Tailor Archive
Thread: What combinations and bonuses are available in bio-wear?
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ukapu
Mon Feb 21, 2005 9:32 am
#1
Hi, after shopping around for bio-wear a long time, I thought I pretty much understood the limitations of bonuses... but then I came across a single pair of pants with +17 Injury/Wound Treatment, +4 Melee Defense, AND +18 Def vs. Stun. So now I'm wondering, is this an anomalous item?Hard to make? Easy but just not well-known? Why don't I ever see anything else with more than 2 bonuses?
Anyway, I have a few CA's I've collected and want to determine what some of the "best possible" pieces of bio-wear are, so I can make my choice and put in the CA's.
Thanks in advance for answers!
Ani_cul
Mon Feb 21, 2005 9:54 am
#2
So, Basically you can have
RFP cloths
+Camo/Maskscent [C/MS]
+Cover [Cover]
+Bleed [Bleed]
+Intimadate/Warcry [I/W]
+Melee Defense/ Defense vs Stun [MD/DS]
SC cloths
+Wild/Vicious creature taming [Tame]
+Music/Dance Wound Healing [E-Heal]
+Injury/Wound Treatment [M-Heal}
*Some clothing items allow one type of BE bonus' to be crafted into them, some allow two.
They stack only in the following ways:
SC cloth
RFP cloth
SC cloth/SC cloth
SC cloth/RFP cloth
There is no current way to stack within one item two types of RFP cloth
{above taken from my BEWEAR infomail which alot of folks help cull into a more readble and informitive format}
Message Edited by Ani_cul on 02-21-2005 10:56 AM
ukapu
Mon Feb 21, 2005 11:53 am
#3
Wow, that's a lot of info. Thanks 
I'm still not sure yet about the rules for the bonus numbers. For example, I am planning to buy a shirt and a pair of pants. I'm interested in the following skill bonuses: M-Heal, Bleed, I/W, MD/DS. What are my options?
I'll construct a guess, assuming some things based on your post and what I've seen on vendors. Please tell me where my assumptions are wrong, but for now I'll go with them:
A. The highest possible bonus for RFP is +19 (except for MD, which is +4).
B. The highest possible bonus for SC is +19.
C. The highest possible bonus for SC+SC is +25.
D. Shirts can take SC, RFP, or SC+SC, but not SC+RFP.
E. Pants can take SC, RFP, SC+SC, or SC+RFP.
Scenario Shirt Pants
1 +19 Bleed +19 M-Heal +19 I/W
2 +19 Bleed +19 M-Heal +4/19 MD/DS
3 +19 I/W +19 M-Heal +19 Bleed
4 +19 I/W +19 M-Heal +4/19 MD/DS
5 +4/19 MD/DS +19 M-Heal +19 Bleed
6 +4/19 MD/DS +19 M-Heal +19 I/W
7 +25 M-Heal +19 Bleed
8 +25 M-Heal +19 I/W
9 +25 M-Heal +4/19 MD/DS
So are all these possible? Any that I missed?
1 +19 Bleed +19 M-Heal +19 I/W
2 +19 Bleed +19 M-Heal +4/19 MD/DS
3 +19 I/W +19 M-Heal +19 Bleed
4 +19 I/W +19 M-Heal +4/19 MD/DS
5 +4/19 MD/DS +19 M-Heal +19 Bleed
6 +4/19 MD/DS +19 M-Heal +19 I/W
7 +25 M-Heal +19 Bleed
8 +25 M-Heal +19 I/W
9 +25 M-Heal +4/19 MD/DS
So are all these possible? Any that I missed?
Aynianu
Mon Feb 21, 2005 2:37 pm
#4
ive had some 4/19 melee before, 19 bleed, 18 is highest ent healing and medical ive had. highest int/warcry ive had is only 17 though i think.
Highest im currently using is 4/18 melee, 18 bleed, 17 or 18 on everything else.
Ani_cul
Mon Feb 21, 2005 2:39 pm
#5
Looks fairly accurate,
but keep in mind waht Isela above posted.
Most mods are an average of 15..
better end of 17..
the 18 is rare
and 19 well its more of dreaming...
If you can forgo a backpack, the Bandolier allows for RFP moods singly as well..
It all depends on resources the BE uses, and there skill.
Bioengineers are the ones who make the tissue, we get to stick em for folks to wear.
(btw thanks for asking and working this out, it is great when customers find out what is what and get the facts before assuming or just exspecting it to be done)
NJ62
Mon Feb 21, 2005 5:13 pm
#6
SWGTailor currently has an article on how to do BE tissues from the tailor's point of view, but it would be nice to have a BE guide for customers... if someone wants to write it /hint /hint.
Ani_cul
Mon Feb 21, 2005 5:28 pm
#7
not me! I suck at writing, its why I came and asked all of you with help for my info mails...
and i love the redo of them btw..a little nicer on grammer and some info I didnt have in them.
Besides somewhere in the library on the forums there..
(which I should go did out, now that i think about it, for more infomails)
are posts from a lonely tailor who started writing from her point of vewi..hint and tips lol...man was that ages ago its seems..
isela
Tue Feb 22, 2005 1:32 am
#8
ukapu wrote:
Wow, that's a lot of info. Thanks
I'm still not sure yet about the rules for the bonus numbers. For example, I am planning to buy a shirt and a pair of pants. I'm interested in the following skill bonuses: M-Heal, Bleed, I/W, MD/DS. What are my options?
I'll construct a guess, assuming some things based on your post and what I've seen on vendors. Please tell me where my assumptions are wrong, but for now I'll go with them:
A. The highest possible bonus for RFP is +19 (except for MD, which is +4).
B. The highest possible bonus for SC is +19.
C. The highest possible bonus for SC+SC is +25.
D. Shirts can take SC, RFP, or SC+SC, but not SC+RFP.
E. Pants can take SC, RFP, SC+SC, or SC+RFP.
Scenario Shirt Pants
1 +19 Bleed +19 M-Heal +19 I/W
2 +19 Bleed +19 M-Heal +4/19 MD/DS
3 +19 I/W +19 M-Heal +19 Bleed
4 +19 I/W +19 M-Heal +4/19 MD/DS
5 +4/19 MD/DS +19 M-Heal +19 Bleed
6 +4/19 MD/DS +19 M-Heal +19 I/W
7 +25 M-Heal +19 Bleed
8 +25 M-Heal +19 I/W
9 +25 M-Heal +4/19 MD/DS
So are all these possible? Any that I missed?
+19 bonus is very hard to find. I haven't seen one in a year. For Melee/stun def highest I had was 4/18
int/warcry +17
injury/wound +17
bleed 17
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