Tailor Archive

Thread: Information from Shug_Ninx (from SWG Discussion)

NatiraSun
Thu Sep 11, 2003 3:31 am
#1

Plus, we're playing a game with thousands of other people for a reason... Anything you can't get by yourself, you get with/from someone else. I don't see why people play MMO games and then want to be able to do -everything- alone. I'm not going to complain about new additions that make Tailors more interesting and more individual.

I -am- going to complain that new features like this are being discussed, and will likely be implemented, while major issues and bugs remain in the class (ahem, DECAY, ahem).



---
Natira Sun
Master Tailor
Shop at 800, -4700 near Coronet, Corelia, Naritus
ClanWulf
Thu Sep 11, 2003 3:36 am
#2

I am all in for new schematics that are not easy to get so not every tailor can make them. Yes, my tailor is a pure crafter, no combat skills whatsoever. But, I am part of a guild and I know if these schematics will be introduced they will head out for a hunt immediately! Also I can imagine that other folks doing these missions/hunts and find schematics they cannot use themselves will offer them for sale to make cash... I just don't want to think about what they will cost or people are willing to pay for them ...



----------------------------------------
Tara-Lyn Wulf
Wulflady of Clan Wulf, Tatooine

Jezamyn Airgead - Mayor of Mos Wulf
Master Tailor, Clan Wulf, Tatooine
Shop located at 2804 4804
Karmalina
Thu Sep 11, 2003 4:06 am
#3

I was talking about getting schematics in return for quests just the other day. But I think tailors should get difficult delivery missons not ones that require you to be able to kill. Some of us just don't have the room for a fighting skill and we're beat down enough right now with the whole nothing to experiment on thing without having to pay someone for schems or just hope our guildmates or friends want to do particular quests for/with us.


donnah42
Thu Sep 11, 2003 8:07 am
#4

I think there should be a wide variety of different missions with schematic rewards. There should definately be some delivery-type quests, and some artisan quests (surveying or crafting). But they should also have some combat quests. I know that would disappoint some tailors with no combat skills, part of the purpose of these quests would be togive us something to work for. But another part would be to help make more of a difference between tailors. So that every master tailor can't make all the same things the second they hit master. And lower level tailors can choose to run some quests instead and gain access to neat newschems that even some of the masters can't make yet.If the quests they offered schematics for were all easy things that only required time and/or money to complete they wouldn't be as fun.


Besides, every tailor who really wanted to could complete all the quests eventually, it would just be a little easier for those with combat skills to do the combat portions. I assume they'd be like theme park quests, where the person who takes the mission gets the reward but can have help from others. So you could get friends to go with you for the rough stuff. And if you don't have combat type friends I'm sure you could find someone willing to do it for the adventure (and possibly if you pay their travel costs or something).


The main thing I'm hoping is that the schematic quests are only available to members of the appropriate professions. I don't want every crafter being able to use all the quested clothing schematics, it would be unfair to those of us who spent our skillpoints on tailor. If some tailors earned schematics that other tailors don't have that's fine. But I don't want weaponsmiths or armorsmiths (who have spent no points in tailoring) earning schematics that not all tailors have. And I hope they're treated like normal advanced-profession schematics, if you give up your Novice Tailor skill you should lose your clothing quest schematics.




Kara Vasa
----------------
Radiant Master Tailor
Mayor of Barsoom, Rori
Tigershark34
Thu Sep 11, 2003 10:35 am
#5

I hate to break it to you but the new clothing they are talking about is not schematics. They are talking about new clothing items that only NPC's drop. Items that tailors CAN NOT make. So rather than helping the tailor it actually hurts the tailor. People will want to kill more NPC's to get the "rare" clothing rather than going to the master tailors. The weapon and armor smiths are facing the same problem. There is rumor that these new items will be better than anything a crafter can make. This creates problems for all high level crafters, it certainly doesn't make things better.


