Tailor Archive

Thread: Draft Schematic Numbers?

Teslyn
Fri Jun 24, 2005 6:41 am
#1

I am wondering if anyone has figured out a system for getting draft schematic numbers to use in macros?

I'm getting carpel-tunnle(sp?) and decided I'd make my furst jump into macroing in this game. I'm very new and kinda found the idea that a gaming company would allowing macroing very odd. Now I understand what should be the concept of discerning the draft schematics: if I want to use travel packs and its the 48th item in my datapad under draft schematics then it should be easy, right?

Well, no, actually, I have 116 items in my data schematics. The item I want to make is the 77th. But I'm a tailor and read somewhere that I should only count my clothing items when using a clothing/armor crafting tool. Now in the tool the iutem I want to make is the 48th item.

I have gone through and made macros for every bleeding number between 1 and 116. None work. None access the item. What's really weird to me is that some numbers will queue the same object (ie., numbers 32,56,84,and 99 will all be Weighted Wookie Pullover Thingymabob).

I'm just wondering what the hell is going on, LOL, and if I should just retire or start looking into medical coverage in order to help with the strained muscles from overly repetative clicking.

Thanks.
Ani_cul
Fri Jun 24, 2005 6:54 am
#2

Taken fromTHIS post:



Be sure to put a /pause before the defaultButton command.

DO NOT put a nextcrafting stage immediately after it. The defaultbutton command is advancing your tool for you.


Once you activate the crafting tool, it has to completely load up before you give it that command or otherwise it just skips it.


The selectdraftschematic method forces the crafting tool to craft a particular item so it doesn't have to wait for the tool to completely open.


The defaultbutton method presses the "next" button for you so the tool has to be ready to accept the input.


You can experiment with the time delay to get it just right. I find about 0.5 - 1 sec is enough.

The added delay is more than offset by the convenience of not having to guess your schematic number.


/ui action toolbarSlot00; <-- Selects your crafting tool

/pause 1;<-- Wait for it to load

/ui action defaultButton; <-- Automatically press the "Next" button

/pause 4;<-- Wait for you to load the resources

/nextcraftingstage;<-- Finish the item and close the tool

/nextcraftingstage;

/nextcraftingstage;

/createprototype practice noitem;

/createprototype practice noitem;

/pause 1;<-- pause just a second before continuing



stop looking at me
Ani_cul
Fri Jun 24, 2005 6:57 am
#3

basically set up this macro and open you tool to what you want to craft,
craft one item out then run macro,
it should select the item you just crafted as default to run.


no worrying about which # it is, so if by a crafting station or not..craft one and run





stop looking at me
Teslyn
Fri Jun 24, 2005 7:17 am
#4

Thank you thank you thank you thank you. =)
NJ62
Fri Jun 24, 2005 9:44 am
#5

I believe there is also a way to toggle your datapad so that items appear in schematic number order rather than alphabetically. From there you can probably count your schematics.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

NJ62
Fri Jun 24, 2005 9:57 am
#6



Ani_cul wrote:

Taken fromTHIS post:

Be sure to put a /pause before the defaultButton command.
DO NOT put a nextcrafting stage immediately after it. The defaultbutton command is advancing your tool for you.
Once you activate the crafting tool, it has to completely load up before you give it that command or otherwise it just skips it.
The selectdraftschematic method forces the crafting tool to craft a particular item so it doesn't have to wait for the tool to completely open.
The defaultbutton method presses the "next" button for you so the tool has to be ready to accept the input.
You can experiment with the time delay to get it just right. I find about 0.5 - 1 sec is enough.
The added delay is more than offset by the convenience of not having to guess your schematic number.
/ui action toolbarSlot00; <-- Selects your crafting tool
/pause 1;<-- Wait for it to load
/ui action defaultButton; <-- Automatically press the "Next" button
/pause 4;<-- Wait for you to load the resources
/nextcraftingstage;<-- Finish the item and close the tool
/nextcraftingstage;
/nextcraftingstage;
/createprototype practice noitem;
/createprototype practice noitem;
/pause 1;<-- pause just a second before continuing





I copied this into How to Macro on swgtailor. Bwahahhaa, plagiarism for the win!



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Ani_cul
Fri Jun 24, 2005 10:03 am
#7

well don't mark it as mine!


Put it down to Elyssa who posted it on Artisan forums





stop looking at me
NJ62
Fri Jun 24, 2005 1:11 pm
#8



Ani_cul wrote:

well don't mark it as mine!

Put it down to Elyssa who posted it on Artisan forums




Okay, I'll edit it in!



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Suo_Torel
Thu Jul 14, 2005 5:48 am
#9


Lord thank you for the search !


This may have just saved me hours of trying to work out which schematic is which




IGN Suo Torel
Oreet
Thu Jul 14, 2005 7:23 am
#10






Ani_cul wrote:

Taken fromTHIS post:



Be sure to put a /pause before the defaultButton command.

DO NOT put a nextcrafting stage immediately after it. The defaultbutton command is advancing your tool for you.


Once you activate the crafting tool, it has to completely load up before you give it that command or otherwise it just skips it.


The selectdraftschematic method forces the crafting tool to craft a particular item so it doesn't have to wait for the tool to completely open.


The defaultbutton method presses the "next" button for you so the tool has to be ready to accept the input.


You can experiment with the time delay to get it just right. I find about 0.5 - 1 sec is enough.

The added delay is more than offset by the convenience of not having to guess your schematic number.


/ui action toolbarSlot00; <-- Selects your crafting tool

/pause 1;<-- Wait for it to load

/ui action defaultButton; <-- Automatically press the "Next" button

/pause 4;<-- Wait for you to load the resources

/nextcraftingstage;<-- Finish the item and close the tool

/nextcraftingstage;

/nextcraftingstage;

/createprototype practice noitem;

/createprototype practice noitem;

/pause 1;<-- pause just a second before continuing






Where were you when i was grinding Tailor?


It seemed like i spent more time trying to find Ribbed Shirts and Cartridge belts than i did actually crafting them.


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