Tailor Archive

Thread: Experimentation has been removed from Tailor

mtnsurfer
Wed Aug 27, 2003 10:28 am
#1

I was reading on the TC update and the tailor on the TC server stated that they have removed the Durability experimentation from clothing. If they did this, do we have anything to experiment on? What use are the experimentation points we get?


He is what doesn't make sense to me. The developers have said many times that they want to decrease the database load. Wouldn't making clothing degrade help with the database issues some. As it is right now, no clothing is being destroyed just more is being added. Is my logic flawed? What am I missing?





(gnn[[[[[[[[[[]nnnWXgggggggggggggggggggggggggW

Eta of Bria
Elder Jedi


BrainBlood
Wed Aug 27, 2003 10:32 am
#2

If they removed experimentation that means theyre not adding decay.


Since durability would be the only differentiator between 2 different tailors of the same skill level.


Or, I guess they could be really stupid and remove experimentation and add decay, then tailors would have now way of being different from the others.




-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-
Rarlossk's Master Tailoring
4253, -4011 Northwest of Moenia, Naboo
Tarquinas Galaxy
Ghartan
Wed Aug 27, 2003 10:32 am
#3

Can't remember which thread it was but I remember readng that since experimentation only affects durability and durability is only an issue with decaying of clothes that the experimentation ability for clothes is completely pointless ... didn't know they were going to pull it.


This is kind of disheartening ... this means that clothing decay is REALLY REALLY down the road if they are going to do this.

BenjCaliman
Wed Aug 27, 2003 11:25 am
#4

looks that way. Experimentation is useless, so no big loss. Still, like was mentioned, probably no decay for the forseeable future...sigh.



Staff Sergeant ~ Benj Caliman ~ Eclipse
Benj Caliman Tailoring (-607-4348) ~Snyth & Reinforced Crates, Furniture, Deeds~
* Casual 4 * Fieldwear 3 * Formal 3* Tailoring 1*
(Come see what others have been saying! Custom orders accepted)
(1 min. run SE from Bestine...2 min. run NW from Anchorhead)

donnah42
Wed Aug 27, 2003 11:28 am
#5

That completely contradicts what Q told us in reponse to our correspondant's list.


About clothing decay, he wrote:


"We completely agree and are working to implement this now. This should be in very soon, much to the chagrin of players who aren’t tailors."




Kara Vasa
----------------
Radiant Master Tailor
Mayor of Barsoom, Rori
Vandessa
Wed Aug 27, 2003 11:37 am
#6

This is just a theory, but I think what happened is certain schematics were decaying very rappidly on the datapad. Which wasn't cool since, well why would data decay?


Anyhow whatever they did to 'quickfix' this vanishing schematic due to decay bug also yanked decay rate values from the other items as well, Note that many non-tailor artisain items also lack the ability to decay, like crafting tools and survey devices.






* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Page 1 of 1
Previous Next