Tailor Archive
Thread: is it a waste, talior?
My first tip is... If you are solely doing it for the money you're gonna end up hating it and getting burned out on it. But if you really really want to be a tailor and make people look good you're in luck.
In the early stages you're going to starve. If at all possible take enough engineering to make yourself some harvesters. Those do sell fairly well and they give general crafting xp just like domestic arts items. This will get you to novice and if you're a big seller, pretty quickly at that. Also, when you hit domestic IV you will get backpacks. They will probably not get you out of the red but will make at least a small difference and they offer pretty good xp as well.
When you get to Novice you will most likely see your sales start to pick up. You have all of those new "look good with anything" pants, Smocks, SleevelessDresses,some decent shirts and a few pieces of jewelry. Right now you will mostly have neutral color tones. That's not so bad. Make use of your blacks, browns, whites and beiges. They go with almost anything and people need them to supplement their wardrobes. But don't forget to throw the odd blue, yellow or pink item in for people who like colors!
Study what you're selling the most of in your area and even possibly who is buying it. This will help you decide which way to go past novice tailor. Formal 1 has lovely skirts and shoes for ladies in any color that you can create. So if you're working mostly with performers this is a good start. Casual 1 is a decent allrounder and gets you on your way to cloaks and bustiers as well as having some interesting shoes, a fairly nice 2-tone dress (Loose Dress) A couple of nice skirts, and a few other random items. At fieldwear 1 you get a few nice shiny new jackets, Tech Packs, Sturdy Boots, Uniform Boots(everybody loves uniform boots!) and some gloves and a new belt. as well as the popularPatterened Wookiee Gloves.If you don't mind selling accessories I would have to recommend Field.1 Since you appear to beinterested in Heavy Weapons i somehow don't see you getting into making frilly frocks right away.
From here on you will want to go on requests and your own preferences to the clothes. But! you're gonna want to keep your eyes on the big sellers especially when you're hanging around a 3 or a 4 where you're going to start to need factory components. By the time you need these you have some really good sellers whether it be bustiers and cloaks, dusters, or nice gowns.I know on my server the minimum for a factory (Unless you've been collecting resources for a trade-in) is around 35k. (Don't forget the resource collecting. It can save your butt)
Oh... and don't forget to make as many friends as possible and do your best to please your customers. They make or break you. And good luck!
1) don't tailor for riches, there is no pot of gold at the end of this rainbow. Do it for fun. if its not fun for you, pick something else.
2) don't make sacks of clothing, you're right they won't sell. People are very picky, and I understand: they are looking for a specific look for their characters. better to carry 2 backpacks of materials and build items to order.
3) unfortunately there were people on all servers who exploited / macroed / grinded to master in the first week then proceeded to flood the market with the highest level items at ridiculously low prices. I knew it would have this effect, that up-and-coming tailors would have a very hard time turning a decent profit. It makes me boil and I wish there were minimum prices built into the game or something to prevent this. I saw the same thing happen in everquest. some items became limitlessly expensive, becoming the property of ONLY the *most* wealthy even when there was no shortage in supply of the items OR hard to make items were devalued within a week of their INSERTION INTO THE GAME making those who were struggling up the crafting skill list without hope of turning even a small profit.
Is it worth it? If you want to be rich- no. If you enjoy making a really good looking outfit (which does take a bit of flair) and seeing someone be THRILLED with how much better their charcater looks...it surely is.
Again, I disagree on the "no returning customers because of no clothing decay" argument.
Consider this. You, as a person, most likely do not enjoy wearing the same outfit every day. Even if it's your favorite outfit. It's been my experience that this same philosophy holds true in game. People like variety. Period.
But, of course, there are always those in game that just plain don't care what they look like. Again, much like real life.
Just my opinion. Flame on.
Mossy.
Anyway, this doesn't make much money, so there are other things you can do. For example, you can run artisan missions. These usually have to do with surveying. As a beginning artisan trying to get to tailor, you probably are not going to be able to make enough money to buy all of your materials. You have to survey and sample for them anyway. Just find a couple of missions looking for something that you need anyway, and make some extra credits while you search for it. If you don't want to be a pure artisan, you can also do some fighting. You can easily make 10000 credits in a few hours running regular and scouting missions. Make sure you have trained as a novice scout and collect the hides that you need for tailoring while you are at it. This is what I have done, and that supports maintenance on the harvesters that I have put down. I have also been able to harvest a lot of excess power, and I try to sell some of this. Anyway, it is true that a novice artisan has a hard time making money. If you are making clothes because you like it, it is still worthwhile. During the time when it is difficult to survive, you can always use other skills to support yourself while getting the materials you need at the same time.
