Tailor Archive
Thread: Tailor Progress Report (What We've Accomplished So Far) v3.0
This is a positive reminder of how far we've come. Even though we still have many outstanding issues this is just a cheerful look back at all that’s been accomplished over the months!
In BigPatch(tm) 1:
- Wookiee Colors Pallets Repaired
- Clothing Sort Functions on the Bazaar and Craft Tools
- Backpack / Cloak Bug Fixed
- 55+ Colors Restored
- Long Type Gloves Now Wear With All Vests
- Crates now only have 1 inventory space instead of 5
- Clothing Loot Drops Have Lessened Considerably
- NPC Vendorscan Wear Clothing
In BigPatch(tm) 2 "The Revenge":
- Tailor/Armorsmith bug fixed
- Clothing with missing color choices added - now have 3 & 4 color palets on some clothes
- Bio-Engineered Tissues can now be factory produced in components.
- Some spelling errors were corrected
- Men without shirts
- Use crates directly while crafting
In BigPatch(tm)3 "Extended Remix":
- Decay on Death
- Player Cites have a new Schematic that needs loads of Tailor components :Merchant Tent
- Metalic Color Palette Expanded
- Bio-Tissues Stack properly
- Schematics lacking sockets now have them
- Xp of some schematics now give Txp instead of GCxp
- High-level dresses can no be worn with Backpacks
- All Gloves now are under the catagory handwear
- Vendors have a 30-day shelf life (merchant, yes, but we care about this muchly)
As we keep achieving more progress I will add to this list, as a trophy case of sorts of wars we have won! ![]()
(Anyone have any items of triumph that I'm missing?)
*hugs*
Message Edited by Vandessa on 11-24-2003 01:35 PM
No no no, we definitely cannot claim this one. Actually, they seem to work much worse than before the patch imho. I have a stack of wookiee sage hoods with no bonuses and an empty space where my tissues used to be to remind me of this.
Vandessa wrote:
This is a positive reminder of how far we've come. Even though we still have many outstanding issues this is just a cheerful look back at all that’s been accomplished over the months!
Bio-Tissues Stack properly
*hugs*
Vandessa wrote:
Thats wierd, all of my post-patch tissues seem to be functioning fine Arthur.... hmm
ArthurDentOnBria wrote:
Oh, and you should list clothing decay on there too, lol. Very few tailors seem to be able to admit to a non-tailor that they were/are in favor of clothing decay but this was our #1 item for a very long time and the subject of our boycott.
I'm in favor of clothing decay, just not as it was implemented. I'm in favor of a version of decay that will give us experimentation back and let us use high quality resources as well as our skills to make better products. Death decay doesn't seem like much of an accomplishment since it was put in more to punish the dying than to help us. It doesn't even affect most of our main customer base.
Not trying to bring the happy post down though! Yay for our bugfixes.
so yet they dont go poof like they should
Clothes do NOT disappear when they get to zero percent due to deaths. I know. I've done it.
Trademan flight suit now has sockets. This is really nice 'cause I like that suit a LOT and made it for myself but try as I might, I could never get sockets in it. Now, I can!