Tailor Archive

Thread: What I learned in TC-Ahazi as Master Tailor

ImaTwilek
Mon Sep 13, 2004 4:05 pm
#1

It was great. Making clothes.. no, making outfits, in the exact color and styles I like. I'd like to pass some suggestions that may help this profession a bit.


1 - All colors should be available for all items.

2 -Experimentation should be added for condition. decay rate, and available sockets.

3 - All clothing should have a decay tick maybe -5/10 per day so a 1000/1000 would take 200/100 days to go to 0 condition.(but make a preservative for clothing (like CA modded) that can prevent decay for 30-days, only applicable by a tailor?)

4 - Belts should not come in XXL sizes only.

5 - Resource attributes should influence crafted items.

6 - Make a craftable terminal, or droid component that can be used to alter clothing colors. Terminals/droids should be specific to the owner, and who crafted the item, and only be useable on items that have been recentlypurchased 30 mins or so ago.

For example: I order clothing, then purchase personally or from vendor. I run to the the crafters clothing customization terminal/droid and change the colors to my liking.

7 - Clothing should have visible decay. (color fading, wear and tear)

8 -Add holsters, and sheaths, and craftable saddles!!!!!



I didn't come here to win, I came here to fight!
Ahazi: Lelan 2 3 4
HanseSOE wrote:
For those who cry nerf...
The technical term for this is "systems balancing", prior to release. After release, it's still balancing, but changes can be considered nerfs or enhancements.
Since you don't have it yet, if you cry nerf, I'll make sure your name is on the list to spew chicken feathers as your characters talk.
Krawid
Mon Sep 13, 2004 5:44 pm
#2

1. I don't personally like that idea. Have you ever seen hot pink leather jackets? The thing we want is to have the palettes match at least. (limited palette colors have no equal on the full palette)

2. I chose tailor because I don't have to go and get uber resources to be a crafter. I don't play everynight and I don't want to spend my limited time searching for said resources. Tailoring allows me to log on and if I don't want to go run combat missions, I craft.

3. The thing that us tailors want more than decay rate is that when an item reaches 0/1000, it's unwearable. a decay rate would be disastorous for people who have made items to display in their shops.

4. I hate how belts look on any character so I don't have much of a comment on this one.

5. See number 2

6. Clothing dyes have been mentioned many times on the tailor forums and the tailors seems to be split 50/50. On one hand I can make X number of hot pants in generic white and a buttload of dyes. People bye the hotpants and dye them how they want. On the other hand by having me select the colors, it means that ppl have to come back to me to buy the same outfit in new colors and while they're shopping they might buy something else. For me personally, I thank each of the people who purchase clothes from me by sending them an email or a /tell. I mention that I'm available for personal orders if they are missing that last piece for their complete outfit. Keeps me in the community.

7. Again, clothing decay ties into point number 3 where we just want the clothes to be unwearable at 0/1000.

8. I would love to get into the craftable saddles market. Make some nice BE saddles like increase gallop speed or something like that. Would add a nice dimension to having mounted pets and allow everyone to match their pet with their own outfit. (Although I'm sure SOE would screw this up and make a NEW color palette that doesn't match any palette we have right now. ) Holsters/sheaths would also be cool.



2LT Krawid EYka | SSGT Tahiri Veila
DogWear Clothing and Armour
League of eXtraordinary Beings | League City, Dantooine
Veterans Retreat, Lok
GF6Q GRAND CHAMPION
ImaTwilek
Tue Sep 14, 2004 11:55 am
#3








Krawid wrote:
1. I don't personally like that idea. Have you ever seen hot pink leather jackets? The thing we want is to have the palettes match at least. (limited palette colors have no equal on the full palette)


This is your personal preference. I feel that players should have more choices. There should be some players who do want a hot pink leather jacket.



2. I chose tailor because I don't have to go and get uber resources to be a crafter. I don't play everynight and I don't want to spend my limited time searching for said resources. Tailoring allows me to log on and if I don't want to go run combat missions, I craft.


In this aspect, theres no competition between your profession, unlike others. I rather have control over the final outcome of my product than have it randomly generated. You dont have to personally seach for resources. You can purchase them from a resource dealer.

3. The thing that us tailors want more than decay rate is that when an item reaches 0/1000, it's unwearable. a decay rate would be disastorous for people who have made items to display in their shops.


I feel if there was a decay tick, then that would help sales a bit, instead of having the clothes that I first bought since day 1. In a real shop, the display changes. If i ran a shop, I would probably want to change it every so often.

4. I hate how belts look on any character so I don't have much of a comment on this one.


This is your personal preference, but i still see a need for this to be fixed.

5. See number 2


Ditto.

6. Clothing dyes have been mentioned many times on the tailor forums and the tailors seems to be split 50/50. On one hand I can make X number of hot pants in generic white and a buttload of dyes. People bye the hotpants and dye them how they want. On the other hand by having me select the colors, it means that ppl have to come back to me to buy the same outfit in new colors and while they're shopping they might buy something else. For me personally, I thank each of the people who purchase clothes from me by sending them an email or a /tell. I mention that I'm available for personal orders if they are missing that last piece for their complete outfit. Keeps me in the community.


Personal interaction is always better for sales, but not always an available option.

7. Again, clothing decay ties into point number 3 where we just want the clothes to be unwearable at 0/1000.


What I mean here is actual visible decay. For example my bright blue trim-lined shirt is now 750/1000 and the blue has faded, or it is now 100/1000 and itshas holes and stains.Obligating me to purchase more clothing, at least if I want to look good.

8. I would love to get into the craftable saddles market. Make some nice BE saddles like increase gallop speed or something like that. Would add a nice dimension to having mounted pets and allow everyone to match their pet with their own outfit. (Although I'm sure SOE would screw this up and make a NEW color palette that doesn't match any palette we have right now. ) Holsters/sheaths would also be cool.


It all about the look!!!










I didn't come here to win, I came here to fight!
Ahazi: Lelan 2 3 4
HanseSOE wrote:
For those who cry nerf...
The technical term for this is "systems balancing", prior to release. After release, it's still balancing, but changes can be considered nerfs or enhancements.
Since you don't have it yet, if you cry nerf, I'll make sure your name is on the list to spew chicken feathers as your characters talk.
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