Tailor Archive

Thread: Bio Engineered Skill Enhancer

LaserFloyd
Mon Oct 13, 2003 4:04 am
#1

Ok,


I'm sure I botched this up but here goes. I paid for a camo/mask scent enhancement. Now after fiddling clicking and banging my head i finally figured out that I craft a RFP with this skill enhancement added to it. Tada! It worked. I now have an RFP with +4 Camo and +4 Mask Scent.


(my PA hall is way out in the wilderness I though this would come in handy and I just wanted to try it anyway.)


Now I read the text in the enhancement that said a 'field gear' item needs to be made with it. It came down to camo pants or padded workpants. Padded matched my outfit better so i went with it. I placed all the components and ingredients in and crafted. What comes out the other end? Regular pants with no skill bonus??


What did I do wrong? It shouldn't be rocket science but apparently it is, or rather it's biology and I really sucked at that in school


thanks!

YukonSam
Mon Oct 13, 2003 10:06 am
#2

In any schematic with more than one of the same component, only the last component you put in counts for anything. All other bonuses are wiped out. This is a new bug introduced with this patch and there's no evidence it's even been noticed by the developers, much less addressed.
goddessathena
Mon Oct 13, 2003 11:04 am
#3

Don't worry, it can be done. Just remove the factory synth cloth from the crate first before you craft it. Adding the cloth directly from the crate wipes out the bonuses for some reason.


P'las




P'las's Clothing Store at 260, 3707 Naboo, NW of Keren
LaserFloyd
Mon Oct 13, 2003 11:32 am
#4

I see.


Dangit! /headlock Devs


thanks for the info

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