Tailor Archive
Thread: What stats can go in Camo pants and Dusters now?
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Staveeno
Wed May 04, 2005 11:07 am
#1
I know before you could do things like melee/stun/healing in pants and dusters or you could do +25 healing
So now the question is, can I get +25 melee/ranged in pants or jackets, etc.
I guess it would be easiest to know what stats can go up to +25 in the pants, jackets and sun hat and assuming you don't want the +25 and want the 4 stats instead of 2, what can be combined with what?
Thanks.
Cdapolito
Wed May 04, 2005 11:23 am
#2
Bad news:Ranged/Melee Defense (R/MD) and the Unarmed Damage/Terrain Negotiation (AUD/TN)tissues go intoa Reinforced Fiberplast Panel (RFP). There are no clothes that take 2 seperate stacks of RFP and so you can only get the bonus once per piece.
Good News: The cap of +25 total has been removed, you can have 3 (4 with bandolier) pieces of clothing at +14 each for a charcter total of +42 (+56). Especially nice for TKMs and the UAD mods.
Staveeno
Wed May 04, 2005 11:45 am
#3
can healing go with them then? Like right now I have a 4/16/16/16 melee/stun/heal/wound camo pants
Message Edited by Staveeno on 05-04-2005 01:46 PM
ItemCreator
Wed May 04, 2005 11:54 am
#4
Healing Efficency is also a RFP/combat bonus so no. Augmentation (when its working) and Cure Efficiency can, but they are used for buffing and curing, not general healing.
Kel
Kel
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