Tailor Archive
Thread: +25 intim?
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Goneril
Mon Mar 28, 2005 10:43 pm
#1
Is it possable to get +25 intim on one pieces of crafted clothing.
Krawid
Tue Mar 29, 2005 12:53 am
#2
Not on a single piece. The component required is refeinforced fiber panels. No piece of clothing has 2 different slots for RFP's.
Specteral
Tue Mar 29, 2005 8:08 am
#3
I believe some do require multiple panels, like the Infiltrator Bodysuit. It in particular usess 6 identical panels.
I'll be testing this out later, a couple factory runs are needed.
First a run for at least 7 Fear Release/Tensile Resistance (depending on whether I'm going melee/stun defence or going warcry/intimidate). End result for Fear Release will be WAY larger than the 25 cap I think, (somewhere around, oh, 60-120? Hell, maybe more) but it should theoretically max it on one item.
Second run would be the 6 panels using the Fear Release/Confidence Cloth (CC is the non-master version). Use the 6 panels in the suit, might work.
I'll try to remember to post after I do the test with Tensile Resistance. 6x4=24 melee resistance on one item that you can still wear the commonly refered to 'PvP armor' might be quite amusing. hehe
I'll be testing this out later, a couple factory runs are needed.
First a run for at least 7 Fear Release/Tensile Resistance (depending on whether I'm going melee/stun defence or going warcry/intimidate). End result for Fear Release will be WAY larger than the 25 cap I think, (somewhere around, oh, 60-120? Hell, maybe more) but it should theoretically max it on one item.
Second run would be the 6 panels using the Fear Release/Confidence Cloth (CC is the non-master version). Use the 6 panels in the suit, might work.
I'll try to remember to post after I do the test with Tensile Resistance. 6x4=24 melee resistance on one item that you can still wear the commonly refered to 'PvP armor' might be quite amusing. hehe
Jutewr
Tue Mar 29, 2005 8:25 am
#4
The problem is that bonuses only stack when you are putting the components in different slots. Six identical in one slot will give you the bonus of one of those panels. There is no single item that takes multiple slots of RFPs.
Specteral
Tue Mar 29, 2005 8:37 am
#5
Ah, fun part about being new to tailor.
Sorry, ah well. Will have to check, thought the infiltrator suit had two slots of three panels each, but I could be wrong. SWGcraft only has the total numbers, not the slots. Still, if you use two +20 (assuming my rather poor memory is accurate) ya could cap warcry/intimidate. Then again, if I'm wrong (fun being at work, can't check.
) max ya could get on the item is +20. :/
One way to find out. ... OK, more than one way, but whatever.
Sorry, ah well. Will have to check, thought the infiltrator suit had two slots of three panels each, but I could be wrong. SWGcraft only has the total numbers, not the slots. Still, if you use two +20 (assuming my rather poor memory is accurate) ya could cap warcry/intimidate. Then again, if I'm wrong (fun being at work, can't check.
One way to find out. ... OK, more than one way, but whatever.
Jutewr
Tue Mar 29, 2005 8:44 am
#6
Nope, only one slot on all items that take RFPs. So you can hit +25, just need two items of clothing.
Specteral
Tue Mar 29, 2005 8:45 am
#7
Bah, ok, thanks for the info.
Was still reading Chef/BE/Tailor FAQ's when I posted, hadn't gotten to the part that says there's no item with more than one slot. :/
Sorry about the misinfo above, but on a positive note you can cap it in two items.
Was still reading Chef/BE/Tailor FAQ's when I posted, hadn't gotten to the part that says there's no item with more than one slot. :/
Sorry about the misinfo above, but on a positive note you can cap it in two items.
Ani_cul
Tue Mar 29, 2005 8:50 am
#8
ok ok we all know where this snipit came from, fellow Tailors help me cull down the INFOMAIL so sure they reconize it:
*Here is what you have to choose from: Bonus' listed with / between them are carried in same cloth Name listed in [ ] is what the clothing is labeled as in title for quick reference.
