Tailor Archive

Thread: Assembly skilltape bonus changed again.

Akaara
Thu Oct 07, 2004 3:32 pm
#1






Gyopi wrote:

Anyway, I used the wrong term. Its really a multi-nomial distribution, which is almost the same thing. Here is some more information. Don't let any children look at it because it is kind of scary.

Gaussian
Binomial

Who would have known that all that math I had to take could be used for video games?

Message Edited by Gyopi on 10-07-2004 04:06 PM





The sad part is that my child can actually understand it better than myself



_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

RandDarkstar
Thu Oct 07, 2004 3:48 pm
#2

I looked at both pages and thought to myself - "Did I go to school??"





Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

ASrai
Fri Oct 08, 2004 8:21 am
#3


Gyopi wrote:
Ok. I am was looking at the data of the sockets from the clothes I made last night and it looks to me like there is a problem in how they calculate the number of sockets. If you put the results into a histogram you can see what is going on. In the case of not wearing my outfit with the +20 bonus you can see that it makes a nice Gaussian (bell-shaped) curve with an mean (average) of about 2.5 sockets. The high end of this curve is slightly cut off, but it is basically OK. Now we look at the results when I am wearing the suit with +20 assembly. If we put this into a histogram, we no longer have that nice bell curve. If we look more closely, we can see that this is still really a Gaussian curve, but half of it has been chopped off. If we suppose that there could be up to 8 sockets and fill in the other half of the curve symmetrically we suddenly find that we have an average of slightly less than 4 sockets, which is what we would all expect. The way that the game seems to be calculating sockets is that it finds a number of sockets randomly on the curve. If that number is greater than 4, it re-rolls until it gets a number of 4 or less. As a result, we get a lot more pieces of clothing with 3 or 4 sockets, but the average number of sockets hardly changes with the assembly bonus. I think that the way it *should* work (which is how I think it used to work) is that if the number of sockets is greater than 4, it should simply round down to four and no re-roll. I hope this makes sense.

Now my brain hurts....

Message Edited by Gyopi on 10-07-2004 01:49 PM





/glazed eyes
/equip dunce cap +25


But seriously I think your analysis does make sense. Good Work!



A'Srai Mizuho
Master Tailor/Master Artisian/Merchant

A'Srai's House of Fashion's
-1250, -4700 South of Bestine, Tatooine, Chilastra
Proud Member of Team Hawtpants

Akaara
Sat Oct 09, 2004 5:57 am
#4


NJ


This seems really messed up to me. I was not getting any consistancy in the amount of sockets.


I was restocking my vendors... I made several muscle shirts and flex form shirts. I started out getting 2 - 4socketed shirts, then I got ZERO sockets, then 1 socket, then 4. I have +111 to clothing assembly (including fs crafting assembly). I had more crit fails than ever before. I was like... wth?


I made shirts, pants, flightsuits and I did get more 4 socketed items... but I also was getting more zero to 1 socketed items. Not many in the 2-3 socket range.. like it was either 4 or 1. I couldn't find any pattern but it was the first time (in a long time) I ever crafted an item with NO sockets whatsoever.


I did better when I only had +106 to clothing assembly. However in my experience with being a tailor... I do notice that some days when you craft you have more crit fails than on other days... I used to stop crafting when I would crit fail alot. I do think something is broken.



_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

NJ62
Sat Oct 09, 2004 6:28 am
#5

I notice that I only get 4 sockets when I am making displays, not for sale. We'll keep looking into this, as it's a huge issue.

If it's so big, though, why didn't it make the top 5, and where did factional uniforms come from?!



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Akaara
Sat Oct 09, 2004 9:36 am
#6

Even with Gyopi's tests you can see he clearly got more zero sockets than when he had no assembly bonus at all.

He did get more 4 socketed items but with clothing assembly this high, I wouldn't think you'd get zero sockets at all.



_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

nurTsunami
Sun Oct 10, 2004 1:56 am
#7






Gyopi wrote:




RandDarkstar wrote:

???? What's a gausian? Where do they build these curves of theirs? I'm getting a bunch of people together and we are going to group tef the heck out of them.









As well you should! Those Gaussians are nothing but trouble and should be nerfed! I just hope they aren't the next player race, thats all.

Anyway, I used the wrong term. Its really a multi-nomial distribution, which is almost the same thing. Here is some more information. Don't let any children look at it because it is kind of scary.

Gaussian
Binomial

Who would have known that all that math I had to take could be used for video games?

Message Edited by Gyopi on 10-07-2004 04:06 PM





Wow! High level math! **drools** I wish I could remember some of that stuff again, its been awhile. Cool stuff, using statistics for video game components. And they said you'd never use it again....



__________________________STARSIDER_____________________________

Richelieu - Master Doctor/Master Medic/Master TKA
Amelia - Tailor/Merchant/Architect
Vacationing in Azeroth
Gyopi
Sun Oct 24, 2004 2:19 pm
#8

Ok. This is kind of strange. I think now that assembly skilltapes aren't broken, but that now item complexity is affecting the number of sockets. I am getting much worse results than I used to for complex items like tactical skinsuits, but much better for simple things like ribbed shirts. Here is what I get for ribbed shirts.


