Tailor Archive

Thread: BE Clothes + CA's = Will it work?

Kiyoshi2002
Sun Jun 26, 2005 6:36 am
#1

Lengthly and formulaic but I want to make sure it is clear. The numbers don't matter so they're X.


I have a BE'ed shirt that has the following properties:

+X terrain negotiation

+X unarmed damage

and 4 sockets


Also, I have two CA's


CA 1

+X droid customization

+X defense vs. intimidate


CA 2

+X general melee speed

+X onehanded speed



From what I understand, I should be able to place CA 1 and CA 2 to get four bonuses, thus using the four aviailable sockets. Plus, I should have the two mods from the BE'ed clothing. So my shirt should come out with six mods looking like this:



+X terrain negotiation

+X unarmed damage


+X droid customization

+X defense vs. intimidate


+X general melee speed

+X onehanded speed

Available sockets: 0


Is this correct? I don't want to waste my very expensive CA's, that's why I wanted to be sure about this. Thank you.



IGN - Kiyoshi (Corbantis), Philbert (Eclipse), Skeed (Kauri)

"I HUNGER!!!" - Darth Platypus
"The power of the Dark Side is insignificant next to the power of PEX!" - Reign, Fanfest Quote
ItemCreator
Sun Jun 26, 2005 10:38 am
#2

Yes, that is how it should work.




~~~ Kelsaka Rymi ~~~
Clothing-Obsessed Elder Tailor of Infinity
Kelsaka's Clothing Boutique -6820 2700 Tyrsis, Naboo
(Maisaka ~ Outfits, Shasaka ~ Hunter, Teisaka ~ Fashion Armour)
(Survived 2 crafting trips to the DWB)
olivaw
Mon Jun 27, 2005 2:50 am
#3


+X terrain negotiation

+X unarmed damage


+X droid customizationOR +X defense vs. intimidate (the higher one)


+X general melee speed OR +X onehanded speed (the higher one)

Available sockets: 2

Jaalen
Mon Jun 27, 2005 3:36 am
#4

nope it will take up all the slots now ... everything goes in if there is enough slots ... the only time the highest will go in is if you are trying to place more stats in less slots.
olivaw
Mon Jun 27, 2005 4:20 am
#5

ok

Some Guides should be corrected
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