Tailor Archive

Thread: Cost Breakdown of a Factory Made Synthetic Cloth

NJ62
Thu Jan 29, 2004 2:11 pm
#1

Many of us have to buy power and resources, especially if selling by the crate, because many of us simply cannot pull enough plast out of the ground for both tailoring orders and synth cloth demand. So the costs may be more like 2-3 cpu for resources.


What I would like to see is a comparison between how much synth cloths are sold for at 2k a crate versus how much synth cloths are worth when put in clothing. I would guess almost 5-10x as much per cloth once in clothing. That would make it really not worth it to sell crates, when it's more lucrative to keep the crates and put synth cloths in clothes.


I don't like selling cloths. I have enough trouble mining enough plast for my own use - and I have 7 free lots and all large harvesters. I would rather take a week off from mining and bask in the cantina, than to spend that time mining resources in order to sell crates (booooring).





n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
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ShortStuff
Thu Jan 29, 2004 2:31 pm
#2

No way is that all I do, but for those who say it's not worth it, there's the numerical proof that there is a profit involved. And yes, once put in clothes the price per synthetic cloth really goes up. That's just a reason why you should keep your mind open to the possibility foran extremely nice armor smith who truly appreciates your time.


But yes, you are right, I have the advantage of harvesting everything on my own AND having two accounts (one crafter one combat) and all the lots included. Resources have just never been a problem for me.




Ade Bre'Nel - TKDS
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Zeraht Fawe - TKDS
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ArthurDentOnBria
Thu Jan 29, 2004 2:44 pm
#3

Hmm, I'm not sure what the point of this post is. Is there profit in selling synthetic cloth crates at 2k/ea? Of course there is, that's why people do it. I know some novice tailors that made their way up the tailoring tree, mainly surviving on synthetic cloth crate sales on the bazar. good for them! armorsmiths and architects need that, and I applaud any armorsmith that buys cloth rather than hassling tailor for free schematics.


But to me, and I've heard this from others as well, it's not worth the effort, and I still view it as a loss relative to what it is worth to me.


muscle shirt sells for 1k and requires 1 cloth and 30 fiberplast. Let's call that 2 synthetic cloths. So approximate value of a cloth is 500cr. 500cr x 25 = 12.5k. So I could sell a crate of synthetic cloths for 2k, or I could make them into muscle shirts get get 10x that amount. Easy decision for me.





ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


ShortStuff
Thu Jan 29, 2004 3:06 pm
#4

Lol I guess my point is to not *always*turn your nose up at an armor smith who needs a component he can't make. "Ewww synth cloth, why would I sell you that, I can't make any money."


I'm not saying you HAVE to but that you can and still make money and you keep the economy moving, so just keep it in mind. If you really think all armor smiths should be required to be novice tailors then thats fine I'm just tired of hearing everyone whine about "waaa mr armorsmith asked me for synth cloth, what an insult...waaa." Welcome to interdependance!


Besides, if you do it right you can usually get a suit of armor out of it as well. For those of you who are pure crafters, a suit of armor isn't a big deal, but if you *aren't* a pure crafter it's pretty handy. I rarely have to buy anything any more because I just trade for what I need and still make a nice profit on the side.


Anyways the real point I guess is there is no real point other than hey look, you *can* make money doing a needed service! Besides it's Thursday and I work tech support and I'm lucky to get two calls in an hour so I'm bored. Does that work?






Ade Bre'Nel - TKDS
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Zeraht Fawe - TKDS
Master Artisan - Master Tailor - Master Chef - Merchant 0 4 4 3
Proud Member of the -PIE- Faction

donnah42
Thu Jan 29, 2004 3:31 pm
#5

Heh, well in my case, I don't usually turn my nose up at the armorsmiths because they need components. I turn my nose up at the rude ones who give me a hard time about my price for cloth despite the fact that they have a huge profit margin on their items and can easily afford it. I've been disrespected so many times by armorsmiths that I now choose to only craft components for PA members and townspeople.



Kara Vasa
----------------
Radiant Master Tailor
Mayor of Barsoom, Rori
NJ62
Thu Jan 29, 2004 4:00 pm
#6

Honestly, the reason I don't do it is that my fiance is an armorsmith already, so of course I share my synth cloth with him. Between our 3 accounts, we have 7 static houses for storage and 1 static factory - 4 (3 wearable and 1 equipment) factories on an "as needed" basis and otherwise, 14 lots left for harvesting, and 2 lots left on our combat type for an "emergency storage house" or "emergency factory". So yeah, I have my plate full already with pumping out components for his armor. Also between his armor, my components, his components that he makes, his components that I make, and what I make in the factory out of pure laziness, there's not a whole lot of factory time to go around... unless we want more factories, fewer harvs!


So yeah, I could easily serve the armorsmith general population if I didn't already have a dedicated client - as well as a big fat factory and lot hog. Yes, armorsmiths need a LOT more materials. I think out of our 11 harvesters we currently have down, 2 are for my materials. So my lots are sort of hamstrung in the armor business already.


