Tailor Archive
Thread: BE Clothing and Skill Tapes
Well, my website has a catalog listing all the pieces, and what bonuses they will take.
No item will take more than one combat related type biomod as there are no schematics that take more than one slot of reinforced cloth. You don't want to add any tapes that hit on an exisiting mod in a piece, it'll be wasted - tapes still have a LOT of bugs.
Lastly - up to 6 mods can be placed on an item thru bio and/or skill tapes - many bio mods are doubles. Medic for instance has wound and injury healing bonuses - so that's two of the 6 right there.
Lastly - they just gutted sockets, so 4 sockets are going to be a lot harder to come by. After two weeks of waiting for an answer to what happened, they just decided this was an on purpose instead of an accident. I for one am a very unhappy tailor over this and won't be stocking my vendors for awhile - if ever again. This just sucked all the joy out of being a tailor for me. Most customers never use all those sockets - but most also perceive 4 sockets as a superior product and want them - whether they use them or not. The idea of remaking an item 10 or 20 times trying for 4 sockets just isn't my idea of a good time. The idea of what this will do to an already bloated database of items - well, does the right hand know what the left is doing? I for one am certainly NOT going to delete items with less than 4 sockets if I start stocking my vendors again.
Bonuses that enhance skills are only useful to those people that already HAVE some of that skill.