Tailor Archive
Thread: New BE clothing info...
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-oracle-
Fri Apr 29, 2005 3:16 pm
#1
Hey all,
This is what I've been able to peice together so far, please feel free to update or modify!
For synth cloth:
- Battle Fatigue Healing Music/Battle Fatigue Healing Dancing (both stats usually +16 - can vary)
-Augmentation Efficiency/Cure Efficiency (both stats usually +16)
(augmentation efficiency - buffs (for medics with medical augmentation 2 and up)cure efficiency - healing wounds (for docs)
- Wild/vicious creature taming (both stats usually +15 -can vary)
For Reinforced Fiber Panels
- Unarmed Damage/Terrain Negotiation(both stats +15)
- +4 Melee Defense/+16 Ranged Defense (the stat on ranged defense can vary although is usually +16)
- +15 Healing Efficiency (this stat can change and varies up to +18 )
(For Medics)
- Maskscent/ Camo (both stats usually +8 )
- Battle Fatigue Healing Music/Battle Fatigue Healing Dancing (both stats usually +16 - can vary)
-Augmentation Efficiency/Cure Efficiency (both stats usually +16)
(augmentation efficiency - buffs (for medics with medical augmentation 2 and up)cure efficiency - healing wounds (for docs)
- Wild/vicious creature taming (both stats usually +15 -can vary)
For Reinforced Fiber Panels
- Unarmed Damage/Terrain Negotiation(both stats +15)
- +4 Melee Defense/+16 Ranged Defense (the stat on ranged defense can vary although is usually +16)
- +15 Healing Efficiency (this stat can change and varies up to +18 )
(For Medics)
- Maskscent/ Camo (both stats usually +8 )
Jenkey
Fri Apr 29, 2005 7:27 pm
#2
I think the Augmentation Efficency mod is broken, when I make clothing with the tissue is says (stat_n:[augmentation_effiency]) and when I wear it, it goes under (stat_n:[augmentation_effiency])...
So I am guessing its broken, since it should be under Augmentation Efficency.
Cure Efficiency shows up just fine, so maybe this is a bug? I am sure as hell not running anything off before this is confirmed
So I am guessing its broken, since it should be under Augmentation Efficency.
Cure Efficiency shows up just fine, so maybe this is a bug? I am sure as hell not running anything off before this is confirmed
Cdapolito
Sat Apr 30, 2005 2:11 am
#3
-oracle- wrote:
Hey all,
This is what I've been able to peice together so far, please feel free to update or modify!
For synth cloth:
- Battle Fatigue Healing Music/Battle Fatigue Healing Dancing (both stats usually +16 - can vary)
-Augmentation Efficiency/Cure Efficiency (both stats usually +16)
(augmentation efficiency - buffs (for medics with medical augmentation 2 and up)cure efficiency - healing wounds (for docs)
- Wild/vicious creature taming (both stats usually +15 -can vary)
For Reinforced Fiber Panels
- Unarmed Damage/Terrain Negotiation(both stats +15)
- +4 Melee Defense/+16 Ranged Defense (the stat on ranged defense can vary although is usually +16)
- +15 Healing Efficiency (this stat can change and varies up to +18 )
(For Medics)
- Maskscent/ Camo (both stats usually +8 )
the Melee/Ranged Defense is an equal # now (only converted cloth is +4/+16) my BE Alt made me some nice +14/+14s... before Bugfin got rolled back (haven't had her back on to redo it yet)
Also you forgot the Survey cloth...
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