Tailor Archive
Thread: Padded Segments help
I think that you need to have the OQ and SR high on all of the ingredients since they all count equally. It looks like UT is also important for the durability, but it is my guess that most armorsmiths are going to want the quality experimented up to the maximum and any extra points put into durability. Since these are just padding segments we don't have to worry about experimenting HAM costs and things like that I don't think. All we can control is the quality (which has the encumberance and effectiveness combined in it) and the durability.
Cocoa_Boy wrote:
OQ/SR (Base effectiveness)
OQ/MAL (HAM)
OQ/UT (Condition)
These are listed in order. The first two combinations are the most important.
I would suggest experimenting base effectiveness to the max and then allocate the rest of your experimentation to
Durability.
I have to check next time I am logged on, but I think they wrapped both the effectiveness and HAM into one stat called "quality". That is what I plan to experiment to its maximum and put whatever points I have leftover into durability.
Did some tests with an armorsmith today. Best we got with the resources on hand was 4% - and 200ish integrity. He did some experimenting - 4 is naturally better than 3% - but not THAT big a difference - and yes, he wanted the % first. Given the way the spread was falling - with near perfect resources and some amazing success you MIGHT hit 5% - but I bet it's rare if doable at all.
I'd recommend seeing how high a % you can get - then just use JUST enough points to hit that - throw the rest into durability.