Tailor Archive

Thread: Extremely aggravated with wookiee clothes mods

AmiraHolywrath
Sat Nov 15, 2003 4:18 pm
#1

Today Itried to make lots of wookiee clothes with mods. The shoulder pad lost the melee mod. The smock andsage's hood lost the entertainer mods. Even the ammo bandolier did not accept the melee mod. Battle padding accepted the +2 entertainer mod but not the +6.


The +2 was a single mod that I made into a cloth. The others I took out of their crates and put them in last.


What did I do wrong? And what wookiee clothes are supposed to accept mods? And is there supposed to be something that wookiees can wear that can accept camo/melee/warcry mods?


I am tired of wasting my mods, please help.


Ameeda


Master Tailor, Lowca

Vornado44
Sat Nov 15, 2003 8:53 pm
#2

Don't uncrate them first. I know that used to be the rule, but now it seems if you uncrate your enhanced cloth/panels, the effect is lost. Try it again double clicking on the factory crate to get your cloth/panels into the clothing and it should work fine. I learned this the hard way. Same as I learned the hard way pre-patch to remove them from the crate first. Go figure.







Drivnor Mrr'shaan - 12 point Master Tailor (That's right, now I can... ummm... errrr... hmphh, gimme a minute to think)
SilverStar AH Shop -370 -5370 Tatooine
SilverStar Clothing by Drivnor -420 -4000 Virtutis Civitas, Naboo
Srednii
Sat Nov 15, 2003 10:38 pm
#3

yeah, it's like they're toying with us isn't it.


dev: Hey! for giggles lets reverse the bug we inflicted upon them last month.
dev2: You da man dev, those tailors have been getting uppidy of late anyways, take em down!
dev: oh yeah! I am SO! the man! Take that you filthy paying subscribers! *reverses bug*




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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
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