Tailor Archive
Thread: State of the game letter
Edited for links (cause I can never get it right the first time around...)
Message Edited by NJ62 on 03-24-2004 05:15 PM
"Colorization of droids and vehicles by non-master artisans."
Is this right? Can we normal non-DE types use Droid Customization tools now?
"Colorization of droids and vehicles by non-master artisans."
Is this right? Can we normal non-DE types use Droid Customization tools now?
I looked at the whole timeline hoping to see tailor-love, and failed.
*sadness*
Droid engineers get a revamp (It sucks currently... but with luck the publish 8 will beef them up well), New weapons and armour being added, Chef revamp was tremendous, Musicians, dancers, image designers get some additional reworking... Complete combat revamps for all combat professions. Combat medics got some unbelievably great poison, doctors' buffs are a high-demand item and much better now they are stable. Creature handlers got mounts, artisans got vehicles, scouts can milk (big deal really...)
Tailors get chef hats, schematics that are curiously uneconomical to bother with, and component supply.
RandDarkstar wrote:
Let's compare a crate of vasarian brandy at 300k, or a set of 80%composite at 200k, or a top of the line weapon atwhatever-k, to a +4 melee shirt (that customers complain about paying more than 10k) How about letting us offer players something more. Skill tape design, give BioEngineers more tissues, give us more schematics.
ANYTHING!!!
Yes, but we don't have to constantly acquire resources with extremely high stats, which is a real time saver as opposed to the other crafting lines.
I'd like to earn more money tailoring, but I definitely don't want to spend all my time (or money) looking for 999 OQ resources, so it's a trade-off.....
Would certainly like to see more types of ME tissues. In fact, just getting BEs to make more tissues would be nice. Since pet stims and pets seem to be more lucrative, it looks like they are concentrating their efforts in that area.