Tailor Archive

Thread: Resources that should not be changed(Will make Clothes more valuable)

RoboFish
Wed Aug 27, 2003 9:51 am
#1

I think that resources changing should not happen for some resources, I dont mean that I dont think that they should shift, its just that I dont think that they shoud change in name, making it so u can stack them.


PLease comment on number three and point out problems with it, but also revise it to fix said problem.


The resources that I dont believe should change in type are wind, water and animals.


1.The reason I dont think wind should change in type is welll because it is wind, basically the wind energy is being produced by a turbine, why would there ever be a different type.


2.The reson I dont think water should change is for the same reason that it is water. Maybe the devs could add stuff to be crafted like say a water purifier, that could allow you to make the water with higher stats.


3.Now with animals I think they need to change how the do animal resources, it just seem strange to me that a kreetle I kill one day will be different than one tomarrow. So I think they should reclassify amnimal resources, so when u harvest a kreetle u will get krettle meat, first time everytime, and when u harvest a rcok beetel u will get rock beetle meat. That may be taking it to the extreme. But I think it will be good for the economy, say that a chef want to make some very high quality food, but wants to have a very high stat that the Banthas are know to have, he can pay someone to go get it for someone. THis will make killing a bantha usefull for other than exp, because now exp erience people have a reson to hunt them, intead of say womp rats that might give more meat guicker, but in my system it would be inferior in some stats. ANother plus is that now you can really have recipes, you can go to a site and a master chef will post if he want how to make the best Crispic in the galaxy. Or a talior can actually say made from pure bantha instead of just woolley hide. I think that this will add alot of depth to the crafting profession




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