Tailor Archive

Thread: Professions/Tissue Enhancement

Fashionable
Sun Feb 08, 2004 6:39 am
#1

What professions are needed forthe different BE enhancements?


I know:


* Myoflex = Entertainers

* Biosensors = Medics

* Tranquilizers = CH's

* Scent Camo / Scent Neutralization= Scouts / Rangers


But what about:


* Constrictor /Coagulative Agents (+bleed) = ?

* Confidence / Fear Release (+intimidation/warcry) = (tka?)

* Toughened Fibers / Tensile Resistance (+melee/stun) = ?

* Visual Camo (+cover/take cover) = (rangers?)


I am revamping my site www.studiosalome.net and Im trying to find a new and easy way of sorting the SC/RFP.


Thank you!



Jeany Salome's
TailoringuExquisiteuTailoring
www.studiosalome.net


eman7h
Sun Feb 08, 2004 6:01 pm
#2






Fashionable wrote:

* Constrictor /Coagulative Agents (+bleed) = Everyone

* Confidence / Fear Release (+intimidation/warcry) = Brawler

* Toughened Fibers / Tensile Resistance (+melee/stun) = Brawler

* Visual Camo (+cover/take cover) = No clue









Morhea Jakri | Eclipse
Mayor Of Baulder Dash, Tatooine
Shipwright


RSteeler
Sun Feb 08, 2004 6:47 pm
#3




* Visual Camo (+cover/take cover) = Riflemen



Raphe Steeler
TCON Crafting Division - Head Tailor
Master Tailor
Merchant
Rifleman
Crudson
Mon Feb 09, 2004 2:56 am
#4


Really? I was under the impression that if you had 0 in a skill then any bonus did not take effect...



Smi
RandDarkstar
Mon Feb 09, 2004 6:00 am
#5


Only skills that require an ability. For instance, when the medical BE tissues once provided a Med Use ability, you still needed to have the /tendwound or /tenddamage skill to use a medicine. So people were trying to get these clothing items and avoiding medic completely. Getting the clothes, they were disappointed that they still could not use meds.


Camping only requires a level of camping skill. So if you were to find a +5 camping tape, you'd never need to purchase scout if you only wanted to whip out a camp in the wilderness. For defenses, everyone is considered to have the skill at level 0, and as you increase it, your defenses increase. So a +15 bleed resistance gives you +0/+15 skill in it. Which helps against all bleed attacks. No profession gets a Bleed resistance, Zabraks start with some defenses built in.


Message Edited by RandDarkstar on 02-09-2004 05:08 AM



Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

Node_101
Mon Feb 09, 2004 6:58 am
#6

I would have thought Intimidation/warcy tissues don't give a benefit unless you have at least novice brawler as it's a skill and not an inate ability.

Do they not increse the duration?




Compulsion - Retired tailor
Ayianapa - Master Weaponsmith/Architect

Fashion By Compulsion and Ivahi
On Sunrunner located near Theed, Naboo -4516, 3199


Node_101
Mon Feb 09, 2004 6:59 am
#7

oh dear spelling went out of the window in that post




Compulsion - Retired tailor
Ayianapa - Master Weaponsmith/Architect

Fashion By Compulsion and Ivahi
On Sunrunner located near Theed, Naboo -4516, 3199


ImpSlave
Mon Feb 09, 2004 9:03 am
#8






RandDarkstar wrote:

I'm not sure, but I think a bonus in the warcry/intimidation works as a defense against this ability. So when someone uses it on you, it compares the strength of the user vs opponent's skill. That's a guess, and would require a dev to confirm or deny.




Actually, the warcry/intimidation mod is a bonus when using that skill, which is in the Brawler profession. Two of my friends, a TKA and a novice fencer, used the modded clothes I made with a +15 warcry/intimidation tissue, and saw a significant increase in the effectiveness of the skill



___________________________

Ae'linor - Master Entertainer
(Master Dancer, Master Image Designer, Novice Musician)

Viviane Risant - Master Tailor
(Master Artisan, Master Merchant, Interior Designer)
Syzygy-Gorath
Mon Feb 09, 2004 12:17 pm
#9






ImpSlave wrote:





RandDarkstar wrote:

I'm not sure, but I think a bonus in the warcry/intimidation works as a defense against this ability. So when someone uses it on you, it compares the strength of the user vs opponent's skill. That's a guess, and would require a dev to confirm or deny.




Actually, the warcry/intimidation mod is a bonus when using that skill, which is in the Brawler profession. Two of my friends, a TKA and a novice fencer, used the modded clothes I made with a +15 warcry/intimidation tissue, and saw a significant increase in the effectiveness of the skill






I've had the same results—made a +15 Warcry/Intimidate shirt for my toon's IC love interest and he's reported an astronomical increase in warcry's effectiveness. I think it's now his favorite piece of clothing (and I also made him +25 Injury/Wound Treatment pants and a shirt )



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

RandDarkstar
Mon Feb 09, 2004 1:01 pm
#10

I'm not sure, but I think a bonus in the warcry/intimidation works as a defense against this ability. So when someone uses it on you, it compares the strength of the user vs opponent's skill. That's a guess, and would require a dev to confirm or deny.


The Melee/stun cloth is a general defense that everyone benefits from. Even if you have a skill of 0 in these, the bonus will help protect you when in melee combat, or from any stun attack.


Cover is the Rifleman ability to hide while prone to enhance defense and concealment from your target when taking them out from range. If it holds, they will have no idea where you are shooting from, and be unable to get good shots off at you. There are rifleman abilities to break your cover, so you stand out and are an easier target, modified by your cover bonus.



Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

MisterGee
Tue Feb 10, 2004 2:16 pm
#11

Camping only requires a level of camping skill. So if you were to find a +5 camping tape, you'd never need to purchase scout if you only wanted to whip out a camp in the wilderness.


I don't believe this is correct. I had to give up all artisan skills for one of my characters, bought a +2 survey tape, dropped it into a piece of clothing and still can't use my survey tools. I believe tapes for specific profession modifiers will only work if you have that base profession.




Grogan Ajax | AFK Enterprises | Intrepid

Left: A bitter holo-grinder on April 28, 2005.
Returned: A clueless Jedi on October 26, 2006.

Syzygy-Gorath
Tue Feb 10, 2004 2:24 pm
#12






MisterGee wrote:

Camping only requires a level of camping skill. So if you were to find a +5 camping tape, you'd never need to purchase scout if you only wanted to whip out a camp in the wilderness.


I don't believe this is correct. I had to give up all artisan skills for one of my characters, bought a +2 survey tape, dropped it into a piece of clothing and still can't use my survey tools. I believe tapes for specific profession modifiers will only work if you have that base profession.






I don't know the specifics for camping, but if you notice suvery and sample are abilities, not just skill modifiers. Camping may be the same way, but I don't think it is.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

RandDarkstar
Tue Feb 10, 2004 2:29 pm
#13

Camping kits only require a level of use, but to survey, you must have the /survey skill



Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

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