Tailor Archive

Thread: Need some help plese

goldflame
Fri Sep 09, 2005 10:39 pm
#1

I am wondering if ANY of the PreCU BE clothes work? For example, Wound & injury teatment. Any help would be wonderful.




"When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class.So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change.If you want to go from architect to scout we've created a system to make that happen." - JULIO TORRES
JaydenAlejandro (MDoc/TKM/Nov.Swordsman)/Kirith Sarin (CH, Ranger)/Eido (Chef,Artisan)
Order of the Dying Knights/Citizens of Purgatory, LOK
Pappi
Fri Sep 09, 2005 11:06 pm
#2

if the mod exists post-CU, then that piece of clothing works.

for example, wound treatment and injury treatment doesn't exist post-CU, so it doesn't work (well, you're adding to a non-existance mod...)

p.s.: I think mask scent/camo and taming are the two that haven't been messed with since before CU, and therefore works.

Message Edited by Pappi on 09-09-2005 11:09 PM




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
goldflame
Fri Sep 09, 2005 11:06 pm
#3

Gracias Pappi



"When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class.So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change.If you want to go from architect to scout we've created a system to make that happen." - JULIO TORRES
JaydenAlejandro (MDoc/TKM/Nov.Swordsman)/Kirith Sarin (CH, Ranger)/Eido (Chef,Artisan)
Order of the Dying Knights/Citizens of Purgatory, LOK
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