Tailor Archive
Thread: crafting quests?
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ArthurDentOnBria
Tue Jul 27, 2004 10:32 am
#1
I logged in real quick this morning before heading off to work and I noticed a blurb in the update notes about new crafting quests (go to the artisan guilds in non-players cities and talk to somebody there etc.). Just wondering if anyone was tried any of these yet.
ItemCreator
Wed Jul 28, 2004 12:15 am
#3
From what's been posted on the Game Guides board they are not live yet, the NPC to start them seems to be missing! Not a good start 
Kel
Kel
lycanthropy
Wed Jul 28, 2004 8:57 am
#4
someone on the artisan forums reported that they were working now, they are labelled "contracter" a master architect took a mission, the highest difficulty, was told to make 7 dinning tables, he made them, gave them to the contracter and all he got was
245 credits! 245???? geez. i hope tailors dont get that sort of treatment.
Kiatra
Wed Jul 28, 2004 9:50 am
#5
lycanthropy wrote:
someone on the artisan forums reported that they were working now, they are labelled "contracter" a master architect took a mission, the highest difficulty, was told to make 7 dinning tables, he made them, gave them to the contracter and all he got was
245 credits! 245???? geez. i hope tailors dont get that sort of treatment.
245??? thats ridiculous!!! doesnt it cost more to make them? damn we would get like 10 credits....bah if only my game would finish installing...
lycanthropy
Wed Jul 28, 2004 10:35 am
#6
yes now there are a few new complaint posts there too, apprently someone got 15xp for completing the mission too lol
yes it seems our little crafting contractors are a bit on the greedy side of the galaxy!
"give me those jackets i asked for! here take your 245 dollars and scram!"-contractor (dramatization)
Priall
Wed Jul 28, 2004 11:32 am
#8
Songe wrote:
It reminds me of the entertainer quests bah...
/shudder
Not that debacle again...
NJ62
Thu Jul 29, 2004 9:16 pm
#9
Gah, I'm away for 3 days and I have no frickin clue what these things are. Okay, I'll be playing catchup over the weekend.
PrincessAspen
Thu Jul 29, 2004 9:46 pm
#10
ok, ok, so i try out these new crafting quests. i talked to the contractor and he said to make 10 heavy flight suits. ok, no problem. whip out the droid, make the suits, stick them in the box. i'm thinking that i sell these on my vendor for 8k, so if i get at least 80k these missions are worth my while. i hand the box back to the contractor, he tells me something about wasn't it nice to get the practice, and hands over 350 credits.
wha wha what?!?!?!?!
350 credits
OMFG
*kick contractor*
*repeat*
i don't know about you guys, but i don't think i'm going to be talking to him again. ever....
- Lily -
Master Tailor
Tranquility, Naboo
NJ62
Thu Jul 29, 2004 10:05 pm
#11
I'm thinking the quests give you xp when you hand the stuff in. But I have heard NADA about them. I can test this on TC by dropping down to novice or something with the terminal. Since I've been out of the loop for a while with the bar study, any details on what I'm supposed to do and where I'm supposed to go would be soooo helpful.
NJ62
Thu Jul 29, 2004 11:25 pm
#12
Okay, found the info, complaining behind the scenes about low payout.... now!
The main reward is supposed to be xp. If the missions pay too well, people will simply make goods to turn in to the NPC, rather than circulating the goods in the player economy.
However, I've suggested a payout roughly equivalent to 2 c/p/u. This way, you can recoup the cost of your materials, so it's cheaper than grinding - but it will still be far more lucrative to simply sell for something like 10 c/p/u. So the choices would be: grind and lose money, quest and break even, or sell on the bazaar and make money.
Does this suggestion sound reasonable to you, or would you like me to advocate something different?
The main reward is supposed to be xp. If the missions pay too well, people will simply make goods to turn in to the NPC, rather than circulating the goods in the player economy.
However, I've suggested a payout roughly equivalent to 2 c/p/u. This way, you can recoup the cost of your materials, so it's cheaper than grinding - but it will still be far more lucrative to simply sell for something like 10 c/p/u. So the choices would be: grind and lose money, quest and break even, or sell on the bazaar and make money.
Does this suggestion sound reasonable to you, or would you like me to advocate something different?
ArthurDentOnBria
Thu Jul 29, 2004 11:33 pm
#13
NJ62 wrote:
Does this suggestion sound reasonable to you, or would you like me to advocate something different?
No, not reasonable at all. Let me ask you: why would *anybody* want to run these missions, even at 2cpu? Personally I don't think monetary reward is the right approach anyway. Either the payout will be reasonable, in which case they will be encouraging tailors to sell to NPC's instead of players (bad for the game) or the pay will not be reasonable in which case nobody will want to run them. It's lose-lose.
SOE very proudly announced these as being "for crafters" but what we're finding out is that what they really meant was "for novice crafters" which as everybody knows is a dying breed. When a novice tailor can grind master in a day using all the latest tricks, just how many such players are there left?
If the goal is to ween new players off the grind, then cool, I'm down with that, but the xp reward would have to be substantial (1k at least). And it's not. And then they've still done nothing for the other 95% of crafters out there (i.e. masters).
See my suggestions in the other thread for another alternative in compensation.
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