Tailor Archive
Thread: Professions/Tissue Enhancement
Fashionable wrote:
* Constrictor /Coagulative Agents (+bleed) = Everyone
* Confidence / Fear Release (+intimidation/warcry) = Brawler
* Toughened Fibers / Tensile Resistance (+melee/stun) = Brawler
* Visual Camo (+cover/take cover) = No clue
Only skills that require an ability. For instance, when the medical BE tissues once provided a Med Use ability, you still needed to have the /tendwound or /tenddamage skill to use a medicine. So people were trying to get these clothing items and avoiding medic completely. Getting the clothes, they were disappointed that they still could not use meds.
Camping only requires a level of camping skill. So if you were to find a +5 camping tape, you'd never need to purchase scout if you only wanted to whip out a camp in the wilderness. For defenses, everyone is considered to have the skill at level 0, and as you increase it, your defenses increase. So a +15 bleed resistance gives you +0/+15 skill in it. Which helps against all bleed attacks. No profession gets a Bleed resistance, Zabraks start with some defenses built in.
Message Edited by RandDarkstar on 02-09-2004 05:08 AM
Do they not increse the duration?
RandDarkstar wrote:
I'm not sure, but I think a bonus in the warcry/intimidation works as a defense against this ability. So when someone uses it on you, it compares the strength of the user vs opponent's skill. That's a guess, and would require a dev to confirm or deny.
ImpSlave wrote:
RandDarkstar wrote:
I'm not sure, but I think a bonus in the warcry/intimidation works as a defense against this ability. So when someone uses it on you, it compares the strength of the user vs opponent's skill. That's a guess, and would require a dev to confirm or deny.
Actually, the warcry/intimidation mod is a bonus when using that skill, which is in the Brawler profession. Two of my friends, a TKA and a novice fencer, used the modded clothes I made with a +15 warcry/intimidation tissue, and saw a significant increase in the effectiveness of the skill
MisterGee wrote:
Camping only requires a level of camping skill. So if you were to find a +5 camping tape, you'd never need to purchase scout if you only wanted to whip out a camp in the wilderness.
I don't believe this is correct. I had to give up all artisan skills for one of my characters, bought a +2 survey tape, dropped it into a piece of clothing and still can't use my survey tools. I believe tapes for specific profession modifiers will only work if you have that base profession.
I don't know the specifics for camping, but if you notice suvery and sample are abilities, not just skill modifiers. Camping may be the same way, but I don't think it is.