Tailor Archive

Thread: Factory Stops Running

Tasche
Mon Sep 01, 2003 10:17 pm
#1

My factory makes one of an item and then stops, does anyone have any suggestions or is this something that will clear itself up?


I have power in the factory, maintenance paid, a schematic for synthetic cloth, enough material to make the synthetic cloth (and the material matches that of the schematic). I start the manufacturing of the product, it appears to run 1 (as I'm missing the ingredients for exactly one and the schematic shows that it's now one less) and then stops. I've pulled all the items out of the factory, tossed the schematic, made a new one, reloaded and had the same thing happen.


Has this happened to anyone else and does anyone have a suggestion for how to correct the problem?


Thank you!

Olifena
Mon Sep 01, 2003 10:21 pm
#2

You can only make 100 items a day right now without redeeding so I'd try that. It's a known bug the Dev's are working on but can't seem to fix. Redeeding fees are supposedly gone right now.
Tasche
Tue Sep 02, 2003 6:01 am
#3

Ugh! Thank you Olifena!


I was overzealous and tried to make a second run of items in the same day.

YukonSam
Tue Sep 02, 2003 6:14 am
#4

I did this a few times this weekend. It works like a charm, with no redeeding fees.
JimTheCactus
Tue Sep 02, 2003 8:08 am
#5

Yup, no redeeding fees... for now...


I just wish they could figure out what's causing it... I guess the best way would be to include the EXACT reason that the factory stopped in the response e-mail. Then they could search for the place where that string is generated and have a good starting place for the debug.




--------------------
Todoo Sunstrider
Master Tailor - Mos Entha, Tatooine: Flurry

Owner/Operator of:
Todoo's Textiles @ 3580, 56, 5541 Tatooine - `Proving good looking doesn't mean expensive'
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