I would love to see schematics get dropped for profession specific missions. But what will the mission be go make a new jacket for Han Solo? The best possible solution would be for sections of an item to be dropped.These parts would then only be able to be put into place by a master crafter. This would help keep the full combat folks occupied with a goal of unique loot and it would make crafters be integral in incorporating the loot into finished products. (IE: a fiberplast panel with huge bonuses to combat or healing that can be put into armor or clothing by a master crafter)





Sphyrna Mokarran
TKA / Shock Trooper / Pistoleer / Smuggler
Galeocerdo Cuvier
Master Tailor / Master Artisan / Armorsmith / Merchant

Lyzi
Thu Sep 11, 2003 12:20 pm
#6

Message from Shug_Ninx:




"We basically agree with the assertion that the rewards for missions - especially theme park missions and quests - need to be more robust. We also think that you should get better loot from the major dungeons. Right now, we're looking at some things like:



*New weapons,clothingand armor


*Schematics for the above"





I belive this is great news, this would help tailors to get items not craftable by the default tailor skills. This helps making us tailors more unique, to me the main problem with this game is that it is too easy to get to master level, and when you do there is no unique about you.. all Master tailors can do the same items with the same colours and the same durability. IF they add new clothing and schematics as rewards in themepark quests.. this will improve the game a lot.


way to go devs!




- Lyzi
__________________________________________________________
The BlackHand - We Always Prevail
Master Weaponsmith 12 exp. points, -963 -4364 (StarWares mall) Bestine, Tatooine, Eclipse
Master Doctor, Theed, Chimaera
Eclipse new auction site - www.swgauctions.org
Nalinya
Thu Sep 11, 2003 12:24 pm
#7

Great.. these missions require skills that as a tailor/merchant I just don't have. That mean I lose out? Thanks, SWG. Thanks a lot...



Nalinya Dreamstar


Master Tailor of Valcyn




Nalinya Dreamstar
Master Tailor/Master Artisan/Master Merchant
CEO Corellian Merchant Assoc.
S/SE of Coronet, Corellia at 605, -6475
Valcyn
roysterer
Thu Sep 11, 2003 12:30 pm
#8

I did the entire emperor's retreat theme park with two-handed sword IV in the brawler tree. I'm a master architect, and soon to be master tailor. It might be easier for combat people with combat professions, but that doesn't mean it's impossible for crafters.



__________________________________________________________________
Elim Garak
Master Tailor

Visit the Promenade (2632 -4427), Mos Eisley's premier shopping destination.
Palmer_Eldritch
Thu Sep 11, 2003 1:11 pm
#9

I think the missions are a good idea as long as people can sell the schematics, which I assume they will be. Let a combat character go and get a rare schematic and sell it to a tailor for 10k, that would make everyone happy surely.
Raijen_ArDesh
Fri Sep 12, 2003 12:13 am
#10

You knew that 'data' category was on the bazarr for SOME reason



--
Raijen Ar'Desh - Master Artisan/Merchant/Tailor, Not Qute Master Yet Architect, Yellow Pen
Tolaris Ar'Desh - Master Medic. Doctor and Aspiring Fencer, Purple Pen
"Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer."
- HalasterTheBlack

Sheylara
Fri Sep 12, 2003 5:39 am
#11

Sorry for the noob question, but what exactly is a theme park quest?



_______________________________
Sheylara Mistwalker, Master Tailor

2555, -4666 Mos Eisley, Tatooine, Flurry
-500, -3700 Bestine, Tatooine, Flurry
-1000, -4750 Bestine, Tatooine, Flurry

www.sheylara.com
DarcyJ
Fri Sep 12, 2003 5:49 am
#12

As far as I can tell, they seem to be suggesting schematics for clothing, which means that the combatant who got one... would need to take it to a tailor to get the item made for him/her. Or, alternately, sell it to a tailor. Either way, this seems like a great idea to me! *grins* (Unless a critical fail on it made the schematic vanish, which would be very painful all round)



Darcy Jones, Master Tailor.
http://darcyjones.hyperchat.com
Shop Now Open in Notfar City, Tatooine
Bio-Engineered Garments Available!
Dex1138
Sat Sep 13, 2003 12:03 am
#13

Something I think would be neat-o is gaining X number of rare schematic slots when you hit Master. Lte's say 3. That way each Master can choose which 3 rare items they want to learn. This will keep all Masters from being the same. Or maybe each Master can learn one rare item from each category.
Maybe shifting schematic drops? Kinda like resources but they shift every couple of weeks/months. These would be one-shot self-destructing. These items would be like SE goggles and you couldn't sell/trade them. Sorta like a "Hey I finished a quest and got a cool item!" You get a nifty item for finishing a quest and it doesn't have to look exactly like everyone else's that did the quest.



Tol "the Travelling Tailor" Doneeta
* Threads N' Things *
Fine Clothing and Furniture
Master Tailor | Kauri
(no relation to Tott Doneeta)


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