Tailor Archive

Thread: Important Question!!

Bib-Fortuna
Fri Jan 30, 2004 4:24 pm
#1

Umm thats not something I wanted to visualize...

Bib-Fortuna
Sat Jan 31, 2004 1:33 am
#2

I put this up on the game guilds forum and got no real answer.


My question is once a bio enhanced shirt reaches 0 condition do the bio mods dissapear the same way armor loses resists?


Dantooines been getting bugged NPC spawns, last week it was a dark jedi master under the shuttle, this time a random agro npc caught me afk and swiftly DB'd me right after I had my ch modded shirt on (bye bye all my money...).


So anyhow, 950/1000 condition isnt bad but still. When I finally hit 0 condition will it be basically the same as any other shirt?


(Note, Im not talking about attachments, this was an active tranquilizer (you know, the ones that take 25 identical units of milk >_<)

RandDarkstar
Sat Jan 31, 2004 1:54 am
#3

When BioTissue enhanced clothing reaches 0/1000 or it critical fails to 1/1 condition, the mods inside remain the same. You can equip it and gain the benefit still. This is a bug, but we do not know if or when it will be fixed. The devs have not responded on this issue.


I feel your pain about the shirt. I bought 900 units of milk (Active tranquilizers take 25 units) for 9 million credits. My bestest BE friend in the whole galaxy (Isalasi - blatant plug - you go girl) made a schematic for me and I churned out a crate and a half of these beauties. They cost 250k credits per tissue worth of milk, Isalasi got free taming clothes and a lot of cash.


The good news on milk is that it will be very very cheap. With scouts able to crawl up underneath a bantha and milk it (eewwww) for resources, instead of hanging out next to a magseal container or a pile of rubble for 3 days straight.



Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

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