My recommendation to anyone wanting to make money in Tailoring is to powergrind straight for Field Wear III as fast as possible.
This gives you lots of popular selling items that can then finance the rest of your training (backpacks, dusters, uniform boots, gloves, etc). No need for colors since everyone wants black anyway ![]()
Good advice, but casual 3 I think is also very good. I think it's important for someone deciding whether or not to enter the tailor field though to realize that "being a tailor" is a very tough chore until you do reach a level 3 box in either casual or fieldware. Before you get that, you won't have much to offer people, and will have to be telling people constantly "sorry, I can't make you that". Also the money is really bad, in my experience, until you get to level 3, then suddenly you can make useful, in demand stuff and everything changes.
Gotta disagree on color though. I actually did 2 boxes of color before I didn anything else and was glad I did it that way. Adding those color boxes is somehow less gratifying or exciting than adding something that give you new schematics, but it is very necessary so I "got it out of the way" first. But even now, one of my biggest limiting factors is my inability to supply colors that people want. customer: "please give me something that matches this skirt" - me: "sorry,can't do that", customer: "ok, well give me something in red", me: "I've got an ugly burgandy color, will that do?" etc.
I'm actually working on maxing the color column next now that I've done casual, before moving onto fieldware.
Ghartan wrote:
My recommendation to anyone wanting to make money in Tailoring is to powergrind straight for Field Wear III as fast as possible.
This gives you lots of popular selling items that can then finance the rest of your training (backpacks, dusters, uniform boots, gloves, etc). No need for colors since everyone wants black anyway
1) Novice Entertainers are your friends, and if they are not, then make them your friends. Most entertainers want to look good. Most entertainers will want to own several outfits. The key is that starting out they have no money. Befriend those that are dressed poorly. Offer to make them clothing and let them pay what they can afford, maybe even GIVE them a free outfit. They'll be back, and they will have money.
2) Find your niche. Monitor the bazaar. Now that you can sort clothing, look at each individual subset and find out what is lacking. Make some and post them for a reasonable price based on what else is available. Make sure your price covers your costs. If you place 5 pairs of hide boots for sale at 250 credits and they sell quickly, put up 5 more for 275 or 300. Find your niche and then find the price that will let you move them within 24 hours. If that price doesn't cover the cost of the materials and the 20 credit posting fee, then move on to something else.
3) Find your place in the world. You can use the bazaar to monitor clothing supply and pricing all over the planet and even the galaxy. Pay attention. Some towns will have a severe lack of clothing. Find one, this is your new home town. A word of caution, make sure your new home has a reasonable population.
4) Be friendly to the customer. Give them discounts (and let them know you are giving them a discount) when dealing face-to-face or by request, particularly if they are buying multiple items. Also, don't be afraid to refer them to a more skilled Tailor if they want something you cannot make. You will make friends with the Tailor and with the customer.
5) Don't spend all your time crafting. Learning to dance or play an instrument is a good way to meet people and make a name for yourself and can get you business from the other entertainers (See above) and the people who wander into the cantina. You might also try your hand at combat and scouting in order to break up the monotony of crafting. Scouting is a good choice because you can collect the hides you will need and not have to depend on others for them. You can also supplement your income by selling excess materials that you are harvesting or sampling. This also gives you the option to do a few destroy missions now again, because sometimes, you just need to blow stuff up!
I would say more, but then, I really should keep some of my secrets, well, secret.
I hope that you will find this helpful. It has served me well.
Jee-bo Mak
Desert Scrounger
you dont need to make clothes in Domestic Level to get xp. I actually recommend you grind out surveying tools.. they just need metal as the ingredients. So plant yourself on a high concentration and start surveying. At the same time u can also start grinding too.
also another good idea..that some said was grind up the engineering tree, and make your own personal harvestors. And use those to get your resources.. instead of buying them ![]()
once u get high up in field wear, you'll start making money..