RFP cloths
+Camo/Maskscent [C/MS]
+Cover [Cover] +Bleed [Bleed]
+Intimadate/Warcry [I/W]
+Melee Defense/ Defense vs Stun [MD/DS]
SC cloths
+Wild/Vicious creature taming [Tame]
+Music/Dance Wound Healing [E-Heal]
+Injury/Wound Treatment [M-Heal]
*Some clothing items allow one type of BE bonus' to be crafted into them, some allow two.
They stack only in the following ways:
SC cloth
RFP cloth
SC cloth/SC cloth
SC cloth/RFP cloth
There is no current way to stack within one item two types of RFP cloth.
* most cloths carry an average of +17 {13 considered low, 19 a dream stat},
the main exception being MD/DvS which does not carry a value higher then +4 Melee Defense
A new chart was linked to us for use as well to see what can and will go where by how much..
loved typeing that
Greywulf0
Tue Mar 29, 2005 5:02 pm
#9
Ani_cul wrote:
ok ok we all know where this snipit came from, fellow Tailors help me cull down the INFOMAIL so sure they reconize it:
*Here is what you have to choose from: Bonus' listed with / between them are carried in same cloth Name listed in [ ] is what the clothing is labeled as in title for quick reference.
RFP cloths
+Camo/Maskscent [C/MS]
+Cover [Cover] +Bleed [Bleed]
+Intimadate/Warcry [I/W]
+Melee Defense/ Defense vs Stun [MD/DS]
SC cloths
+Wild/Vicious creature taming [Tame]
+Music/Dance Wound Healing [E-Heal]
+Injury/Wound Treatment [M-Heal]
*Some clothing items allow one type of BE bonus' to be crafted into them, some allow two.
They stack only in the following ways:
SC cloth
RFP cloth
SC cloth/SC cloth
SC cloth/RFP cloth
There is no current way to stack within one item two types of RFP cloth.
* most cloths carry an average of +17 {13 considered low, 19 a dream stat},
the main exception being MD/DvS which does not carry a value higher then +4 Melee Defense
A new chart was linked to us for use as well to see what can and will go where by how much..loved typeing that
NEW BE TABLE
Message Edited by Ani_cul on 03-29-2005 09:52 AM
So, let me see if I understand this correctly.
"*Some clothing items allow one type of BE bonus' to be crafted into them, some allow two."
I just spotted a post on my trade forums advertising clothing with +25 Injury & Wound treatment. As a BE, I know it is impossible to make tissues that give that high a bonus, and I was under the impression that it took two pieces of clothing to get the max +25 bonus.
So, do the types of BE bonus mentioned here require different tissues, or can the same tissue be used to get a +25?
Ani_cul
Tue Mar 29, 2005 5:16 pm
#10
within the clothing item itself it sometimes allows for two instances of BE tissue to be used.
if it is one instance (one load componant here block) calling for identical factory it will create only the base mod of the original tissue
if it is a case with two or more instances of the same componant (different load comp here blocks asking for same comp) the created item may have the combined total of mods in tissue {up to +25}
look at the chart in link i had posted
all the single peach would be your single tissue use, giving end item the base stats
but where you see 3 peaches in a row, those will combine into a greater mod if same statted tissue is used (giving up to the +25)
where you see the ltblu is useing identical clothes, so it will only produce base stats.
and like the single if you see them side by side they will then add up (wastefully since you are useing so many tissues) to a combined total.
let me know if you get that or not
I am all for crafters understanding how others may use what they do and can make.
Greywulf0
Tue Mar 29, 2005 5:28 pm
#11
I think I understand now. I had looked at the chart before, but all the colors threw me off (color-blind, just one reason that I am not a tailor or ID).
So, looking at the chart, it is possible to have Striped Slacks with a +25 bonus.
Thanks for explaination! I guess I won't call, "foul" on that auction then.
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