Tailor Archive
Thread: Sew tired of +1 skill tapes and attachments?
I'm sure its been discussed before why tailors should not be given more skill mod type clothing to make (such as they make now with BE help)...that if tailors could make all the skill mods thhen a lot of the fun in the "loot" system would be lost.
Well, they have announced that the bug that allows you to wear clothing that is 1/1 or 0/0 is being fixed. So, clothing will become a consumable (not that I agree with anything but decay on use).
Anyhoo.. I truly dig this idea. Personally I wouldn't want to be able to add over +4. I would like to see it where you combine each, one at a time and with each one added, there is a risk at losing that one in the combine. To clarify: Someone brings me 4, +1 tapes to "sew" together. I cobine the first two.. no fail.. great!! I have a +2 now. I go to combine the +2 with the next +1 tape...awesome!! Now we're looking at a +3. Time to finish up.. I go to add the final +1 to the mix and wha?? oh man.. crit fail. Well heck.. I lost one so I've ended up with a +3.. that instead of losing all 4. I hope that makes sense. With this type of inherent risk on combines, I wouldn't really see the need for experimentation with this.
All they would need to do is show a skill tape as modified once you've "sewn" a point into it. That way you only lose unmodified tapes on combines. You should be able to try to combine any same skilled tapes up to the +4 I mentioned above. Oh yeah, you can add two +2's and such.. I just used the plus ones for example.
That's what I'd like to see. Not that any of you would be happy in my brain but I dunno.. my world is pretty nice. ![]()