Armorsmiths really have it rough, I've got to say. I can see why they can't get together enough crap materials or factory time to do their own synth runs from a schematic. But at the same time, I know what it's like to have to produce and produce and produce for an armorsmith, and it's a time committment I would not make for anyone else, other than my RL fiance.





n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

ArthurDentOnBria
Thu Jan 29, 2004 4:05 pm
#7






donnah42 wrote:
Heh, well in my case, I don't usually turn my nose up at the armorsmiths because they need components. I turn my nose up at the rude ones who give me a hard time about my price for cloth despite the fact that they have a huge profit margin on their items and can easily afford it. I've been disrespected so many times by armorsmiths that I now choose to only craft components for PA members and townspeople.






Exactly! 99% of the time armorsmiths have been extremely rude, demanding a free schematic, or me to deliver, or acting like he's some big spender that is going to save my paltry little business by taking these worthless crates off my hands, or something like that.


But when an armorsmith asks me nicely, I sell them what he/she wants. I sold one about 20 crates a while back. It was difficult seeing all those crates go, and I think a tear came to my eye, lol, but then I just threw a bunch of petro and fp into the factory and a day later I had my precious precious crates back again (Mmmmm synthetic cloooooth).




ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


ShortStuff
Thu Jan 29, 2004 5:05 pm
#8

I must be really lucky to have not had any of these aweful customers. Yes, I've been asked for silly things before like a "Squall Vest" but I think thats about the extent of it. And I can understand already havinga steady client and that not being the reason But for the most part armorsmiths seem to jump for joy when I mention that my prices are *only* 2k per crate because I guess the others they approch want to charge between 3-4k




Ade Bre'Nel - TKDS
Master Smuggler - Pistoleer 0 0 3 0 - Commando 1 0 4 0
Zeraht Fawe - TKDS
Master Artisan - Master Tailor - Master Chef - Merchant 0 4 4 3
Proud Member of the -PIE- Faction

Jaela
Thu Jan 29, 2004 7:12 pm
#9

I just give them a free schematic,,that way I am not going to be pestered with selling syn or rf panels 50-100 at a time,,and when my item count in my house is at a premium already I dont want to stock anymore than I have to
ShortStuff
Fri Jan 30, 2004 1:28 am
#10

Cost breakdown of a factory made Synthetic Cloth:


Ok I decided today to do a breakdown of the cost of a factory made synthetic cloth. I harvest my own resources and power. Also right now my factory maintence rate is rather high due to inflated property taxes to help drive out a few undesirables. I also have my 20% merchant discount. Anyways, without further delay here is what I came up with.



Power


Actual Spec Rate= 12 units/minute = 720 units/hour

Maintence = 48 credits/hour

Power Cost= 0.066 credits/unit (maintence/units)




Resources


Actual Spec Rate = 7 units/minute = 420 units/hour

Maintence= 48 credits/hour

Power = 50 units/hour = 3.3 credits/hour (Power Cost * Units/Hour)

Total Cost = 51.3 credits/hour

Resource Cost = 0.122 credits/unit




Factory Synthetic Cloth


Resources Needed = 20

Production = 30 cloths/hour

Total Resource Cost = 2.44 credits/cloth = 73.2 credits/hour

Maintence= 66 credits/hour

Power = 50 units/hour = 3.3 credits/hour

Total Cost = 4.7 credits/cloth


At this rate a run of 1000 synthetic cloth costs 4700 credits. In terms of crates that is 40 crates for a grand total of 4700 credits. A lot of people consider 2k/crate is *cheap*. That is a total income of 80k for a total cost of 4700.


Before you say it, yes I am ignoring the cost to redeed harvesters and maintence spent on the factory while its not in use. Those numbers are just too hard to track for this breakdown, but with a profit of over 75k on a run of 1000 synthetic cloth, there is more than enough cussion in there to more than cover those extra costs.




Ade Bre'Nel - TKDS
Master Smuggler - Pistoleer 0 0 3 0 - Commando 1 0 4 0
Zeraht Fawe - TKDS
Master Artisan - Master Tailor - Master Chef - Merchant 0 4 4 3
Proud Member of the -PIE- Faction

ShortStuff
Fri Jan 30, 2004 1:51 am
#11

Bah, it didn't get my font sizes right but oh well. You get the general idea. Anywho, just thought I'd put this up as an fyi.




Ade Bre'Nel - TKDS
Master Smuggler - Pistoleer 0 0 3 0 - Commando 1 0 4 0
Zeraht Fawe - TKDS
Master Artisan - Master Tailor - Master Chef - Merchant 0 4 4 3
Proud Member of the -PIE- Faction

TashSunrider
Fri Jan 30, 2004 5:10 am
#12

I guess if an Armorsmith supplies the ressources and runs the cloth in his own factory most tailors wont have an issue to make a cheap schematic for him.


But wasting ressources which could keep us crafting for days for an synth cloth order which pays less on top of it? And the factory time? It takes ages to run 1000 synth cloth and in theat time we cant make stuff we need ourself

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