Tailor Archive

Thread: What can tailors experiment on?

BuhlVhi
Mon Mar 28, 2005 7:52 pm
#1


darn double post! if i knew how to delete this i would!

Message Edited by BuhlVhi on 03-28-2005 09:56 PM



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If its not broken fix it till it is! - seems to be SOE's motto.

Infinite_Bloom
Mon Mar 28, 2005 8:00 pm
#2

I am fairly new to Tailor. But it is my understanding that you don't experiment on anything. Not even sockets...it is all by random chance. =)



~Sune~
HALO Leadership
Fort HALO Mayor
NalfeinQ
Mon Mar 28, 2005 8:13 pm
#3

The only item tailors have that accepts experimentation is armor padding, a component armorsmiths use in wookie armors. =)



Nalfein - Dancer/Tailor
Patron Saint of Purple
Glass Howitzer - Lone
Gyopi
Mon Mar 28, 2005 9:44 pm
#4

We can experiment on wookiee armor padding (a.k.a wookiee pillows). All other tailor experimentation was taken out of the game a long time ago because it didn't actually do anything.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Ani_cul
Mon Mar 28, 2005 10:16 pm
#5






Gyopi wrote:

We can experiment on wookiee armor padding (a.k.a wookiee pillows). All other tailor experimentation was taken out of the game a long time ago because it didn't actually do anything.








*Gasp* yes it did..it raised condition

Clothing was crafted with 100 condition and expeirmention could raise that up to 1000 condition.


I swear I was there I remeber thinking how cool is this and wondering if better resources could get it to 5000 condition.


back in the days of handing out stuff for instant repeated user XP, before the days of standing afk at a factory grinding out a schem for XP,


ah man...that was fun...



stop looking at me
Gyopi
Tue Mar 29, 2005 7:21 am
#6






Ani_cul wrote:

*Gasp* yes it did..it raised condition

Clothing was crafted with 100 condition and expeirmention could raise that up to 1000 condition.


I swear I was there I remeber thinking how cool is this and wondering if better resources could get it to 5000 condition.


back in the days of handing out stuff for instant repeated user XP, before the days of standing afk at a factory grinding out a schem for XP,


ah man...that was fun...





Its been a long time and I think it actually did raise condition, but there was nothing that could lower the condition of clothing! Even under the current decay system it wouldn't matter.








Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Gyopi
Tue Mar 29, 2005 7:23 am
#7






Parody wrote:
I remember risking my life to mine a great iron out on Yavin. It was up in the 90 percents for Tailor usage. (Our breakdown was 66% DR, 16% OQ and UT.)

About two weeks later, they took away experimentation. What a waste of time!




Yea. I actually enjoyed experimentation even if it didn't really matter.




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

hakk
Tue Mar 29, 2005 12:31 pm
#8

I would like to be able to experiment. When they fix the issue with decayed clothes still working we could make use of the experimentation to make clothes with a better condition.



mabajsass @ chimaera
Bounty Hunter>
Credit Is my faction

Gyopi
Tue Mar 29, 2005 12:41 pm
#9






hakk wrote:

I would like to be able to experiment. When they fix the issue with decayed clothes still working we could make use of the experimentation to make clothes with a better condition.






Well it doesn't matter as long as there is a percentage based decay like we have now. At 5% decay per death your clothes will decay in 20 deaths (100 deaths at 1% if insured). Because it is a percentage it doesn't matter if the clothes are 100/100 or 10000000/10000000.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Parody
Tue Mar 29, 2005 1:31 pm
#10

I remember risking my life to mine a great iron out on Yavin. It was up in the 90 percents for Tailor usage. (Our breakdown was 66% DR, 16% OQ and UT.)

About two weeks later, they took away experimentation. What a waste of time!

Message Edited by Parody on 03-29-2005 02:31 AM




Alcen Eiron, Tailor Extraordinaire
Your Master Tailor from August 7, 2003 - November 27, 2005
"Get on board the Falcon, kid; this place is gonna blow." - Han Solo, NGE Intro
BuhlVhi
Tue Mar 29, 2005 2:45 pm
#11

thank u all very much i thought i was bugged or something hehe!



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.
.
.
.
.
.
If its not broken fix it till it is! - seems to be SOE's motto.

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