Tailor Archive
Thread: Cap on Clothing/Armor Skill mods
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RolePlayingGamer
Wed Sep 15, 2004 10:08 am
#1
I read that the cap on skillmods on clothes and armor is 25. Does this combine Be clothing as well as CA and AA?
for Example: If I have defense vs stun 50, I have BE pants with 17+ defense vs stun and a BE shirt with 18+ defense vs stun, and an helmet with a +5 defensevs stun armor attachment on it, my defense vs stun would be 75 in real? Or maybe they don't all stack...or maybe only one BE piece of clothing works...or maybe BE clothing and skill attachments don't work together...or maybe there's something else that I don't know...
Thanks in advance.
Syzygy-Gorath
Wed Sep 15, 2004 10:17 am
#2
You can gain up to +25 to any given skillmod between BE clothing and SEAs. This is not a per-item or per modifier limit, but an overall limit. I.e. +25 Injury/Wound Treatment pants (BE) + +25 Injury Treatment Shirt (CA) + +25 Wound Treatment Breastplate (AA) + +25 Injury/Wound Treatment Hat (BE) would only give a total of +25 Injury/Wound, not +75 as your character sheet would indicate.
RolePlayingGamer
Wed Sep 15, 2004 10:23 am
#3
SoI only need +17BE pants and a +18 BE shirt to gain a +25 skill mod, which makes the skill attachment useless?
Message Edited by RolePlayingGamer on 09-15-2004 10:23 AM
Syzygy-Gorath
Wed Sep 15, 2004 10:39 am
#4
RolePlayingGamer wrote:
SoI only need +17BE pants and a +18 BE shirt to gain a +25 skill mod, which makes the skill attachment useless?
Message Edited by RolePlayingGamer on 09-15-2004 10:23 AM
yup
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