Tailor Archive
Thread: Paramilitary Camos: newly bugged?
Today I had an ugly surprise. A customer brought me +13 Coagulants from a master bio-engineer to have put into a pair of outfits. The reinforced work shirt is now +13 bleed resist, but the paramilitary camos came out with nothing but sockets! I've made bleed resist camos before, so I was completely flabbergasted! I tried again with a +1/+1 toughened fibers, and it showed up properly on the RFP, but when I put it in the paramilitary camos, therewere no benefitsbut sockets!
Is anyone else having this problem? I know for a fact I sold several +1 and +2 bleed camos perhaps a month ago... so it's not that the schematic never worked! When did this change?
Mirielle
Master Tailor, Master Redeeder
P.S. - yes, I know skill mods don't work right, and yes, I told my customer. He wanted them made anyway for when they do work. So I'm not being irresponsible, in case anyone wants to get worked up about that ![]()
I tried to make some crafter pants like this today. Showed up with nothing. I am thinking that anything that requires more than one seperate component, like a reinforced fiber panel and synthetic cloth is showing up with nothing. Definitely an ugly bug. If the clothing item requires only one component, like the formfitting undershirt, the bio engie stats show up correctly on the finished product.
--Jewel
This happened in the big patch that broke so many other things.
Given that we can't even get the devs to tell us which bonuses work, and which do not - I've all but stopped making bio clothing - and that's a pity, since I'm both master bio AND master tailor.
I'm still not convinced they are ALL buggy, I still get people swearing they think they do something - but the placebo effect is strong.
When asked if they work - I tell them, your guess is as good as mine.