Tailor Archive

Thread: Be clothing caps?

YULITL
Sun May 01, 2005 1:59 pm
#1

Do the bonuses from be clothing cap off at +25 still or was that cap removed??? anyone know?!?



Lumm
12 point Master Weaponsmith
shop outside coronet @ 824, -4508
g0nzo
Sun May 01, 2005 8:05 pm
#2

My experiences so far are that each peice of clothing caps at +25, but the bonuses seem to stack beyond that. I used the new UA Accuracy/Terrain Negotiation and with NO scout skills, the TN was at +37 or something around there. With the clothes unequipped, the TN didn't even show on my skill mods.







Chyrina Sunar ~~ Elder Full Template Tailor of EVIL
Zyria ~~ Tailor of EVIL
Aryana ~~ EVIL incarnate

Entertainer Supplies -- The Dragon's Pearl Cantina, Fort Krayt
Little Shop Of EVIL -- Fort Krayt, Tattooine
aa GTC's Purveyor of EVIL. Come to me for your daily dose of EVIL. aa
It's probably some local fisherman, out for a pleasure cruise, at night, through eel infested waters....
Grendiel
Sun May 01, 2005 9:23 pm
#3



g0nzo wrote:

My experiences so far are that each peice of clothing caps at +25, but the bonuses seem to stack beyond that. I used the new UA Accuracy/Terrain Negotiation and with NO scout skills, the TN was at +37 or something around there. With the clothes unequipped, the TN didn't even show on my skill mods.






The thing is in pre-cu if you wore over +25 in a single mod it also showed in the skills window, but you only got a max bonus of +25. I think it would be fairly difficult to tell if the cap was removed without any extensive testing.






Ai'den Sankara - Master Smuggler / Master Pistoleer | Itos Sarinen - Peacekeeper
Vendor: -35 -5500 Corellia (Nearest Starport: Coronet)


g0nzo
Sun May 01, 2005 10:09 pm
#4






Grendiel wrote:





g0nzo wrote:

My experiences so far are that each peice of clothing caps at +25, but the bonuses seem to stack beyond that. I used the new UA Accuracy/Terrain Negotiation and with NO scout skills, the TN was at +37 or something around there. With the clothes unequipped, the TN didn't even show on my skill mods.











The thing is in pre-cu if you wore over +25 in a single mod it also showed in the skills window, but you only got a max bonus of +25. I think it would be fairly difficult to tell if the cap was removed without any extensive testing.




very true. However, with just 2 pieces of clothing on with +16 TN in each, I was able to run up the hill below the Theed starport as fast as someone who had all the scout TN. At least some of the bio stuff is actually working, or so it seems.



Chyrina Sunar ~~ Elder Full Template Tailor of EVIL
Zyria ~~ Tailor of EVIL
Aryana ~~ EVIL incarnate

Entertainer Supplies -- The Dragon's Pearl Cantina, Fort Krayt
Little Shop Of EVIL -- Fort Krayt, Tattooine
aa GTC's Purveyor of EVIL. Come to me for your daily dose of EVIL. aa
It's probably some local fisherman, out for a pleasure cruise, at night, through eel infested waters....
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