Tailor Archive
Thread: Tailors and JtL, a small perhaps stupid idea
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byracka
Sat Jun 12, 2004 4:19 am
#1
Hello all... I'm a retired PvP'er on chimaera who has switched to Tailor, cause I grew tired of hour-long preparations to PvP. Having never mastered any crafting professions, I though switching to tailor would rekindle my interest in the game. And so far, I have to say it's working like a charm
Having that introduction out of the way, on to the subject of my post.
Browsing the tailor forums, I get the impression most veterans are a bit worried about the future of the profession with uncraftable jedi clothing, the armor change and the general limited uselessness of our special items. Now, this suggestion might limit other professions, but isn't the game design revolving on having professions depending on each other?
With JtL steadily approaching, I'm simply suggestion pilots should be required to wear flight suits when piloting their ships. That is, if you do not wear a fighter flightsuit you will be unable to call your TIE, or whatever. This could be applied to all flightsuits, and perhaps even a few more could be introduced, like faction specific suits, only craftable by factioned tailors.
Now I know what the first reaction to this might be: "Han Solo and Chewbacca sure didn't dress up in a flighsuit before they took off from Mos Eisley in AnH!". Yeah, agreed. And I say forget about that, the fact remains, our profession needs new stuff, that people depend upon. It's bad enough people don't have to replace clothing that reaches zero condition. Imagine the armoursmiths response if decay had no effect on armour...
Oh...seems I went a bit off topic with that last bit. Better stop typing before it becomes a list of all problems in SWG
Oh well, fire away with what you think of this.
Having that introduction out of the way, on to the subject of my post.
Browsing the tailor forums, I get the impression most veterans are a bit worried about the future of the profession with uncraftable jedi clothing, the armor change and the general limited uselessness of our special items. Now, this suggestion might limit other professions, but isn't the game design revolving on having professions depending on each other?
With JtL steadily approaching, I'm simply suggestion pilots should be required to wear flight suits when piloting their ships. That is, if you do not wear a fighter flightsuit you will be unable to call your TIE, or whatever. This could be applied to all flightsuits, and perhaps even a few more could be introduced, like faction specific suits, only craftable by factioned tailors.
Now I know what the first reaction to this might be: "Han Solo and Chewbacca sure didn't dress up in a flighsuit before they took off from Mos Eisley in AnH!". Yeah, agreed. And I say forget about that, the fact remains, our profession needs new stuff, that people depend upon. It's bad enough people don't have to replace clothing that reaches zero condition. Imagine the armoursmiths response if decay had no effect on armour...
Oh...seems I went a bit off topic with that last bit. Better stop typing before it becomes a list of all problems in SWG
Oh well, fire away with what you think of this.
KyjaAarn
Sat Jun 12, 2004 4:32 am
#2
Not a tailor as yet but becomming one for the exact same reason... Wanting a break from PvP and crafting C-Meds.
So figured I'd check out the forums...
And that idea is... Well... Wow. I've seen about 2 people in my entire SWG life wearing flight suits. If people HAD to wear 'em... This would be great. It really would.
Even if they just gave smugglers some kind of flight-suit exemption thing. It would be GREAT. Love the idea, man. 2 thumbs up!
Oh, and a big hi to all you tailors out there. I should be joining your ranks in a day or so. 
--
K'ell Dumar (Flurry)
Astrodominus
Sun Jun 13, 2004 6:43 pm
#3
I think it's a great idea!
It adds new worth to Tailors and makes sense in the context of the game. Hopefully, it would also mean finally getting Helmets too! And I'd second the suggestion about exempting smugglers and possibly one or two other professions -- a Bounty Hunter in full armor, like Boba Fett ... or a robed Jedi, like Obi-Wan in AotC.
Alternatively, maybe there could just be some piloting penalty applied if you don't wear a flightsuit while in space, perhaps even dependent on starship type: a very small penalty fornot wearing your flightsuit in aYT-1300, but a much bigger penalty for operating an X-Wing in hotpants. Maybe even a big bonus for actually flying a TIE while in a full TIE Pilot Uniform? This would strongly encourage people to finally buy and wear one of the (I think) coolest types of clothing in the game, while not forcing it down player's throats.
GypsyRiver
Sun Jun 13, 2004 8:31 pm
#4
I really think this is an awesome idea. Thevarious flightsuitsdon't exactly fly off the shelves (I don't know why - I love them). I also like the ideas about Smuggler exemption and the new schematics that could implemented.
I mean, players wouldn't have to wear armor in the ship anyway, right? 5 stars for you!
