Tailor Archive
Thread: The reason that 'issue' posts keep resurfacing without much response.
"I have found that X is badly broken. I can't believe nobody is in an uproar about this, as it really is a problem. Come on tailors, don't you care?"
Then there will be a handful of replies and the post sinks past the first page or two never to be seen again... glub glub glub.
The sickening thing is that 'X' really is broken and the poster is entirely within their rights to be upset about it (usually).
The reason these seem to die is that folks that have seen them, and already expressed their opinions, have come to learn that Devs don't give a fig for issues raised here. Protesting, debating, coming up with possible alternatives... it all falls on deaf ears when it comes to the people with the power to actually make a change.
The correspondant position was supposed to provide a means of communication, to cherrypick the best of the cream of the forums and present it to the Devs. It's a shame that it appears that the Devs have decided on a liberal sprinkling of /ignore when it comes to the correspondants - because it seemed like a good way to get some real communication going at the time.
A) Correspondents without feedback are not corresponding, they are reporting at best.
B) We don't have an active correspondent anyway, to my knowledge.
C) Correspondents were propaganda tools used to appease the masses at a critical time of the game launch.
Until the previous issues are resolved theres no need to call for more issues. From the 'masses' standpoint its not as if there's alot of trust that any new issues or month old issues are gonna be taken care of posthaste anyway...unless they benefit the players.
Feature: Bug or lack of planning in the game design that is a detriment to player experience.
Exploit: Same as above except benefitting the player experience.
WibbleNZ wrote:A) Correspondents without feedback are not corresponding, they are reporting at best.
B) We don't have an active correspondent anyway, to my knowledge.
You are correct WibbleNZ - more than that, A seems to be the cause of B. And if my cursory reading of other profession boards is any indication, this is true for others as well.
Ok, since I don't want to be entirely negative - I had some fun last night setting up displays in my workshop, of a couple of outfits... and I'm determined to try and push the cloaked dress as a viable pattern, dag nabit!
The reason those threads die is that those of us who read these boards every single day have already talked them to death. New folks come in with their concerns, and can't believe we aren't jumping on their posts, but many of them are reposting things that we all already know about, and as you've said, we've all already expressed our opinions.
I think those issues would get much more attention if the folks starting new posts would just dig around a little. If they'd actually search for info about their issue, they could usually find answers to their questions, or a thread on their issue to bump and draw more attention to. I'll never understand why people would rather make a new post asking a question and then wait several hours for an answer instead of just using the search feature.
I've said it before, but I think that one 10 page thread on an issue will get more attention than 10 one page threads spread out over several weeks. I have alist of topics that, frankly, I'm tired of seeing new threads on. Yes these issues are important, but I just wish folks would bump one of the several existing tailor/armorsmith bug threads before starting a new one. Or just add to one of the previous "new hats I'd like to see in SWG" threads before they start their own! ![]()
It might even be a good idea for us to make a sticky thread with our own "known issues" that people could look to.