Tailor Archive

Thread: What do tailors think of this idea, as an alternative to decay?

Russcal
Wed Sep 17, 2003 2:29 pm
#1

Suppose I was to go to the local tailor andget a jacket. I really like the jacket. I don't want it to rot. I don't want it to break. I don't want to buy another one. Particularly if I have put SEAs into it.


But, that threatens to put the tailor out of business.


Suppose though, that every day I wear the jacket, it takes a few credits out of my account and transmits it to the tailor who made it. The tailor continues to make money. And I don't have to worry about losing my jacket or running around trying to find another one.


How many credits? The tailor sets the rate to promote competition (which I have to accept so that my jacket doesn't cost 1000 credits a day because the tailor slyly changed it).


Of course, if I tire of that jacket I could always get another one, and the income stream to the first tailor ends, and the income stream to the second one begins.


Over the life of my jacket a tailor could make a lot of money, even though it comes in a little at a time.


To me, this makes the people who oppose decay happy, but it also gives tailors the income stream they deserve.




-------------------------------------------------------------------------------------

"Trouble came a knockin, and Bobby Hill's foot answered the door"

- Bobby Hill, the original TKA
PeeyoNiba
Wed Sep 17, 2003 2:37 pm
#2

One side of me is urging myself to support this, and the other says "Go back to the days of CH / Pistoleer..."


Everyone *loves* clothing... it is for a few reasons. They are, but are not limited to:



  • Cheap

  • Stylish

  • Don't wear out

  • Says something about your personality

Now, I do admit that I value each and every credit I make, and quite frankly, if I get some for providing my services, I am more than happy.


However, as a former creature handler and clothing fanatic, I can't say this would... highten my interest in clothing.


For example: "That is a very toit looking jacket, toit like a toiger (I'm sorry... I had to...) I think I want to buy it!"
*Clicks examine* "Whaaat! I don't want to pay 150 credits a day just to wear this thing... the mall doesn't make me pay to wear *my* shirts!"


So really, we get the great end of this deal, and the people get the butt. In a perfect world, I would support those FULLY, but with the crybabies we have all run into, I cannot say that I would like this. Maybe more harm than help.


I still think this is a very very creative idea, good job!




He knew he was as good as gone, but gone was somewhere he really didn't mind going to.
Since his shuttle had crashed, many years had passed, and the pictures of his loved ones that he drew on the walls of the cave
had finally faded.
He put out his smoke, proceeded towards the lake, repeating to himself,
everything beautiful is far away.


Grandaddy - Everything Beautiful is Far Away


EmperoressPalpatine
Wed Sep 17, 2003 2:46 pm
#3

I think it's a bad bad idea. People won't want to pay a maintance fee on clothing. Even if it's one credit a day. If they are wearing a full set of clothing, it would be maybe 5 credits a day, but that's not much. The Tailor can't live off it, and what a Tailor can live off of, people will not want to pay. As the other person pointed out, you don't pay the mall for wearing your clothes each day.


However your clothes do decay. As for you Skill Enhancement Tapes. Guess what they are a Temperory bonus! Not perminate! Nothing in the game is/should be perminate. Your gun and armor decay, so should everything else.


Anneke Rose




_________ Anneke Rose, Princess of Naboo _________
Handmaidens: Eirtae & Rabe

Mayor of Jamilla's Retreat oNaboo/TheedoHome/Wedding Vendor [xxxx,xxxx]
KSF GuildoCorellia/Kor Spera oMuseums (xxxx,xxxx) (xxxx,xxxx) (xxxx,xxxx)
SC Mall oCorellia/CornetoTrade Domestics Vendor: Anneke Rose's Clothing [xxxx,xxxx] __________________________________________________________

Russcal
Wed Sep 17, 2003 2:58 pm
#4

I have no way of knowing how long my SEA works. It has never worked.


I have plenty of money. If clothing decays, I can afford to buy more should I wish. But I remain of the opinion that tailors will not benefit from decay for the reason that clothing does not enhance a stat, kill a mob or afford defense. Most people are simply not going to pay what they pay for high end guns or armor for clothing.


I was a high level fletcher in EQ. Never made a dime. Did it bother me seeing the tailors and blacksmiths in EQ making the big bucks on high end items? Sure. I worked hard to get to where I was too. But in an unregulated, free market economy, the market sets the rate, not how hard I worked.


The reason I like my idea is that it guarantees an income stream to tailors. And yes, you can makedecent moneyif you have high volume.


But ultimately I don't have a dog in this fight. Whatever they do they do.




-------------------------------------------------------------------------------------

"Trouble came a knockin, and Bobby Hill's foot answered the door"

- Bobby Hill, the original TKA
Songe
Wed Sep 17, 2003 3:00 pm
#5

I don't like it, most tailors want to sell clothes, not make money.



------

Novice Lekku Stomper
lostkangaroo
Wed Sep 17, 2003 10:02 pm
#6

Like you said before the free market pays what it does to those selling thier wares. This said people all the time buy shoes for hundreds of dollars a pair. They manufactures make money off of the initial sale they do have something up thier sleeve however. The shoes don't last forever especcially if worn that way if you need a new pair of shoes you go buy one providing those that make the shoes a steady income. The answer is decay not some silly scheme you want to use to keep your upgraded jacket.
Nalinya
Thu Sep 18, 2003 4:15 am
#7

____________________________________________


But I remain of the opinion that tailors will not benefit from decay for the reason that clothing does not enhance a stat, kill a mob or afford defense. Most people are simply not going to pay what they pay for high end guns or armor for clothing.


_____________________________________________


With the upcoming patch, I will be selling high end bio-engineered, tailored clothing. And you better believe I think it should decay. When we can start offering clothes with bleed defence (that actually works) and the like, people WILL be wearing it in place of some armour. And it should decay at the same rate as armour. Full stop.



Nalinya Dreamstar
Master Tailor of Valcyn




Nalinya Dreamstar
Master Tailor/Master Artisan/Master Merchant
CEO Corellian Merchant Assoc.
S/SE of Coronet, Corellia at 605, -6475
Valcyn
Gyopi
Thu Sep 18, 2003 8:42 am
#8

I still thnink that clothing decay should simply be tied to the HAM bar like I mentioned a couple weeks back (right after the last big patch). It seems fair and affects everyone, not just fighters. To summarize, any time you use HAM points, the stuff you are wearing decays. Obviously you wouldn't want this to be one-to-one (clothes would decay much too fast), but perhaps after 1000 ham ticks, the worn clothing would decay by one/quality ticks. Anyway, it would be up to the designers to decide how fast things should decay, that is just an idea. It seems to me if they used this kind of use based decay and coupled it with the fading idea we might have a fair way to do decay.




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

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