Kiatra
Sun Jun 13, 2004 10:30 pm
#5
I do like the idea, except, well i guess i would rather have clothes just be unwearable at 0...i mean yeah a lot of people really don't wear clothes anymore, but atleast that way we'll get business from those who do...this on the other hand would kind of limit tailors...if that was required, it would give tailors a specific use, making a lot more of the tailors become strickly flightsuit specialists or what not...vendors of tailors would include tons of these things, and i think a lot of people would forget about the rest of the the proffesion. maybe if they just didnt allow armor on ships? i dont know thats a dumb idea but i cant think of anything good...i do like the idea, im just not sure if i like how it would play out...
EtoMi
Tue Jun 15, 2004 4:38 am
#6
I am a Tailor myself with another toon, and I really like your idea.
The only thing I dont like so much is the idea with special faction suits, only buildable by factioned tailors. Thats a bit egoistic from me, because I am NOT factioned with this crafter. Plain and simple because he is just a crafter, trying to do his business and staying outside of most of the trouble around him.
But anyhow, I could live with this limitation as well.
RyushiYoshi
Tue Jun 15, 2004 5:11 am
#7
EtoMi wrote:
I am a Tailor myself with another toon, and I really like your idea.
The only thing I dont like so much is the idea with special faction suits, only buildable by factioned tailors. Thats a bit egoistic from me, because I am NOT factioned with this crafter. Plain and simple because he is just a crafter, trying to do his business and staying outside of most of the trouble around him.
But anyhow, I could live with this limitation as well.
What about at Master Tailor you have a choice of taking 1 of 3 quests of factional advancement: Neutral, Rebel, Imperial? Rebel and Imperial clothing is self explanatory, with Neutral you would get more available craftable clothing than the other factions and that are better suited for BE attachements? Rebel and Imperial clothing already has it's own massive appeal to many players, so Neutral faction needs some love because even though this game is supposed to be geared towards GCW they need to accomodate and entertain the Neutral faction.
waxymud
Wed Jun 16, 2004 5:26 am
#8
Just my two credits worth but i think of it this way, although its not exactly on the same level as space flight is not as advanced as it is in SW.....
A pilot of a modern advanced jet fighter needs to wear a flight suit with anti G leggings to stop all his blood pooling in his feet whilst pulling high G turns and thus blacking out....
Astronaughts have huge space suits they wear when launching into orbit...
Attack Heli pilots have high tech helmets with all sorts of what not and gadgets wired in to it to aid them in combat...
Why should SWG pilots be any diffirent?
I agree, make it impossible to fly or man a gun in full armour, on the basis it would be too restrictive..
Make fighter pilots wear high G flight suits,
Make gunners in larger craft wear some sort of suit, harnes or radio link to link the communications together with the rest of the crew..
Transport craft, freighters etc are a different story as pasengers are never in any kind of flight clothing and would be silly if every pasenger on a 747 had to ear a flight suit...
How many flight suits are there in the 5 films already produced if you count FM, AotC, NH, TESB and RotJ....
The possibilites for functional and stylih flight suits are endless... Add in skill tapes and the potential could revive our proffesion...
I agree fully with a post above that people should be severly penalised for trying to fly and X-wing on an attack mission in a pair of hotpants... They would black out through some of the Neg G turns and above all else thechaffing they would get from the seats harness would be hell... hmm perhaps medics would welcome that though !!
byracka
Wed Jun 16, 2004 8:16 am
#9
If only I knew how to quote...
What the above poster said about RL(tm) pilots gear, was what I was thinking of when the idea first sprung into my mind. I'm glad to see other people thinking along the same lines as I do
Also, I think there are some very nice additions and valid points in all your replies. I hope someone with a higher postcount than I takes notice and gives it a thought
What the above poster said about RL(tm) pilots gear, was what I was thinking of when the idea first sprung into my mind. I'm glad to see other people thinking along the same lines as I do
Also, I think there are some very nice additions and valid points in all your replies. I hope someone with a higher postcount than I takes notice and gives it a thought
Khristen
Thu Jun 17, 2004 12:51 am
#10
Maybe instead of making them a requirement to fly, they add a bonus to flight? It doesn't really make sense to require YT-1300 pilots to have to wear a flight suit because of the gravity controls that would be in the ship. Fighter pilots, on the other hand, should logically need a suit designed for flight as was stated with the example of RL pilots. I'm just not sure what kind of bonus it would add since the JTL twitch controls are based on the player's skill rather than the characters.
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