Tailor Archive

Thread: How bout a fashion boutique in an NPC city? Nice idea, I must say :)

NZSithSniper
Sat Jul 02, 2005 10:53 pm
#1



Hey there,


Ex architect here with an idea...



How many of you have always wanted to place a vendor in an NPC city? I always have.


I would love to have my Droid shop in Mos Eisley.


What about the complete lack of content for crafters? Do you think the idea of community crafting quests (eg. the village defences) is very cool?







I am getting ahead of myself.


I originally thought to myself, what new buildings could be added to NPC cities?, something that would actually be used, then it happened upon me, how about a market, a huge market, where players could place just one vendor in there, in set areas based on profession, guilds could hire more space so they could have guild shops with a range of product. Shipwrights could place vendors around a full scale model of a YT 1300, maybe also inside it...kind of like a huge fair sort of atmosphere...


I thought this was a bloody good idea at the time...


THEN...


Just as I was falling asleep last night I had another idea, and I am pretty sure this one has NEVER beenput out therebefore, WHAT IF PLAYERS BUILD THE BUILDING???


How about a three month quest series, each week the devs could add some more art work to the "market", in different stages of completion. Architects could supply wall modules, power plants etc etc, Other professions could supply what ever else that could be dreamed up, eg, DE supplying computer systems (I'm sure that other professions could come up with lists of stuff to supply).


There could be a series"foremen" at the site that are in charge of different thingswho crafters could get quests from, for supply of resources and components. Even combat professions (I am reluctant to even mention combat profs here, as they have most of the content already, but they will cry if ever this is implemented and they aren't included) could do escort and delivery missions, they could locate resource concentrations in dangerous areas (EG. there is an area in Dathomir that will supply a resource, a combat character goes there and places a harvester given by the foreman, this could be instanced so they arent there for people that haven't done that quest. Also, players wouldn't be able to use that harvester).


Just remember I am just throwing ideas out there, feel free to add ideas...


Crafters may supply a certain amount of components only, much like the village where you have to supply 10x (?) components etc. DE's could supply Binary Load Lifters etc as workers on the site...


When a crafter does these quests and supplies items etc they will get rewards, loot/tools etc...also they can pre pick the space in the market they want to use for themselves, setting themselves up nicely, maybe the same previous idea, but to the person that supplied the most in that week, they would get a choice of a nice spot. Another perk maybe that you could place a fully modifiable (Clothing, race, sex, physical attributes) vendor without any merchant skill if you have done the most...


This idea would bring a huge amount of commerce to the cities, would also help to steady the over priced everything economy (as there would be a HEAP of competition in the same building)...This could be used to re-energise cities that are seldom used.


City ideas for the Market addition:


Corellia, Daoba Gurfel

Tatooine, Mos Espa

Naboo, Moenia


They would be the three planets that make sense, cities were just a guess, but I love Daoba Gurfel...my home away from home...


There could be a charge for placing the vendor in the mall, like the current ones but automatically deducted from bank account while you still have it active...


No doubt we can all come up with other ideas with this, lets go nuts, I am gunna post this in other crafting profs boards too...


Sorry I have not come up with ideas for actual product you guys can add, I will leave it up to the people here to do that






----------------------------------------------------------------------------------------------

Set to purge the evil from the Skywalker lineage, they emerge now, on the eve of the "Return" as the greatest threat to the Emperors New Order and the galaxies' only hope...

The -Hidden Dragon Clan- has awoken...
SITHDUKE
Sat Jul 02, 2005 11:04 pm
#2

What about this type of Mall looking building that's instanced. So you could potentially fit loads of shops in multiple instances. Saves room and still lets you have a NPC City Store.




--------------------------------------------
Jedi Padawan
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Teras Kasi Master & Master Rifleman




TooBlue
Sun Jul 03, 2005 7:50 am
#3


I think it's a great idea. Adds content to the game as well as goodies anda sense of ownership.






TooBlue/Sunila
Light Jedi/Lewtress

Saera
Sun Jul 03, 2005 9:48 am
#4






NZSithSniper wrote:



Hey there,


Ex architect here with an idea...



How many of you have always wanted to place a vendor in an NPC city? I always have.


I would love to have my Droid shop in Mos Eisley.


What about the complete lack of content for crafters? Do you think the idea of community crafting quests (eg. the village defences) is very cool?







I would love to have a shop in an NPC city, that would be cool. There are so many empty/useless buildings as it is.




L'yka Esce
Master Tailor - Master Artisan - Master Merchant
L'yka Fashions & Artisan Goodies
5305 -4315 Moenia Naboo
Ahazi



ArthurDentOnBria
Sun Jul 03, 2005 10:24 am
#5

I'm sure as a non-tailor this idea seems wonderful to you, but to a tailor that has a much bigger stake in this I assure you it's not so wonderful. Talking about increasing the amount of competition for the purpose of lowering prices may sound good to a buyer, but how does that make it more fun for a seller? How does it make it more fun for someone who has invested a lot of their time and skillpoints into setting up a player store?

