; Novice Tailor allows Dom. 2, etc.)


I'm more inclined to a mathematical, rather than a stepping stone, solution as this allows for the random roll present in clothing assembly to determine if the crafting was a success.


Tormud (home base: Tatooine in Gorath)

-SanGreal-
Tue Aug 12, 2003 5:57 pm
#3

at Tailoring II pretty much everything is socketed if I recall...



---
Sulaxe -- Kettemoor -- Master Swordsman/Master Brawler
Sangreal -- Chilastra -- Master Tailor/Master Armorsmith
Exalus -- Kettemoor - Master Weaponsmith/Master Smuggler
UID < 500 Club
"Looking forward, we think there are three major systems that we need to address before we launch into Space: Combat Balance, the Jedi System, and the Galactic Civil War." -- Gary Gattis
Balorn
Tue Aug 12, 2003 6:08 pm
#4

At Tailoring I practically nothing is socketed (from the tailor tree - artisan level items can be). At Tailoring II at least half the items you make will have a socket or two, at Tailoring III most items will have 2-4 sockets, and I'd guess at Tailoring 4 and Master the chance of getting 4 sockets increases.



--
Balorn - Master Artisan & Master Tailor on Radiant : Naboo
Please visit my shop just outside Theed at -3963 by 3331
Specializing in interesting and amusing costumes
See the costumes I've made at http://www.balorn.net/swg/
"It doesn't do any good to tell me that I look like a clueless idiot over and over again. I already know that." - Holocron

-SanGreal-
Tue Aug 12, 2003 7:29 pm
#5

At Master I'd say 80-90% of my items have 4 sockets... Occasionally I'll get one or two with less or even 0 though.



---
Sulaxe -- Kettemoor -- Master Swordsman/Master Brawler
Sangreal -- Chilastra -- Master Tailor/Master Armorsmith
Exalus -- Kettemoor - Master Weaponsmith/Master Smuggler
UID < 500 Club
"Looking forward, we think there are three major systems that we need to address before we launch into Space: Combat Balance, the Jedi System, and the Galactic Civil War." -- Gary Gattis
Houseboy
Tue Aug 12, 2003 11:01 pm
#6

can anyone explain what you do/what exactly the sockets are for? my roomy gave a very vauge idea of what they do



Noobert- Upcoming Smuggler and Pistoleer
Ghartan
Wed Aug 13, 2003 6:46 am
#7

Some monsters drop stat boosting items as loot ... like Range Defense +10 or Pistol +15 or such.


These can then be dragged and dropped into the sockets of the clothing item for a boost to your characters stats whenever he wears that item.


So socketes don't directly boost stats ... they merely provide the slot to insert the stat boost items as you find them.

Thalgor
Wed Aug 13, 2003 7:01 am
#8

Is it a bug that once you drop even one item in a socket that all the other sockets either disappear or are simply no longer reported on item examination?
Sunikka
Wed Aug 13, 2003 6:12 pm
#9

Does anyone know if there a way to tell before you name the item how many sockets it will have...?

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