Tailor Archive
Thread: Skill point spending
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Labes
Mon Aug 02, 2004 10:10 pm
#1
OK, I'm going for (as my sig shows) Master Fencer and Master Armorsmith. I'm hoping to be able to sell things as well as hunt (though I haven't had much luck finding any non-solo groups in the past while...). Now, for some items in Armorsmith, I need Fiberplast/Reinforced Fiberplast Panels, thus either need a Tailor to buy from, or Tailor X-2-X-X.
Now, I have 52 SP and a dilemma.
I need to spend 9 in order to have my very own vendor (Business 3) and that leaves me with 43 SP. After getting the required Tailor skills (X-2-X-X) I have 28 SP left, which equates to two lines of the profession. I would expect the Experimentation line would be useful, though I'm not sure what requires experimentation in Tailor... Does anything? But if I take the full line of that, it leaves me with one other. I would imagine myself selling more Casual wear than formal wear, would that be true?
So, I need help here. What would you think one should take in tailor:
1) Nothing, buy the Reinforced Fiberplast Panels
2) 0-2-0-0, Focus on armor and leave the tailoring to the pros.
3) 4-2-0-4, Sell Casual and some Fieldwear.
4) 2-4-0-4, Sell Fieldwear and some Casual clothes
5) 0-2-4-4, Sell some fieldwear, but quite a bit of formal clothes.
6) 0-4-2-4, Sell some formalwear but focus on Field Gear.
7) Armor? Drop to 4-2-0-4 Armorsmith, buy +20 Armor Experimentation, take up Master Tailor, and join in the real fun!
Any help would be appreciated. Though there isn't really much rush, since I'm getting up the Artisan side of things slowly (don't wanna burn out at the grind so when I grind out some items, i stop when I achieve a skillbox), but I like plotting my characters out...
.
Again, thanks for any help or opinions
Now, I have 52 SP and a dilemma.
I need to spend 9 in order to have my very own vendor (Business 3) and that leaves me with 43 SP. After getting the required Tailor skills (X-2-X-X) I have 28 SP left, which equates to two lines of the profession. I would expect the Experimentation line would be useful, though I'm not sure what requires experimentation in Tailor... Does anything? But if I take the full line of that, it leaves me with one other. I would imagine myself selling more Casual wear than formal wear, would that be true?
So, I need help here. What would you think one should take in tailor:
1) Nothing, buy the Reinforced Fiberplast Panels
2) 0-2-0-0, Focus on armor and leave the tailoring to the pros.
3) 4-2-0-4, Sell Casual and some Fieldwear.
4) 2-4-0-4, Sell Fieldwear and some Casual clothes
5) 0-2-4-4, Sell some fieldwear, but quite a bit of formal clothes.
6) 0-4-2-4, Sell some formalwear but focus on Field Gear.
7) Armor? Drop to 4-2-0-4 Armorsmith, buy +20 Armor Experimentation, take up Master Tailor, and join in the real fun!
Any help would be appreciated. Though there isn't really much rush, since I'm getting up the Artisan side of things slowly (don't wanna burn out at the grind so when I grind out some items, i stop when I achieve a skillbox), but I like plotting my characters out...
Again, thanks for any help or opinions
hakk
Tue Aug 03, 2004 2:35 am
#2
You experiment on armor padding, but I'm not sure wheter it requires any of the skill-branches in tailor. If it doesn't I would go for:
Master Fencer
Master Armorsmith
Tailor 0/2/0/0
Merchant 0/2/0/1
That way you can have three vendors which i think is good since you will probably be selling ubese armor and compsite armor. And the last on can be for loot or whatever.
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