Tailor Archive
Thread: The skinny on Padded Segments experimentation from an Armorsmith
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Shlo_mo_shun
Tue Mar 30, 2004 3:42 pm
#1
From a quick check, I haven't seen a thread outlining this for you guys, so I thought I would send a quick message. I am not interested in debating whether this should be an AS component, or a Tailor one, or how much you should charge, just what to experiment and what kind of materials you should worry about.
First, from all looks, it appears that the Encumberance on this armor is very low, owing to the fact that it is only 4 pieces per suit. For this reason, you need not concern yourself with the durability experimentation line of your construction.
Armorsmiths will be looking for only high stats from theQUALITY line. For this you will need materials with high OQ and SR. This shouldn't be too hard. Take noteof the percentage experimentation you get up to on this line, and name your crates/schematics according to this percentage (IE: Padded Segment 93%). Once you pass 75%, it will provide 4% base which all armorsmiths will want at the least, but if you can get up to 90% or more, it will sell better (even though it still says 4% base, there is a hidden fraction which can help us make better stuff sometimes)
Imight suggest scaley or bristley hide for the unnamed hide slot, cause you can usually buy it much cheaper than the others, and with much better stats oftentimes too. Butthe best hide will be what you want to use. Wooly is usually difficult to come by unless you hunt it yourself or hire a ranger. Fiberplast is easy to find with good OQ and SR.
If you have extra points after maxing Quality, put em into durability, but really this won't make much difference to us. Hope this makes it pretty clear what to experiment on, and what kind of hides you need. Good luck.
RandDarkstar
Wed Mar 31, 2004 6:24 pm
#4
The hides I used were all 950+ in OQ, SR and UT but I only have 10 experimentation points.
ChryssSR
Wed Mar 31, 2004 7:40 pm
#5
RandDarkstar wrote:
The hides I used were all 950+ in OQ, SR and UT but I only have 10 experimentation points.
All I can think of is that you either had a less than great success at assembly or during the experimentation of the segment. "Successes", "moderate successes", "good successes", and of course everyone's favorite critical failure will result lower the experimental effectiveness (amount varies upon the result). For the most part, if you aren't achieving at least all "great successes" during assembly and experimentation you should throw it out and start again.
If you are getting all great/amazing successes...sounds like a bug and you might want to do a /bug report for it.
Buugli
Thu Apr 01, 2004 1:00 am
#6
The segments (armorsmith-made) must be identicals (factory-made). The padding is only "similar" so can be hand made. But since many smiths like to craft mass quantities in factory runs, they will be asking you for identical (same serial number) padding pieces.
SueDenim
Thu Apr 01, 2004 1:19 am
#7
Yeah, I figured they'd certainly *want* crates, of course - I was just thinking even though I'm not planning to sell these, I might make a few or keep a few on hand as samples.
Rizzaka
Thu Apr 01, 2004 1:20 am
#8
Okay so what stats will help me boost above the average of 65% that i was getting last night? does expirimentation help or is it assembly that will help boost me up there?
also what is the point of being capped at +12 if those last 2 points don't effecivly help?
Slider067
Thu Apr 01, 2004 1:31 am
#9
As an armorsmith, I will be asking for factory crates. (Or schematics to run them myself.) Mainly for storage and ease of use. Also so I can make factory runs of the final pieces.
I'm so glad that the first thread I viewed here is a positive one. There are many "other" threads on the armorsmith board.
And to confirm earlier posts...the resists will be most important for these components. Reducing the encumbrance is also important, but not nearly as much. (Only because this is fairly light armor anyway.) Be thankful that this isn't heavy armor. That's where all the fun comes in when making composite armor that's wearable without buffs.
meschuster
Thu Apr 01, 2004 5:51 am
#10
And by the way, unless they fixed it, sometimes if you get a moderate success your stats will actually get worse and not better. Welcome to the wonderful world of experimentation
Srednii
Thu Apr 01, 2004 7:01 pm
#11
I think that in the future maby it might be preferable to experiment the durability and hams on these instead of the resists.
With new wookiee armors coming soon this may be relegated to pure pve armor with only the kinetic resists mattering. Once that happens adding to the base resists won't matter much, and if might be preferable to get more durability and less hams instead of added base resists from these padded segments.
This is all speculation right now of course, the wookiee armor I'll be making I'll want base resists to be fairly high as well as the kinetic, simply because it's the only wookiee armor atm, and thus wookiee's will use it for everything, and not just kinetic pve. So when making my padded segments I'll go resists. But that might change in the near future.
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