Tailor Archive

Thread: New BE clothing info...

-oracle-
Fri Apr 29, 2005 3:16 pm
#1


Hey all,

This is what I've been able to peice together so far, please feel free to update or modify!


For synth cloth:

- Battle Fatigue Healing Music/Battle Fatigue Healing Dancing (both stats usually +16 - can vary)

-Augmentation Efficiency/Cure Efficiency (both stats usually +16)
(augmentation efficiency - buffs (for medics with medical augmentation 2 and up)cure efficiency - healing wounds (for docs)

- Wild/vicious creature taming (both stats usually +15 -can vary)

For Reinforced Fiber Panels


- Unarmed Damage/Terrain Negotiation(both stats +15)

- +4 Melee Defense/+16 Ranged Defense (the stat on ranged defense can vary although is usually +16)

- +15 Healing Efficiency (this stat can change and varies up to +18 )
(For Medics)

- Maskscent/ Camo (both stats usually +8 )



___________________________________
Apri Raye

Master Tailor
-art- apri raye tailoring
3N Main Brenn& Tent 22 Mos Vegas

Jenkey
Fri Apr 29, 2005 7:27 pm
#2

I think the Augmentation Efficency mod is broken, when I make clothing with the tissue is says (stat_n:[augmentation_effiency]) and when I wear it, it goes under (stat_n:[augmentation_effiency])...

So I am guessing its broken, since it should be under Augmentation Efficency.

Cure Efficiency shows up just fine, so maybe this is a bug? I am sure as hell not running anything off before this is confirmed



--------------------------------------------------------------------
I am not young enough to know everything.
- Oscar Wilde
Cdapolito
Sat Apr 30, 2005 2:11 am
#3






-oracle- wrote:


Hey all,

This is what I've been able to peice together so far, please feel free to update or modify!


For synth cloth:

- Battle Fatigue Healing Music/Battle Fatigue Healing Dancing (both stats usually +16 - can vary)

-Augmentation Efficiency/Cure Efficiency (both stats usually +16)
(augmentation efficiency - buffs (for medics with medical augmentation 2 and up)cure efficiency - healing wounds (for docs)

- Wild/vicious creature taming (both stats usually +15 -can vary)

For Reinforced Fiber Panels


- Unarmed Damage/Terrain Negotiation(both stats +15)

- +4 Melee Defense/+16 Ranged Defense (the stat on ranged defense can vary although is usually +16)

- +15 Healing Efficiency (this stat can change and varies up to +18 )
(For Medics)

- Maskscent/ Camo (both stats usually +8 )






the Melee/Ranged Defense is an equal # now (only converted cloth is +4/+16) my BE Alt made me some nice +14/+14s... before Bugfin got rolled back (haven't had her back on to redo it yet)


Also you forgot the Survey cloth...





Itolia Rapo
Master Tailor, Roleplayer, and HELPER
(I'm just a glutton for punishment)


Galaxy City, Dantooine
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