To me the inevitable outcome of putting all tailor vendors in one building and having them duke it out is that you'll have 1-2 "winners" and everyone else will be a "loser". And I just don't see that as making tailoring more fun to play.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Ani_cul
Sun Jul 03, 2005 10:28 am
#6

I didn't even read it since it was spammed in so many forums



stop looking at me
TooBlue
Sun Jul 03, 2005 10:35 am
#7






ArthurDentOnBria wrote:
I'm sure as a non-tailor this idea seems wonderful to you, but to a tailor that has a much bigger stake in this I assure you it's not so wonderful. Talking about increasing the amount of competition for the purpose of lowering prices may sound good to a buyer, but how does that make it more fun for a seller? How does it make it more fun for someone who has invested a lot of their time and skillpoints into setting up a player store?

To me the inevitable outcome of putting all tailor vendors in one building and having them duke it out is that you'll have 1-2 "winners" and everyone else will be a "loser". And I just don't see that as making tailoring more fun to play.




I didn't even think of that. I like the idea of having more content and tailor/crafting based quests, but I agree with Arthur's concerns.



TooBlue/Sunila
Light Jedi/Lewtress

ArthurDentOnBria
Sun Jul 03, 2005 10:37 am
#8

Hehe, you're right, what was a THINKING replying to a post written by a J3di, self proclaiming itself as a "nice idea", posted to the tailor forum no less?

I'm surprised he didn't ask for dye kits and the removal of decay.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


NZSithSniper
Mon Jul 04, 2005 3:37 am
#9








ArthurDentOnBria wrote:
Hehe, you're right, what was a THINKING replying to a post written by a J3di, self proclaiming itself as a "nice idea", posted to the tailor forum no less?

I'm surprised he didn't ask for dye kits and the removal of decay.




I understood your concerns, understood is the appropriate word there, butyour second replyis just unnecessary...


What is wrong with you?


I am not a jedi, I will be, but I am not yet...but you will never see me on the boards, that isn't my point...


Flaming just for the hell of it? The idea was originally just to bring some more content for crafters, a centralised quest that all professions could be part of, a building or facility that would give crafters something else to do instead of running factories.


Why did I choose a market? because it was the only thing I could think of an NPC city needing AT THE TIME...how about this then? A new player crafted starport, complete with instanced hangar bays that you and your group can see your ship landed. The old ones could be converted into a fighting arena (Player and creature), players could gamble, would be a blast.







This is for ArthurDentOnBria:


YOU SEE...I have just came up with an idea, do you know whatan ideais? Why don't you just think about something before mindlessly flaming them? Make an intelligent (and non 12 year old) statement, tell the poster why it is a bad idea...and come up with something yourself, your first post was fine, but the second one is just bitter, FSCS too hard for you?


By the way, just realised I have seen you on Bria (You are actually on my ignore list for being a jacka$$), a monkey that can't get jedi because he doesn't have the patience should not grief people that do, all you seem to do is whine...your post count is getting kind of high, maybe you should go and mindlessly flame some more posts to get it higher.


ONE MORE THING, can I buy a dye kit, I want it ub3r and I want to get rid of decay before I am j33dai...Happier with that? Never know, flame me 12 more times and you can hit 4,500 posts...






For the others:


I did not mean this message as spam, I just put an idea out there that I like a hellova lot, and didn't want to have to rewrite differently for the different boards.



Message Edited by NZSithSniper on 07-04-2005 04:08 AM

Message Edited by NZSithSniper on 07-04-2005 04:12 AM






----------------------------------------------------------------------------------------------

Set to purge the evil from the Skywalker lineage, they emerge now, on the eve of the "Return" as the greatest threat to the Emperors New Order and the galaxies' only hope...

The -Hidden Dragon Clan- has awoken...
TooBlue
Mon Jul 04, 2005 9:25 am
#10

I've got links to my server's forum, trade forum and the jedi forum as well as the tailor forum on my favorites, but to be honest this tailor forum is the one I visit most often.


That's because I very much enjoy the comeradere that the SWG tailor community seems to have. Our correspendent seems very nice, informedand is handling the possition professionally. The veteran tailors seem more than willing to help the newer ones and there is a genuine feeling of community. Yes, sometimes people get frustrated with things or disagree, but I've yet to see a truly grrrrr kind of flaming post here.I play SWG to have fun, not to get into b!tching contests or release stress/anger, I think most people here feel the same.


So, it's in that spirit that I ask that posts like your previous one, NZSithSniper, please be kept out of the Tailor forum. This isn't the place for trash talk or battles over whose idea is ub3r l33t. You threw an idea out there, some people liked it some didn't, that's the way it goes with new stuff. But you're taking the thread in a whole 'nother direction, and I really don't want to see it go there. If you didn't like Arthur's response either ignore it or send him a PM, don't drag it out on the tailor forum in the form of a personal attack.


I'm relatively new to the tailor community, but even I can see that's not the way things are done here.


Respectfully,




TooBlue/Sunila
Light Jedi/Lewtress

acmtalk
Mon Jul 04, 2005 9:44 am
#11






ArthurDentOnBria wrote:
Hehe, you're right, what was a THINKING replying to a post written by a J3di, self proclaiming itself as a "nice idea", posted to the tailor forum no less?

I'm surprised he didn't ask for dye kits and the removal of decay.





rofl


Yeah True, while it "seems" like something cool I dont see it happening.





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