Tailor Archive
Thread: Be clothing caps?
My experiences so far are that each peice of clothing caps at +25, but the bonuses seem to stack beyond that. I used the new UA Accuracy/Terrain Negotiation and with NO scout skills, the TN was at +37 or something around there. With the clothes unequipped, the TN didn't even show on my skill mods.
g0nzo wrote:My experiences so far are that each peice of clothing caps at +25, but the bonuses seem to stack beyond that. I used the new UA Accuracy/Terrain Negotiation and with NO scout skills, the TN was at +37 or something around there. With the clothes unequipped, the TN didn't even show on my skill mods.
The thing is in pre-cu if you wore over +25 in a single mod it also showed in the skills window, but you only got a max bonus of +25. I think it would be fairly difficult to tell if the cap was removed without any extensive testing.
Grendiel wrote:
g0nzo wrote:
My experiences so far are that each peice of clothing caps at +25, but the bonuses seem to stack beyond that. I used the new UA Accuracy/Terrain Negotiation and with NO scout skills, the TN was at +37 or something around there. With the clothes unequipped, the TN didn't even show on my skill mods.
The thing is in pre-cu if you wore over +25 in a single mod it also showed in the skills window, but you only got a max bonus of +25. I think it would be fairly difficult to tell if the cap was removed without any extensive testing.
very true. However, with just 2 pieces of clothing on with +16 TN in each, I was able to run up the hill below the Theed starport as fast as someone who had all the scout TN. At least some of the bio stuff is actually working, or so it seems.