Ribbed Shirts (no bonus) -- 3 critical failures

-------------------------------

1331313323

1241342432

3024313304

1231323243

3342122132


Sockets:


0 -- 2

1 -- 10

2 -- 12

3 -- 19

4 -- 7


Ribbed Shirts (+20 Assembly) -- 2 critical failures

--------------------------------------------------------------

3332233444

2443433414

4334404314

3144224234

4322124444


Sockets:


0 -- 2

1 -- 3

2 -- 9

3 -- 14

4 -- 22






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

TechnoCan
Sun Oct 24, 2004 2:40 pm
#9






Gyopi wrote:

Ok. This is kind of strange. I think now that assembly skilltapes aren't broken, but that now item complexity is affecting the number of sockets. I am getting much worse results than I used to for complex items like tactical skinsuits, but much better for simple things like ribbed shirts. Here is what I get for ribbed shirts.




Sounds to me, that the complexity-fix in publish 11 got some things right as they should have been all the time.




May the Force be with you all!
TechnoCan
TC: La'crissa, Cadlina, Nadomir
Shadowfire: Galdora Tempest: Kitlanna
Europe-Farstar: Fulba Gorath: T'Ressa
Gyopi
Sun Oct 24, 2004 3:28 pm
#10






TechnoCan wrote:

Sounds to me, that the complexity-fix in publish 11 got some things right as they should have been all the time.






I can't complain about it, I just didn't expect it and kind of panicked. I wish they had better patch notes!









Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

TechnoCan
Sun Oct 24, 2004 4:07 pm
#11






Gyopi wrote:





TechnoCan wrote:

Sounds to me, that the complexity-fix in publish 11 got some things right as they should have been all the time.






I can't complain about it, I just didn't expect it and kind of panicked. I wish they had better patch notes!





Hehe, yeah the patchnotes are kind of confusing at times like this... with all that caffein in their veins and the lack of sleep and the high hopes, that the light they see at the end of the tunnel isn't the "Austin Cephyr Express" that is 10 minutes early on schedule our devs still work miracles... even such small and hidden miracles like this one


I wonder if the socket-ratio would drop again if we'd use CA's that lower the complexity for clothing crafting...





May the Force be with you all!
TechnoCan
TC: La'crissa, Cadlina, Nadomir
Shadowfire: Galdora Tempest: Kitlanna
Europe-Farstar: Fulba Gorath: T'Ressa
NJ62
Sun Oct 24, 2004 4:21 pm
#12

I'll start poking around about this soon. Until JTL ships, I'm sure nobody will have time to deal with this. I hate delaying for an "opportune moment" but I think I have to.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Gyopi
Mon Oct 25, 2004 12:21 am
#13

Well, I just got 1 FS assembly skillbox (I finally bothered to turn in some XP) and eagerly went back to the shop to test it out with an order for BE clothes I had. I put on my +20 outfit and then wasted almost an entire crate of tissues just to get 4 sockets on things. Since the only thing that had changed was that I got a skillbox, I dropped FS assembly I and tried to see if everything was fixed. It wasn't. I still had some of the lomism polymer I had used for the previous test with skinsuits, so I repeated my previous experiment.


Tactical Skinsuits (+20 skilltape bonus)


2 critical failures.



2431234434
4224323243
1324443331
1124234224
3332344011


Sockets:

0 - 1
1 - 7
2 - 12
3 - 15
4 - 15


This is very different from before.







Gyopi wrote:



OK. I did a lot of testing tonight and here are the results. I have no FS boxes except for the novice box, which does not give a bonus. I made 50 tactical skinsuits and 50 ribbed shirts both with and without my crafting suit, which has an assembly bonus of +20. My tools are all 15.0 and my crafting station is rated 43. Strangely, this outfit seemed to do nothing for me a few weeks ago (maybe it was a stealth fix?)


Tactical Skinsuit (No bonus)

------------------------------------------------------

2323313333

3224223323

1144223223

3122143323

2244322442


Sockets:

0--0

1--5

2--19

3--18

4--8

Average: 2.58


Tactical Skinsuits (+20 Assembly)

------------------------------------------------------

4144433434

3434432342

2334404244

2432424324

2423333224


Sockets:

0--1

1--1

2--12

3--15

4--21

Average: 3.08 (Note that this may not mean anything because it is not a standard distribution)


Ribbed Shirts (No Bonus)

------------------------------------------------------

2142332231

1323322422

3334143233

2144144212

1022221223


Sockets:

0--1

1--9

2--19

3--13

4--8

Average: 2.36


Ribbed Shirts (+20 Assembly)

------------------------------------------------------

2324222334

2324434231

2324434442

4333324122

4411143413


Sockets:

0--0

1--6

2--14

3--14

4--16

Average: 2.8 (Note that this may not mean anything because it is not a standard distribution)



Message Edited by Gyopi on 10-06-2004 11:04 PM









Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

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