Tailor Archive
Thread: Macro....shhhhhhh
there is nothing wrong with grinding, it's all a matter of opinion! Some people think its a crappy thing to do, some like it. Who cares, play the way you wanna play.
The DOCTOR forum has an awsume post with directions on how to make the macro you want. I would check there.
You need like 6 crafting tools and you place them up in your hotkey bar and the macro calls each of the toolbar slots and tells it to hit "next" for you. But you still have to double click the resource so its not 100% automated, but it's twice as fast and way easier on your hands if you have carpel.
Well, I don't think you'll get much help from the looping standpoint as most people don't want to encourage AFK grinding. However, I'm sure no one has a problem decreasing the clicks necessary to craft. You could certainly put this in some sort of "grinding loop" but in and of itself, all it does is turn the 12-15 clicks for crafting into 5-7.
Disclaimer: this is off the top of my head since I can't log in at the moment.
First, drag a Clothing and Armor crafting tool to a toolbar slot. You need to note which toolbar and slot it's in. Slots are numbered from 00 to 23. So F1 is 00, F2 is 01 ... F12 is 11, Shift-F1 is 12 ... Shift-F12 is 23. Toolbars are 00 through 05. So Ctrl-F1 is 00, Ctrl-F2 is 01 ... Ctrl-F6 is 05.
Second, you need to determine the "number" of the schematic. This is a little tricky. Open your datapad and count ONLY the items you can make with the clothing and armor tool down to the item you want to craft. Then subtract 1 from the number since SWG starts counting with 0, not with 1. The number can be different for different people, depending on the order they skilled up in. Count by rows, not columns. In other words, count left to right across the first row, then move down to the second, etc.
Then you compose your macro:
/ui action toolbarPanexx (where xx = 00 to 05, based on which toolbar you have the crafting kit in)
/ui action toolbarSlotyy (whereyy = 00 to 23, based onwhich slot you have the crafting kit in)
/pause 2 (if you have a lot of lag, this might need to be increased - this is booting the crafting station)
/selectDraftSchematiczz (where zz = the "number" of the schematic)
/pause 15 (you can adjust this number for your comfort zone. In this pause, you will have to dbl-click the resources to put them into the schematic)
/nextCraftingStage ("The item was a success" step)
/pause 1 (any pause can be adjusted to accomodate lag)
/nextCraftingStage (Color customization step)
/pause 1
/create prototype no item (Finish the item)
/pause 1
/create prototype no item (If you're near a crafting station, you have to finish it twice. If you're not, it doesn't matter)
here is that link for your with the good info! Read deep into it lots of good replies.
http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=9678
/ui action toolbarSlot21;
/selectDraftSchematic 11;
/pause 6;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;
Explained:
/ui action toolbarSlot21; (selects the toolbar slot you put the crafting tool in)
/selectDraftSchematic 11; (selected the 12th schmiatic in you DATAPAD for that tool - starts with 00, 01.. etc..)
/pause 6; (time for you to double click the reousrces)
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;
now you put that same stuff again withthe next SLOT tool bar selected.
I actually use a couple variations of this macro.
The first one is used on componants so that I just open my tool, select the right componant, put the resources in and click my macro and thats it (just gotta wait for the crafting station to finish).
The second simply has the the end cut off so when you click it you go to the prototype color selection area.
I find that both of them come in alot of use.
I've tried using this as a whole macro, and also breaking the commands down into separate macros and even entering them by hand in the chat bar. /selectPrototype works fine for me, but /nextCraftingStage makes everything wonky. It seems that it does actually go to the next stage, and if I keep doing stuff it crafts the item, but nothing changes on the screen. I can get myself really messed up by using these commands. Last time I tried it I was really surprised when it turned out there was actually a cloak in my output hopper, because I thought I cancelled out of the crafting.
Is this how it works for everyone? Or is there something buggy about me?